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#58:

CONTRACTS IN THE GAME BIZ

Legal Stuff, Part Two

December, 2005

NOTE: This article is subject to changes and improvements; reader comments are welcome.


When you get into the games biz, either as an employee, a lone wolf, or a freelancer, you will encounter contracts. There are contracts for just about everything. That was the bad news. But the good news is: you can read them, and you can ask for changes to their wording (before you sign them, and only with some of the contracts, not all of them).

There are different kinds of contracts. You probably won't encounter all of them, unless you become a producer.

Employment Contracts

Development Agreements

License Agreements

NDAs and Confidentiality Agreements

In article 21 and article 35 I talked a little about the sort of contracts that go along with submitting a game to a publisher. And there are other kinds of contracts associated with games too. Like agreements with actors who provide voice for games, like agreements to use technology, and agreements between game publishers and platform holders, and distribution agreements.

Contracts are a necessity of business. It's important, when starting a business venture between two entities, to have a clearly defined set of expectations for what the two entities will do for one another. Companies who do business without contracts, or with poorly-written contracts that don't cover enough of the necessities, quickly learn the importance of having contracts that are well written. The more a company learns (by having had bad experiences, unfortunately), the longer the contracts get. (^_^) That's the way the world works, so just deal with it.

This article has described the most ubiquitous types of contracts - the types of contracts you hear about the most and are most likely to be affected by, as you progress through your game industry career. You can learn lots more about contracts on the IGDA website, and on the website of game attorney Thomas Buscaglia (www.gameattorney.com). And of course you can always email me your specific and narrowly-focused questions about contracts, and I'll post my responses on the Game Design Q&A bulletin board.


Got a question or comment about this FAQ? Email your comments to - you'll get a response on the Sloperama Game Design bulletin board.

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