How to get my original CCG published
Subject: Just some questions.
From: David
Date: Wednesday, August 13, 2008 5:41:40 AM
>Name: Julien
>Age: 31
>Education: roughly 2 years of mixed college courses
>Occupation: student
>Thank you for your time. I took some time to look through your site for the information I needed and was unable to find it. Your site is quite expansive and has a lot of information, I very well may have overlooked it. I currently am in the process of creating a collectable card game. I've been working on it most of the year and have several other people involved on this project as well. It is a total DIY project.
>
>Currently I intend to have the the game finished and ready for testing by the end of the year. My question is once I get the game finished I have two routes that I believe I can take. I can try to market the game completely by myself... which will be no small feat. Or, I can try and see if another gaming company might want to pick the idea up. If I decide to try and sell the idea (or get sponsered) by a gaming company how should I go about that? I don't even know how I would go about contacting them. If I decide to produce the game myself (which I understand is a HUGE undertaking) where could I go to find information about distributers and companies that would actual create the cards? I would prefer to keep the project completely DIY but I realize without sponsorship of some sort my game may never realize its full potential. Thank you in advance for your time.
Hi Julien, you wrote:
I... have several other people involved on this project as well. It is a total DIY project.
Your definition of "total DIY" differs from mine! (^_^)
If I decide to try and sell the idea (or get sponsered [sic]) by a gaming [sic] company how should I go about that?
FAQ 21 describes the process of submitting a game to a video game company, but a lot of the same principles would be equally applicable to submitting a game to a CCG publisher or to a ...sponsor(?) (more on this question below). Have you read FAQ 20? It discusses the need for an agent when submitting to a board game company -- I don't know if one would need an agent to submit a CCG or not.
I don't even know how I would go about contacting them.
By telephone. Like I said in FAQ 21. You have to find their phone number. You have to find out how to find their phone number. And before you call, you should try to find the name of the person you need to talk to. Use the resources at the bottom of FAQ 20, and set up camp on the websites of the conventions listed in the next answer, read everything until you find that which you seek.
If I decide to produce the game myself (which I understand is a HUGE undertaking) where could I go to find information about distributers and companies that would actual create the cards?
That's part of the hugeness of the undertaking - you have to learn that stuff. I recommend you plan now to attend the next TGIF, Comicon, Toy Fair, ASD/AMD, Spieltage, and CHITAG. You'll learn a lot at those conventions. You probably have to self-distribute to start, and those conventions are a great way to meet the retailers too. Also read FAQ 60 - again, it's mostly about electronic games, but there's some stuff about card games there too. And I assume you've already read FAQ 38.
I realize without sponsorship of some sort my game may never realize its full potential.
"Sponsorship"? You mean like for instance making some of the cards have advertising on them? I don't understand how sponsorship would work with a CCG... Or are you just using that term to refer to licensing your game to an existing publisher? Sponsorship is an entirely different sort of thing from a publishing deal.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
August 13, 2008
Thanks, and keep up the good advice.
>From: Greg
>Sent: Tuesday, August 12, 2008 4:37 PM
>Subject: Just a "fan" letter
>Hello,
>I stumbled upon your page a few years ago when somebody forwarded me your "Stupid Wannabe Tricks" page, and it actually taught me quite a bit. Now, I'm not some kid looking to sell you (or just GIVE YOU) a game idea, and I'm not looking for how I might "break into" the industry. In fact, I'm already "in" the industry, working as a Lead Tools Tester for [DELETED] Studios, with my first credit being the upcoming [GAME TITLE DELETED] with [PUBLISHER DELETED].
>
>Your articles, while I wouldn't call them instrumental in the decision necessarily, definitely helped me stick to my guns when it came to a decision of what to do about continuing college when I wasn't in a degree program I liked. I switched my major from Computer Science and am now 1 semester away from graduating with my BS in Information Systems from [COLLEGE DELETED]. Upon graduation, I hope to move into production.
>
>"But what the hell does this kid want?" I hear you ask in silence. I simply wanted to send you an email telling you to keep up the website, because your "no bull, just work your hardest at what you do" mentality is one that I definitely strive to have myself. Since being hired at [DELETED], I've had a number of people ask me what to do to get into the industry, and nearly every one of them, I direct to your website. Thanks, and keep up the good advice.
>Cheers,
>-Greg.
Greg, it heartens me to get emails like this every once in a while! Thanks very much.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
August 12, 2008
Basically, which univs are rated high by the industry
>From: Narasimhan
>Sent: Saturday, August 09, 2008 6:42 PM
>Subject: Game Industry Q+A
>I understand that, in order for you to give me the best answer suited to my unique situation, you need to know that...
>My approximate age is: _21
>The level of education I've completed is: _Undergrad (in the final year of my B.Tech degree)
>My occupation (if student, enter 'student') is: _student
>The type of game job I aspire to (if applicable) is: _Game programmer or animator
>My game biz question is: _ I am basically from India and doing a four year undergrad degree in Biotechnology. I am no longer interested in the field. I have always had an interest in computer science and gaming especially. So I have been thinking about getting into the industry and collecting information about it. My main problem is that I want to do a degree in this area and am unable to narrow down and decide which school i should apply to. As my undergrad is in a different field, I want to do a masters in game programming or game animation so that I could learn more of the industry and what I should do. As I am an international student, I need to be very careful and choosy about the univs, because each application costs a lot in Indian rupees. I have already given my GRE (score: 1460) and am now in the process of selecting univs to apply. I need you to advice me on which courses in which univs are good with regards to gamind industry. For ex, i have looked at UPenn's MS in Computer Graphics and Game Technology and also the Guildhall at SMU... etc. I am just unable to decide which course is rated high by the industry and which deals practically with the indutry requirements.
>Please do help me out on this one. i have been searching for days on the internet for such kind of information. And just now I managed to hit on your website.
>Thanking You
>Narasimhan
Namaste, Narasimhan. You wrote:
I want to do a degree in this area and am unable to narrow down and decide which school i should apply to.
Make a decision grid. See FAQ 25, above left.
which courses... are good with regards to gamind industry.
It depends on which specialty you want to pursue. Read FAQ 7, then read the appropriate FAQ on the specialty you choose.
which univs are good with regards to gamind industry. For ex, i have looked at UPenn's MS in Computer Graphics and Game Technology and also the Guildhall at SMU... etc.
I do not give that kind of advice. Read FAQs 34 & 44.
which course is rated high by the industry
You are under the same mistaken impression that Jean Dellac was - scroll down to July 25. The industry doesn't "rate" any universities or any courses or any degrees. Read my November 2005 column archived at http://www.igda.org/games-game - forget about "appearances," guy! Just learn the thing you want to learn, and build an excellent portfolio!
just now I managed to hit on your website.
I recommend you read some of it. I'm always here to answer questions after you've done the reading.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
August 9, 2008
Need a gentle push in the right direction
>From: Rob
>Sent: Friday, August 08, 2008 6:07 PM
>Subject: Questions
>I understand that, in order for you to give me the best answer suited to my unique situation, you need to know that...
>My approximate age is: 22
>The level of education I've completed is: high school
>My occupation (if student, enter 'student') is: music apprentice
>The type of game job I aspire to (if applicable) is: Haven’t been able to pinpoint that yet.
>My game biz question is:
>1. I’m looking to do some prepping for college, I was curious if it would be a good idea to learn a second language. In high school I took 2 years of Spanish, didn’t do very well from lack of motivation, but I can still semi decipher what’s being said. I was thinking Japanese because I’m a huge fan of Square Enix, especially the Final Fantasy series. Is that a good idea or would I be better of with another language?
>2. I do love working on a computer, i can work on one for hours without stopping (even though its slowly ruining my vision). I work well with little details. any suggestions for a main area of game design beside coding that comes to mind that i could consider?
Hi Rob, you wrote:
The level of education I've completed is: high school
No college, huh? That's gonna be a problem. How are you going to prove to a prospective game industry employer that you can stick it out through a project that lasts multiple years? Have you considered night school, or online education?*
My occupation (if student, enter 'student') is: music apprentice
Have you read FAQ 53 yet?
The type of game job I aspire to (if applicable) is: Haven’t been able to pinpoint that yet.
Can't help you with that, guy. Read FAQ 7, and search your soul.
I’m looking to do some prepping for college
Oh! Great!! (^_^) Ignore the snotty thing I wrote above*, then! (^_^)
I was curious if it would be a good idea to learn a second language.
Well... that's kind of required in high school, isn't it? They wouldn't require it if it wasn't a good idea!! Personally, I've studied French and Japanese. I've found Japanese to be more "useful" than French, but I've found it well worthwhile to know languages other than English. But "worth" is subjective (see FAQ 66). Didn't you take a language in high school??
In high school I took 2 years of Spanish, didn’t do very well from lack of motivation, but I can still semi decipher what’s being said.
Well, then why are you even asking me about a second language??!? You already learned a second language!
I was thinking Japanese
That would be a third language, then. Read FAQ 48.
Is that a good idea
Look, you're beyond high school now. You can study whatever you WANT to study! If you want to study something, go for it! If you don't want to, don't!! Maybe you should read FAQ 51.
or would I be better of [sic] with another language?
How should I know? I don't have a crystal ball. I have no idea whether any particular language besides English or Spanish will be useful ("worth it") to you. Why are you worrying about languages rather than something that'll get you a game job? Methinks you're worrying about the wrong things. Focus on what you want to do, and follow where that desire leads you.
any suggestions for a main area of game design beside coding that comes to mind that i could consider?
But "coding" isn't "a main area of game design." Read FAQs 7 & 28. As for which career path you should pursue, that's not for me to figure out.
Standing by for a revised question anytime...
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
8/8/08
Your August column
From: "Darius
Sent: Thursday, August 07, 2008 12:16 PM
Subject: Further Advice
> Hi Tom,
> If you could pass on some added advice to Silverspoon in your most
> recent column: I wanted to start a company soon after graduation. I
> held off and took a low-level job at a game company for a few years. I
> did well at my job, and I made a bunch of friends at the company where
> I worked who liked working for me. After only two years, I left that
> company and started my own, and now the contacts that I made working
> at my previous job have been indispensable in helping with my
> business. (This is not to mention all the stuff I learned about the
> nitty-gritty of game development.)
> Best,
> Darius
Hi Darius,
Thanks for the additional thought. The column format kinda precludes the notion of adding stuff afterwards, unfortunately. I send'em the column, they put it up, and that's that. A one-shot deal.
Also, a secret (don't tell anybody): "Silverspoon" is a made-up guy. I based him on two different posters I came across. Maybe both were on GameDev, or maybe one was on IGDA.
I definitely wanted to put in the column "and you'll also make contacts that'll be useful when you start building your company" but the column has a word count limit, and the thought deserves more words. I did include that advice in FAQ 29 (see links above left), which is sort of a longer, less chatty (less columny) version of the August column.
You had the right intentions in emailing that to me, though, and maybe some of the readers here on my BB will appreciate the added information.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
August 7, 2008
My first programming language
>From: Matt
>Sent: Wednesday, August 06, 2008 8:20 PM
>Subject: Game design question.
>Hello, my name is Matt I'm 19 years old, and i just graduated high school last year. I have been interested in starting a career in game design and will be enrolling in ITT Tech this fall. I want to start programming so i could make mods and start creating my own games so i can have a nice strong portfolio by the time i get my Bachelors degree. You said in FAQ 15 that Visual Basics is a good language for beginners to learn first. I was wondering if Python would be a good first language to learn and if it would be relevant to video game programming. I am interested in Python because i have a friend who knows Python and could help me along the way. If you could get back to me with an answer i would really appreciate it. I also would like to add that your FAQs on game design are very educating and inspiring and I'm looking forward to purchasing some of the books you recommended.
>Thanks,
>Matt
Hi Matt, you wrote:
You said in FAQ 15 that Visual Basics is a good language for beginners to learn first.
Actually, that wasn't me. Another guy wrote that one.
I was wondering if Python would be a good first language to learn
Yes, absolutely.
and if it would be relevant to video game programming.
I don't know. I'm not a programmer. All I know is, it doesn't matter what your first language is. (I think I even said as much, maybe it was FAQ 56?)
I am interested in Python because
It doesn't matter what reason. That's the one you want to start with, and that's good enough reason. Just go for it!
If you could get back to me with an answer i would really appreciate it.
Just look below. That's what I do!
I also would like to add that your FAQs on game design are very educating and inspiring
Thank you so much for saying that! Best wishes to you.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
August 6, 2008
Hardware requirements for game development?
>From: Catherine Bella
>Sent: Wednesday, August 06, 2008 6:05 PM
>Subject: Game Industry Q&A
>My approximate age is: 19
>The level of education I've completed is: college (sophomore)
>My occupation is: student
>My game biz question is:
>I want to know the specific hardware needed for game development. I want to know what types of computers and other peripheral devices a game designer, programmer and tester needs. Basically my professor wants us to "create" a game development company and I'm in charge of all the hardware. Ok we aren't really going to form a company but we're going to pretend to make one and basically put all of our plans on paper. For the record, I may have some basic knowledge of computers but what I know so far is basically for just home use or personal use. So what I want to know or what I think you could help me with is naming the different types of equipment to start-up a game development company. We don't really need specific specs on the computers like RAM and stuff but what I'd like to know is the general type of kind of computers are used. Also like for the game design part I know that artists need pen tablets, but then what else? I know there's a possibility you might not know the specific equipment in that case could you lead me to a resource that would help?
>Send instant messages to your online friends http://uk.messenger.yahoo.com
Hi Catherine,
What?? You Brits don't get summer vacation?? Or are you taking a course during summer semester?
Anyway, you didn't say what platform your game development company is making games for, so I'm going to assume PC. No devkits or testkits needed when developing for PC.
Your programmers need very powerful machines - but guess what else requires very powerful machines besides making games?... Playing them. Check out the recommended system specs (not just the minimum specs) for games like Devil May Cry 4 and Tom Clancy's Rainbow Six Vegas 2. Then get machines faster than that.
Your programmers also need game controllers. Actually, anyone in the company who'll be playing the company's game needs game controllers.
Some artists like to work on Mac rather than PC. So order up powerful Macs for your artists. And yes, tablets.
Your company will need an internal network server, a web server, and printers, scanners, hubs. And you'll probably want some external hard drives, and maybe even a gang CD/DVD burner.
Good luck with your project!
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
August 6, 2008
The grandkids want to make a Nintendo GameCube game before bedtime
>From: Sue
>Sent: Tuesday, August 05, 2008 6:46 PM
>Subject: Game Industry Q+A
>I understand that, in order for you to give me the best answer suited to my unique situation, you need to know that...I have never designed a game. My brother and I have good ideas, though.
>My approximate age is: _11 and 9
>The level of education I've completed is: _grades 5 and 3
>My occupation (if student, enter 'student') is: student_
>The type of game job I aspire to (if applicable) is: _
>My game biz question is: _How do I find an easy to use code for making a game for my Nintendo game cube? We have made a game outline and want to develop it for our Nintendo game cube.
>Submitted by Granny Sue. The boys are visiting me and have worked on a game outline and want to learn a code for making a game for their game cube. Can you give us a suggestion for finding help with codes?
Hi Sue,
That's very cute. (^_^) But sorry to say, the way to make a GameCube game is first, go back in time about 10 years, get a Computer Science degree, then get a job for a game developer who's a licensed Nintendo developer, then quit, start your own company, become a licensed Nintendo developer yourself, buy an SDK, and off ya go.
If your grandkids told you they want to build a rocket to Mars, you wouldn't email NASA and ask them for rocket blueprints, then order up a bunch of rocket fuel. You'd put a couple of high chairs together and drape a big towel over it and call that a rocketship, then you'd fashion capes for the boys with smaller towels and put Tupperware bowls on their heads. Then you'd hold a closed hand up to your mouth and say "Cape Canaveral control to astronauts, board your rocket... now!"
So the analog to that is to either add more detail to the game outline, draw some pictures of what the game would look like, OR make up a second game and outline that!
There are some beginner programming tools listed in FAQ 56, above left, but those tools are well above the heads of the grandkids (and probably you as well - I haven't tried using them myself, that's not what I do).
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
August 5, 2008
I want to be a game programmer but I will be a high
school senior next year but u don't know how to start down this career
path do you have any tips on what I should do to prepare
From: "Theo
Sent: Thursday, July 31, 2008 1:19 PM
Subject: Game programmer
>I have a question I want to be a game programmer but I will be a high
> school senior next year but u don't know how to start down this career
> path do you have any tips on what I should do to prepare
Hi Theo, I'm going to reply using your writing style.
Did u read FAQ 15 yet the FAQs are above left FAQ 15 describes what it is to be a game programmer to be a game programmer you should get a Computer Science degree I mean a four-year degree don't get a three-year degree also read FAQs 25 & 34 & 44 as for what you can do now to begin preparing learn everything you can about programming now try to program some simple games yourself see FAQ 56 what do u mean "u don't know how to start down this career" what do I look like mashed potatoes don't forget also to learn how to use punctuation marks programmers have to know how to use them they're important not only so u don't look like a dum kid but also programming requires they're use
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 31, 2008
Bilingual Chinese/English project manager, part 2
>From: eve chang
>To: Tom Sloper
>Sent: Tuesday, July 29, 2008 12:05 AM
>Subject: Re: Any advice for a bilingual (Chinese/English) project manager?
>Thank you Tom,
>Your answers were so very helpful. I am sorry if I was not clear in my email. When I read your website and realized that you were also in L.A., I just wrote the email as if my location was established already.
>I am located in Los Angles near Burbank. I am willing to relocate to Shanghai for the right job. Would you have any suggestions besides the websites you listed to locate American companies with offices in Shanghai? I am also looking locally in Southern California. Where would I find information on studios who work with Chinese studios.
Hi Eve,
You have to do "research" and "networking." Read not only the trade newsletters like GameDailyBiz and GamaDaily, but also the weekly Chinese trade newsletter JLM Pacific Epoch (I haven't received it lately, but I assume it still exists). Search back issues, too.
Go to the monthly IGDA chapter get-togethers, or if Santa Monica is too far for you, start some in your neck of the woods. Attend every game conference you can. Meet people from a variety of game companies and chat them up.
It won't be quick, but it's the best way to find that information.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 29, 2008
Wanna get in the finance/accounting side of games
>From: Navie D.
>Sent: Sunday, July 27, 2008 5:45 PM
>Subject: Student's Question
>Hey, I am currently undertaking studies for a commerce degree with a double major in finance and accounting, and I will most likely persue some sort of designation or my masters once I get my bachelors degree. I would like to get a career in the video game industry, not as programmer, but moreso on the finance/accounting side of it.
>I was wondering if you have any words of guidance for me. Would it be easy for me to get a job in the video game industry if I am fresh out of school? Are there any steps I can take to increase my chances? Any words of advice would be great.
>Thanks.
Hey yourself. You wrote:
I will most likely persue [sic] some sort of designation or my masters
Like an MBA or CPA? Good idea.
I would like to get a career in the video game industry, not as programmer, but moreso [sic] on the finance/accounting side of it. I was wondering if you have any words of guidance for me.
Sure. Read FAQ 41. The FAQ links are above left.
Would it be easy for me to get a job in the video game industry if I am fresh out of school?
No, of course not. Read FAQs 26 & 49.
Are there any steps I can take to increase my chances?
Sure, I suppose so.
Any words of advice would be great.
Sure. Just ask. Read FAQ 65.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 27, 2008
Seeking feedback on a particular university program, part 2
>From: Jean Dellac
>Sent: Friday, July 25, 2008 11:39 AM
>Subject: Re: University feedback
>Thanks for the quick reply.
>Sorry if the I've been a bit vague about what I considered as "feedback".
>By feedback I mainly meant feedback from employers who hired peoples from this BA or people who worked with them.
>Jean Dellac
Hi again, Jean.
But that just means that you're under still more mistaken impressions:
That it matters what school somebody went to;
That an employer attributes an employee's qualities to what school the employee went to;
That employers share data on the quality of employees based on what schools the employees went to;
That I'm privy to that data;
That I'd care about the data;
That I'd share the data.
None of the above are true in the least. I tried to explain to you before that:
It doesn't matter what school somebody went to;
Schools don't make great employees; individual students do;
Employers don't care what school somebody went to;
Great employees come from all kinds of schools;
Nobody would look at a great employee and attribute that person's excellence to the school s/he went to;
Nobody collects data on employees, what schools they went to, and what great workers they are as a result;
If somebody did collect that data, I probably couldn't afford it;
If I had such data, and if I could link to it, the link would be on my Game Biz Links page;
But I still wouldn't go around saying "oh yeah, School X is the best school and everybody should just go to that one."
So stop looking for magic answers, Jean. There aren't any. You have to make your decision grid (FAQ 25) based on the limited data you can find on your own - there will be gaps in your research, that's just the way the world is. Again: good luck choosing your school - work hard in school - good luck in your subsequent job hunt.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 25, 2008
Seeking feedback on a particular university program
>From: Jean Dellac
>Sent: Friday, July 25, 2008 10:20 AM
>Subject: University feedback
>Hello Tom,
>I'm going on my final high-school year (I'm 17) and I'm searching a good way to become a game designer (or a producer).
>On my quest for the holy solution I've found an interesting BA at the University of Abertay (That's in Dundee, Scotland).
>This course is called "GPM" : Game Design & Production Management. It sounds quite interesting since it seems to include game design theory AND law and HR courses. Plus, being French and studying abroad is a really good opportunity to improve my English and become bilingual.
>I've contacted some students and they seems "happy" with their courses, they told me that they add lecturers from the industry and a lot of guest lecturers coming from EA or other game studios/publishers.
>I searched for feedback from the industry but I haven't found that much "concrete" information.
>Do you have any feedback or opinion on this BA ?
>I almost forgot, thanks for your FAQs, they're really helpful !
>Jean Dellac
Bonjour, Jean.
You're under the mistaken impression that:
Concrete "feedback" on universities and their programs exists anywhere;
I receive "feedback" on universities and their programs;
I provide "feedback" on universities and their programs.
Let's consider point 1 first. I don't know what kind of "feedback" you're thinking might exist --
- Detailed scientific polls of students who'd attended them?
- Exact ratios of employment rates of graduates?
- Scientific comparisons of one school's program vs. another's?
I doubt that any of the above actually exist. It would cost a lot of money to gather all that data, and the process would have to be repeated yearly.
I do see postings on forums from students and grads, talking about their experiences at this school or that school. I don't put much store in them. Some students who grouse about a school just aren't good students in the first place, or aren't cut out for what the school teaches. Students who praise a school probably would have gotten a great education at another school as well.
As I've often stated, it doesn't really matter what school is on someone's résumé. And I'm a believer that the student should choose his own school, because it's good practice to make decisions for himself. And other than the banner link to the courses I teach at USC, I don't go out of my way to encourage students to go to USC. Different strokes for different folks, you know.
So, I'm sorry, Jean, but what I've written in FAQs 25, 34, & 44 is all I have to offer you in regards to your question. Good luck with your school decision and getting accepted to the school of your choice.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 25, 2008
Frequently Asked Question #49, part 2
>From: Elizabeth
>Sent: Thursday, July 24, 2008 1:08 PM
>Subject: Re: Game Industry Q A
>thank you for all your help, i meant i have reel on my site as well.
You're welcome, Elizabeth, but I think your written communication skills need some polishing. I know that some artists think they can get by without having to be accomplished written communicators. It's not unusual (picture worth thousand words, yadda yadda yadda). But in the long run your life will be better if you work harder on improving the way you communicate through the written word. Best wishes for you in your career...
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 24, 2008
Frequently Asked Question #49
>From: Elizabeth
>Sent: Thursday, July 24, 2008 12:40 PM
>Subject: Game Industry Q A
>My approximate age is: 23
>The level of education I've completed is: 4 year Bachelor's of Fine Arts Degree
>My occupation (if student, enter 'student') is: Just Graduated
>The type of game job I aspire to (if applicable) is: Concept Artist and/or Level Design
>My game biz question is: I have recently been submitting my resume which includes a link to my portfolio website to game companies around the area I live who are looking for someone in the job fields I hope become a apart of. My question is, is giving just a link to my portfolio and demo reel enough? Should I include images of my work on my resume, three or four small samples, because many of the companies I have looked at ask for sample works never clearly stating if just a online portfolio is enough?
>-Elizabeth
is giving just a link to my portfolio and demo reel enough?
Read FAQ 49 (see links above left).
Should I include images of my work on my resume
They don't belong on your résumé. One small "logo" or "signature" image is OK on your résumé (but not normal).
because many of the companies I have looked at ask for sample works
So give'em samples, attach'em to your email when sending your résumé. But this is confusing - you send them your demo reel, and they say "got the demo reel, give us samples"??? That doesn't make any sense.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 24, 2008
Help me prioritize, part 2
>From: zach
>Sent: Thursday, July 24, 2008 10:17 AM
>Subject: About Ohio
>So what you're saying is, since you love Ohio so much you'll come to the next IGDA Columbus chapter meeting (probably sometime in the Fall) and speak?
>I'll put a secret ma'jhong table in the storage office for when you get bored.
>Thanks,
>Zach
>PS: My wife was already #0, I was just keeping my list work-related. I'm well versed in the minute-by-minute situations.
Some more places I love include, but are not limited to, the following:
Tokyo
The Grand Canyon
Amsterdam
Paris
London
Niagara Falls
So what you're saying is, since I love all those places so much I'll fly to any or all of them at a minute's notice regardless of cost or anything else? I got my priorities.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 24, 2008
Help me prioritize my do list
>From: zach.
>Sent: Thursday, July 24, 2008 9:27 AM
>Subject: Order of Importance
>Tom,
>Here's my quick bio:
>Age: 23
>Education: B.A. in Economics, expected graduation Spring 2009 (wasted 1 year at a "game design" school, but that's another story)
>Current Occupation: Student, but I've been working full-time for the past three years at two different financial institutions (no debt!)
>Field of Interest: Level Design
>
>I have a few things I would like/need to get done before I feel I'm ready to compete with the endless sea of industry hopefuls. Here's a quick list:
>
>1. Finish my resume (duh!)
>2. Continue to work on my portfolio
>3. Become further involved with IGDA (beyond attending a monthly chapter meeting)
>4. Focus on my education
>5. Become involved with another mod team (I've completed two successful mods with different mod teams before, is a third really necessary at this point?)
>
>I've had to throw aside the "just do them all" thoughts. There aren't enough hours in a day to work on all of this at once. I work 40 hours, have 15 hours of classes (through the summer too) and I'm married. I get about 4 hours of sleep each night.
>
>I have what I think is a proper order of importance, but I'm simply not sure. The list above is in no particular order. How would you arrange them?
>
>Oh - my timeframe is by the end of this year. I can't feasibly move out of the state (of Ohio, ugh) until my wife finishes her masters. I expect to go to the 2009 GDC completely prepared to jump into the industry; even down to the unique business cards.
>Thanks,
>Zach
Hi Zach,
Interesting. You're asking my help in sorting your priorities?
Education has to be top priority. Finish that first, as job #1. All else should be put aside if it can't be dealt with during that effort.
Do #s 2, 3, & 5 whenever. Simultaneous, or in any order, it doesn't matter. Whenever.
Don't bother with #1 until you apply for a job.
You left out #0 - be a good husband, make your wife's life worth living. Everything else on your list has to be ready to be trumped by #0 on a minute-by-minute basis.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 24, 2008
P.S. Don't diss my beloved Ohio. I lived there for a while during grad school and afterwards (before continuing my westward migration from New York to California).
"To thine own self be true"? What if thine own self is a bum?
>From: Gengyang
>Sent: Wednesday, July 23, 2008 11:53 PM
>Subject: To thine own self be true
>Hey Tom,
>Got to congratulate you on writing a really great and informative website (realistic too !). I am not planning to enter the games industry, but feel like your advice is applicable to all walks of life.
>
>Just have a philosophical question to ask you: on the page about personality testing, you said that a person should follow his/her true nature and used this quote: This above all, Laertes: to thine own self be true. I am just bringing this up because I personally know of a 40 year old hippie from California who sits around all day bumming around and not doing anything productive ... and everytime I ask him why he doesnt work, he says "To thine own self be true". I guess he seems happy, but somehow it just doesnt seem right ...
>
>I guess the whole point i'm trying to make is sometimes you have to do things that are counter-intuitive to your natural personality in order to survive in this world. Just my 2 cents about this issue, not trying to argue with you or anything ... maybe im not understanding you correctly. What do you think ?
>Thanks,
>Gengyang
Hi Gengyang,
So, two guys can't use this Shakespeare quote and mean different things by it. I use it to encourage youthful hopefuls, to show them that they don't have to live a life someone else tells them they have to live. This bum uses it to justify his slothful ways, and his usage invalidates mine?
Here are a few more quotes for you:
To each his own.
Different strokes for different folks.
Dance to the beat of a different drum.
I kind of touched on this in my article on passions (FAQ 40). In discussing what "passions" are and what it means to follow them, I wrote:
"Somebody might be addicted to playing video games, without having a passion for making games, and without having any particular goal except to continue playing video games. He might prefer to call that being passionate, but I call that being lazy."
There were two Twilight Zone episodes on this theme. I know, it's an old series, but a local station just ran these two episodes last week and I noticed their similarity. The two episodes are:
"Cavender is Coming" (Carol Burnett) - http://www.youtube.com/watch?v=1BspubRn4Ow
"Mr. Beavis" (Orson Bean) - http://www.scifi.com/twilightzone/episodes/
Your bum says he's happy being a bum. He probably would not want to live my life, or yours. You wrote:
sometimes you have to do things that are counter-intuitive to your natural personality in order to survive in this world.
Yes, and I have numerous other quotes in FAQ 47 that bolster this point. And I discussed this in FAQ 26 as well.
One single quote can't say it all! Not only that, but sometimes one great quote can seem to contradict another great quote. The trick is to determine when one should trump the other. That's the game of life. Nice question you raised there. (^_^)
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 24, 2008
Quick Q&A about QA
>From: E K
>Sent: Wednesday, July 23, 2008 4:30 PM
>Subject: Quick Q's and A's about QA!
>I understand that, in order for you to give me the best answer suited to my unique situation, you need to know that...
>My approximate age is: 29
>The level of education I've completed is: some college
>My occupation (if student, enter 'student') is: Recentely Hired QA Tester but havent had my first day of "training tests" yet.
>
>My game biz question is: I fully understand the concept of QA testing and the negativity and the perks that surround it. I have read through your website many times. My question is how badly does the office politics in the QA testing areas get? Is there a lot of back stabbing and rats? Do you beleive that in the future QA will require a 4 year degree in ordered to get hired? What are the real chances of moving up to QA managment and or project manager? or other areas? How much does my age factor play into moving up from QA tester to other desired levels? Thank you for your time
>Edward
Hi Edward, you wrote:
how badly does the office politics in the QA testing areas get? Is there a lot of back stabbing and rats?
I would not worry about that. The fact that you ask makes me wonder if you live your life governed by your fears. Read FAQ 47.
Do you beleive that in the future QA will require a 4 year degree in ordered to get hired?
Doubtful.
What are the real chances of moving up to QA managment
Depends on you.
and or project manager? or other areas?
Depends on you, and on the company. If you work at a test lab, very unlikely. If you work at a small developer, chances are much better. If you work at a big publisher, chances not bad. Depending on you.
How much does my age factor play into moving up from QA tester to other desired levels?
If you're 17, a lot. If you're 71, a lot. In between those numbers, not so much.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 23, 2008
Bilingual Chinese/English project manager
>From: eve chang
>Sent: Wednesday, July 23, 2008 12:34 PM
>Subject: Any advice for a bilingual (Chinese/English) project manager?
>Dear Tom,
>I just wanted to thank you for your in depth and clear advice on being a producer, I read it and bookmarked it for future reference. I have a BFA from Californian College of the Arts. I have managed business, marketing for many years. I was hired on as an office manager to manage an oversea studio in Shanghai for my bilingual skills. I quickly became their senior project manager/producer. Since it was a contract position, I am now leaving after 8 months on the job. I find this job fulfills the challenge I look for in my professional career, that utilizes my art background and my language skills. What I am finding difficult is to locate another gig similar to this due to my lack of experience. I was wondering if you have any advice for me. I understand the basics of 3D programs, but have no Maya or 3D Max operational skills. I wouldn't mind getting in the hard thin shell through other means, just not sure where to go. I am currently cold calling studios in Shanghai. I am sure there are many studios here uses outsource to China, just not sure who they are and if cold calling is a good idea. Any input you may have would be greatly appreciated. Thank you.
>Have a good day.
>Eve Chang
Hi Eve,
It wasn't clear from your email if you are currently living in Shanghai, or if Shanghai is your permanent home. From reading your email, you might be an American who's temporarily working in Shanghai and I have no clue about your work visa situation. I assume (since I don't know for sure) that you are currently in Shanghai. You wrote:
What I am finding difficult is to locate another gig similar to this due to my lack of experience.
Your experience is a good start. I am sure you can find another gig.
I understand the basics of 3D programs, but have no Maya or 3D Max operational skills.
Why are you giving me unnecessary information? You said you're looking for a project management gig. Knowing how to use a particular tool has only limited usefulness in project management. You only have to be able to manage the project and have good bull$#!+ radar.
I am sure there are many studios here uses outsource to China
See, this is confusing. Shanghai is in China, so I don't know where "here" is. It matters, because the advice kind of depends on where you are. In Shanghai, you need to look at Chinese companies, and American companies with offices in Shanghai. In America, you need to look at American companies who work with Chinese companies, or American companies with Chinese studios.
not sure who they are
Use gamedevmap and Gamasutra, and the other companies listings on my Game Biz Links page (above left). Do research.
and if cold calling is a good idea.
You need to use a multi-pronged attack plan. Cold calling is only one prong. You also need to network, and the best way to do that is through the IGDA and conferences. Read my FAQ 54 for information about networking at conferences. Go to igda.org and look up the Shanghai chapter. If there isn't one, form it yourself. And submit your résumé to game job websites like creativeheads.net and coolgamejobs.com and Gamasutra. That's three prongs right there off the top of my head. See if you can think of a fourth, a fifth...
Standing by for follow-up questions anytime.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 23, 2008
a little confused as to what to actually do to make it in the tester field.
>From: Joshua King
>Sent: Wednesday, July 23, 2008 8:47 AM
>Subject: Just a few questions to ask the master.
>Dear GD,
> My names Josh King, and I just wanted to start by saying thanks in advance for supplying my answers in any form! I'm an aspiring tester; it's been a dream I've had since I was young. It started out as a love of video games (whereas everyone decides they love them and want to work with them forever) and soon blossomed into the love of all technology I have today. I'm currently completing a Computer Technologies degree in a tech, and wondering what my best first move would be to do, to get headed on the right path towards someday being a successful (and really happy) game tester. I have no aspirations of moving past testing, but then again, anything along that field that they'd be willing to add a little training to my degree would be no problem, I learn quick; when I'm interested :).
>
> Someone might say the tester isn't important, but they represent the gamers in the world, we're like a little bit of all you; like me, who sat around half their childhood enjoying classics from Ghost in the Shell, Toejam and Earl, De-cap Attack, Legend of Zelda(Nintendo-super-64-cube-wii) I've beaten every one) to more newer technology gaming field powerhouses, like Wow, and SSBB. (Super smash brawl) I've been playing since age 6, when my father bought me a nintendo and a genesis, and therefor 'doomed' my life to games as he says. I've owned nintendo, super-nintendo, nintendo 64, atari, atari-lynx, gamegear, gameboy, gameboy pocket, gameboy color, gameboy advanced, sega genesis, 32-bit genesis, dreamcast, ps1, ps2, had ps3 for 2 weeks before it broke :O, xbox, xbox 360, [all caps converted to lower case] ive even never forgotten that incredible commercial involving holographic touch displays on what appeared to be a floating playstation orb [/all caps]. What the hell was that anyways?
>
> So throw a few ideas my way, or maybe, a job application to a company you happen to know needs a guy driven like me? I love games, thats the simple truth. I couldn't see waking up every day and going to a 9-5, or anything; that wasn't testing or having to do with games. And I'm sure as hell not staying at the grocery store I work at just for game money. :) I just want a chance to prove I have what it takes to commit huge amounts of time to finding the problems with games, and hopefully, offering what I can to fix it... I have a good knowledge of O.O programming, some C++ but not much, and know computer hardware like it's the back of my hand. I hand built my PC, and it's got 1 terrabyte of space, 4 gigz of ram, a nvidia 8800GT Zalman 512 video, 4 fans and liquid cooling, and the entire case is metallic and black with blue LEDs. Games are my life, help me use them to make them a career that I would love.
>
> Anything you have to offer would be greatly appreciated, for; however my enthusiasm for em, I'm a little confused as to what to actually do to make it in the tester field.
> Thank you so much, looking forward to the response :D Oh just for the info, I'm 20 years old, male. Surprising.
>-Mr. King
Hi Joshua,
I didn't read your whole email. It looked like an awful lot of words saying very little, and asking nothing more than the following:
I'm a little confused as to what to actually do to make it in the tester field.
Read FAQs 5, 4, 24, & 27. Use my Game Biz Links page to look up game companies in your local area. If there aren't any, move.
All the information is right there in the FAQs (links above left). No reason to be confused. If you still are confused after reading those FAQs and checking out the game company maps & listings, try asking a more narrowly focused and succinct question. I'm always here.
Mr. Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 23, 2008
If I license my boardgame to a boardgame publisher, what will the contract terms be? - part 2
>From: Shimi Sh
>Sent: Tuesday, July 22, 2008 9:49 AM
>Subject: Re: selling the rights for a boardgame
>Hi
>I read the reply on the boards and I certanly got an answer.
>BTW the sarcasem was OK (:
>Thanks
>Shimi
Good, Shimi.
Glad you got the information you needed.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 22, 2008
If I license my boardgame to a boardgame publisher, what will the contract terms be?
>From: Shimi Sh (shimi.tfm)
>Sent: Tuesday, July 22, 2008 12:03 AM
>Subject: selling the rights for a boardgame
>Hi tom
>my name is shimi (Jimmy), I design boardgames (heavy hobby) and I also love cats!
>I've designed some games and since I don't have the money or the time to produce and publish them I will sell the rights to a company.
>my question is about the duration, when a person sells the rights of his game is it for a life time or for some period?
>I'm asking because if I will sell my game to a company, and that company will fall or something, what will be of the rights for the game?
>Thanks, for every answer...
>--
>Shimi
Hello Shimi,
I loaned my crystal ball to a needy fellow in Nigeria, and unfortunately I'm having difficulty getting in touch with him. So I can't foretell what terms your contract might contain.
OK, so maybe sarcasm isn't helpful. Here's the deal - if you can manage to license your boardgame to a publisher, the terms of the contract are negotiable. I don't know how it works in boardgames, but if you license your concept for use in a video game, you can certainly ask for a limited term, and reversion of the rights to you at the end of the term. You can do that with books too - the publisher can publish your book for a certain term, and it's normal to ask for reversion of the rights once the term has run its course.
Your agent can help get you the best deal, that's a big part of what the agent does.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 22, 2008
Is there an RSS/ATOM feed for your IGDA column?
From: do_no_reply@igda.org
Sent: Monday, July 14, 2008 10:53 AM
Subject: The Games Game - Question
>A Games Game question has been submitted.
> Here are the details:
> Name: Michael Shapiro
> Email: mike@mikemusic.com
> Question:
> Hi Tom,
> This is more of a meta-question than a question. Does there exist an RSS/ATOM feed for your column?
> All the best,
> Mike
Gee, Mike,
I don't know. I would think there'd be an RSS icon on the page if there was an RSS feed. I have no idea what ATOM is. Anyway, you'd have to ask the webmaster of IGDA.org.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
14 Juillet (Bastille Day), 2008
Is this what "level design" is?
>From: Erik
>Sent: Sunday, July 13, 2008 8:32 PM
>Subject: Expressing how appreciative I am.
>Greetings tom!,
>Yes I realize my username is not within the boundaries of being appropriate nor professional, so I hope you can excuse that aspect of this email. I just wished to tell you how valuable all the information you have posted on your site is, (as if you weren't aware of that already :P ). As a sixteen year old aspiring to one day play a role in the creation of video games, I can't really describe to you how thankful I am. You've opened my eyes if you will, and showed me what must be done for me to reach my goal. I just have a question for you, currently I'm learning how to properly use the Unreal editor, along with Maya. I decided I want to become part of the level creation/development of a Video game. Is this What a "Level Designer" does? meaning, is the level designer the one who physically constructs the level via computer programs such as 3dsmax and Maya? and if not who is the one responsible for that line of work?
>*you'll have to excuse my somewhat poor grammar. i apologize.
>I hope my question was satisfactory, and if not please do tell me on how to make it a better question, i need to learn these things.
>looking forward to hearing back from you.
>Best Wishes,
>Erik
Hi Erik, you asked:
I decided I want to become part of the level creation/development of a Video game. Is this What a "Level Designer" does? meaning, is the level designer the one who physically constructs the level via computer programs such as 3dsmax and Maya?
Yep. You got it. I've been meaning to write an article about level design one of these days...
And BTW, I don't know what your inappropriate username is. And I guess I don't wanna know.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 13, 2008
Regarding FAQ #3
>From: Oskar
>Sent: Wednesday, July 09, 2008 12:16 AM
>Subject: Game Industry Q+A: Required Courses Question
>While I'm writing this I try to keep in mind that you might post it publicly somewhere, so I try to write so that as many people as possible can understand---please don't feel like I'm trying to insult your intelligence.
>My approximate age is: 22
>The level of education I've completed is: Half-way through a 5-year computer science and engineering program.
>My occupation (if student, enter 'student') is: Student
>The type of game job I aspire to (if applicable) is: Game Designer, Balancer
>My game biz question is...
>Hey!
>Let me start by saying that, while I have not read all of your lessons, they seem really good and informative. Thank you!
>
>One thing that I disagree with is that one has to learn about all of the subjects below to be a good game designer. (Taken from your lesson number 3.)
>Physics
>Math
>Psychology
>History
>Drawing / Painting / Sculpture (learn how to make your own art)
>Music Appreciation
>Writing
>Literature
>Mythology
>Foreign language (any language that interests you; especially one from a country where there are game developers)
>Computers (even if you want to design board games)
>Acting
>Playwriting / Screenwriting
>Film Appreciation
>Public Speaking / Debate
>Marketing / Salesmanship
>Management / Leadership (especially, how to inspire and manage people)
>
>In my opinion, there are two kinds of game design: regular game design, and competitve game design. Most games are regular games, but there are a few good competitive games. By competitive games I mean games that competitive players play; games that are balanced enough so that they can be played for a long time without finding game breaking, imbalanced tactics. Of course, only multiplayer games can be competitive games. People can of course compete for the best highscore in a single player game, but those games are a lot different from what I'm talking about.
>
>The best way to understand what I'm talking about is to play a competitive game for a long time, I mean the same game for more than 3 years, if you are not already a competitive player. Then one will begin to understand.
>
>There is a shortcut though, and it's reading this article by David Sirlin: http://www.sirlin.net/archive/playing-to-win-part-1/
>VERY WORTHWHILE!
>
>As I said, I haven't read all of your lessons and articles, but I'm guessing you are not a competitive player, or maybe just not as fanatic and dogmatic as I am.
>
>So my point and question is this:
>I feel that it is not necessary to know something about all of those subjects to be a good competitive game designer: It's mostly about designing abstract game rules and balance, not about creating characters and story. And there are jobs in this area, for example
>http://www.blizzard.com/us/jobopp/designer-game-balance.html
>An aspiring game designer might not yet know that he wants to be a competitive game designer, and I think it's inaccurate to tell him that he needs some understanding in all of those areas. To be a competitive game designer, you need to have been a competitive player, not you don't have to know much at all about music or mythology.
>Have you considered this? Do you still feel that it is important to know about those subjects?
>Players be warned; playing competitively might make 99% of the games out there become boring. But the other 1% MUCH more fun.
Hi Oskar, you wrote:
I try to keep in mind that you might post it publicly somewhere
Of course. If you've seen this board, you know that every email that comes in on this topic gets posted here.
I disagree ... that one has to learn about all of the subjects below to be a good game designer.
Okay.
In my opinion, there are two kinds of game design: regular game design, and competitve game design. ... By competitive games I mean ... multiplayer games
In my opinion, there are many more kinds of games than those two. But let's say there are (just to pick a number) seven types of games. Does that mean there are seven types of "game design"?
this article by David Sirlin
Great! I've added it to the Links page.
I'm guessing you are not a competitive player, or maybe just not as fanatic and dogmatic as I am.
I play mah-jongg internationally. In my view, that makes me a "competitive player," but I don't play multiplayer action games, shooters, or RPGs much. (I have played them, but not to the extent that you do.) So I suppose your guess is fairly correct.
I feel that it is not necessary to know something about all of those subjects to be a good competitive game designer
Certainly it's possible to attain the job of designer without studying all those subjects. But for someone who's a high school kid planning his future who wants to become a game designer and wonders what to study, he'll benefit greatly from taking those classes. And he'll be prepared for designing all seven types of games. (Seven being an arbitrary number for the sake of this discussion as previously mentioned.) If he wants to specialize solely on multiplayer shooters (for instance), then his best preparation for that might be to become a military special ops trooper (and of course, survive and get a 4-year bachelor's degree at minimum, and learn a game industry skill that'll let him break into the industry).
I think it's inaccurate to tell him that he needs some understanding in all of those areas.
Okay.
Have you considered this?
Nope. (I don't mean to say I didn't hear what you said and think about it. I just mean that your line of thinking is not something that had entered my head prior to my receiving your email.)
Do you still feel that it is important to know about those subjects?
Of course. You didn't really expect me to completely change my philosophy because I got one email from a college student, did you? My philosophy is based on my experience as a game designer, which I've been doing since before you were born. In my game career, I've met and gotten to know many other game designers, including designers who have talents I don't, knowledge I don't, and who can design stuff I can't. It takes all kinds to make a world, and a good game is a world into and of itself.
I feel... Do you still feel...
I prefer not to talk about "feelings." I believe it's better to talk about facts and beliefs. My FAQ 3 is based on my beliefs (which are based on my experience), not my feelings.
Finally, I like the last paragraph of Sirlin's article.
In the end, playing to win ends up accomplishing much more than just winning. Playing to win is how one improves. Continuous self-improvement is what all of this is really about, anyway. I submit that ultimate goal of the "playing to win" mindset is ironically not just to win...but to improve. So practice, improve, play with discipline, and play to win.
It's very much in agreement with my philosophy. And I believe that an aspiring designer who takes my recommended list of classes will be a well-rounded designer, able to design many types of games, not just the limited subset called multiplayer shooters. Studying the list essentially comprises "playing to win" the game of life, which is, after all, the most important game.
Now I'm reminded of my first IGDA column and the closing line of FAQ 9. Check'em out, Oskar.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 9, 2008
My son the artist
>From: Esther
>Sent: Tuesday, July 08, 2008 11:28 PM
>Subject: Information
>Mr Sloper
>My son wants to become a "Concept Artist".
>He loves gaming and wants to design the characters for that.
>He is still in school in South Africa.
>Can you please advise us on the best route to follow?
>Esther
Hi Esther,
Your son should get an art degree (preferably a 4-year art degree, not just a 2-year degree) and build a spectacular portfolio of concept art. He needs to put his portfolio online and design a user-friendly web interface for it. He needs to participate in the online game discussion forums (see my Game Biz Links page) to network. He should join the local IGDA chapter and network with live humans (^_^). He should find ways to contribute to indie game collaborations in progress. It'll all take time, so he needs patience and perseverance. He needs to read my FAQs 53, 54, & 64 (above left).
And you need to stop doing his research for him, step aside, and let him take over. If he can't get out there and do his own research, he'll never succeed in the game business world.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 9, 2008
Newsgroups, part 2
>From: Hélder
>Sent: Tuesday, July 08, 2008 10:44 PM
>Subject: Newsgroups are still alive!
>Newsgroups are still alive! Well, not those two that you linked, but there are some active groups around :) And you can access Usenet groups using Google Groups :)
>In fact, anyone can great a google group, it is a usefull tool for a producer with a internet-based team...
Héllo Hélder, you wrote:
Newsgroups are still alive! Well, not those two that you linked
The ones I used were the ones that were important... to me. comp.games.development.design has been taken over by a troll who doles drivel by the truckload (it's a bloody shame). And at rec.games.design, the guy who was posting the FAQ every week stopped posting it two months ago. I could extend my FAQs to that group but what would be the point? I should probably quit posting the comp.games.development.design FAQs sometime soon.
but there are some active groups around
Eh. I just care about the groups I care about.
you can access Usenet groups using Google Groups
Yes, but for comp.games.development.design and rec.games.design it would be pointless given their sorry state.
anyone can [create] a google group, it is a usefull tool for a producer with a internet-based team...
Sure. Google groups (not usenet groups).
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 9, 2008
"Newsgroups"? What are those, and how do I access them?
>Subject: What do I type in these internet connection wizard links?
>From: Amanda
>Date: Tuesday, July 8, 2008 8:28:53 PM
>On this page of your website http://www.sloperama.com/advice/idea.htm there are 2 links to game design newsgroups. When I get to the part where it asks for the News (NNTP) server, what do I type?
>Thanks
>Isaac
Oh. Sorry, Isaac. Newsgroups have largely fallen out of use, so I've now fixed those links in FAQ 1. Now they point you to more useful Internet forums (IGDA and GameDev). Go back to FAQ 1, and refresh the page to see the proper links.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 8, 2008
Help me choose a school! Hurry!
>From: sohail
>Sent: Tuesday, July 08, 2008 11:04 AM
>Subject: Career Advice
>Dear Sloperama,
>I am an aspiring game programmer of 17 years old . I need to make a decision fast about which college to attend , my choices are art institute of california - la and csu chico , i had applied to ucsc aswell however i got rejected , i had made a decision grid but both of them seem equal. the problem with Ai is that it is an institute and not a university , which i feel is important , however they have excellent career placement statistics , the problem with chico is that i dont know whether i will be able to find a job after graduating. could you please advice me.i need to make a decision by today or tomorrow! thank you!
Hi Sohail, you wrote:
i had made a decision grid but both of them seem equal.
OK, so you already used FAQ 25 and discovered that it doesn't matter which school you go to because they're both equally good. Did you notice that I also wrote in FAQ 25:
Apply to both your first and second choice schools. If you get accepted by your first choice, that's your school. If that school doesn't accept you but the second choice does, then that's your school.
Read also "An Exception. - Sloper's rule #3" at the bottom of FAQ 40.
But I gotta tell ya, Sohail - your procrastinating ways are gonna bite you in the butt. You need to plan better, get decisive, don't let things slide until the last minute. Good luck!
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 8, 2008
Not sure what I want to do - not sure what my question is
>Subject: Game Industry Q+A
>From: Thomas
>Date: Sunday, July 6, 2008 1:08:32 PM
>I understand that, in order for you to give me the best answer suited to my unique situation, you need to know that...
>My approximate age is: 21
>The level of education I've completed is: 1 more year of college (undergrad)
>My occupation (if student, enter 'student') is: Student/ Tech Intern at Barclays Bank
>The type of game job I aspire to (if applicable) is: What ever I enjoy doing
>My game biz question is: Tom, firstly I would like to thank you for very informative website. As mentioned above I am a college student that has one more year left in school. I currently am attending a business college but I am majoring information systems (figured I choose the most broad major possible). Anyway I have done a couple internships (in tech) within Investment Banks to “test the waters” and I have learned that I really must pursue my passion of video games. I have a “willing to do whatever it takes” attitude in anything a do. As I write to you as well, I am trying to learn Maya and XNA C++. My question to you is( I have read most of your steps) there don’t seem to be very many jobs in the video game industry that cater to entry level/college kids, I am just looking in the wrong places?
Hi Thomas, you wrote:
there don’t seem to be very many jobs in the video game industry that cater to entry level/college kids
There are a reasonable number of entry-level jobs. What makes you say there aren't?
I am just looking in the wrong places?
I don't think so. I think your problem is the other thing you wrote:
The type of game job I aspire to (if applicable) is: What ever I enjoy doing
That's the problem. You don't have a focus. Nobody wants to hire a college kid who doesn't know what he wants to do. You have to look inside yourself and figure out which of the game jobs outlined in FAQ 7 you want to shoot for.
Or of course you can always just start in QA (FAQ 5)...
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 6, 2008
will there be a method designing in consideration of fun, part 2
>Subject:Re: Please, Answer in question
>From: 강경태 (aschium)
>Date: Sunday, July 6, 2008 10:00 AM
>Mabey, ' Is there a method for making sure my game is fun to play? '
>How do you understand it whether it is true fun or delusion?
>Is there a method to simulate it in a head?
Hi Kyoung-tae,
No, there is no method. That's why it's so difficult to get hired to fill the position of "game designer." Because there is a great risk that the designer will make a game that's not fun. Employers want to promote someone who's already demonstrated that he can be trusted to design fun games. This is precisely why you need a lot of experience working in games, and playing games, before you can become a designer.
And that's also why it's a good idea to develop a proof-of-concept prototype early on, so as not to spend a lot of money and time on a non-fun concept.
Sorry, but there's no nice magic answer, Kyoung-tae.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 6, 2008
will there be a method designing in consideration of fun?
>Subject: Please, Answer in question
>From: 강경태 (aschium)
>Date: Sunday, July 6, 2008 9:16:03 AM
>Hello, Tom Sloper.
>I'm Kyoung-tae Kang studying for a game design in Korea.
>If there is the part which English is hard to understand with poorness, please understand it.
>I read your 'Game Biz Advice' very movingly.
>Thank you for a good sentence.
>I'm in a university with a specialist in programming specialty fourth grader now, I go to a game academy additionally.
>Age is 25 years old.
>In addition, there are six game development experiences as an amateur game designer.
>(and I develop it now. I failed twice for the creation period. As for it having been completed, it was illogical.)
>I became very realistic through that kind of experience. And I gave up fun by game development and came to think of only completion.
>However, I understand that it was wrong.
>Because a game isn't simulation.
>I'm preparing to apply for a job in game design.
>Though I don't chase the idea that it was damaged emptiness as you said, will there be a method designing in consideration of fun?
Hi Kyoung-tae, you asked:
will there be a method designing in consideration of fun?
Kyoung-tae, I'm not sure what you're asking. Is it one of these:
1. Is there a method for making sure my game is fun to play?
2. I hear the game industry is a lot of hard work. Can I have fun in the job, or is it all grueling hard work?
3. Maybe I can just work on games for a hobby instead of as a career?
Please word the question differently. I don't know what "designing in consideration of fun" means.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 6, 2008
A difficult question
>Subject: hi~ Tom Sloper
>From: 지성웅 (rubiconeye@naver)
>Date: Sunday, July 6, 2008 5:48:50 AM
>hi~ Tom Sloper
>Sorry, I can't English well....
>I have a question...
>What do you think difficult game part?
>Why do you think it?
Hello 지성웅,
You asked:
What do you think difficult game part?
>Why do you think it?
When you ask, "what's the difficult thing about games," what do you mean? I don't understand the question.
1. Do you mean "what's the most difficult aspect of designing a game"?
2. Or do you mean "what's the most difficult thing about being a game designer"?
3. Or do you mean "what's the most difficult part of becoming a game designer"?
4. Or do you mean "what's the most difficult job in games"?
You see what I mean? I don't know what it is you're asking.
And I don't know why you ask. When you add, "why do you think that," it sounds to me like you're asking me to write an essay for you. Are you asking this because you're working on a school project and your teacher wants you to ask a question of a game professional? If not, what is the reason for your question? If I know why you ask, I understand what you ask.
And I also need to know: How old are you? What's your education level? What is your occupation (if you have a full-time job, what is it - or are you a student)?
Since you are Korean, and your English isn't great (and my Korean is even worse) I'm using Babelfish to translate this:
A. 당신이 물을 때, "게임에 관하여 어려운 것은인 무엇," 당신은 무엇을 의미하는가? 나는 질문을 이해하지 않는다.
1. 당신은 "를 의미한다; 게임" 디자인의 가장 어려운 양상은 무엇인가;?
2. 또는 당신은 "를 의미한다; 가장 어려운 것은 무엇을 게임 디자이너" 인에 관하여 인가;?
3. 당신은 "를 의미한다; 게임" 디자인의 가장 어려운 양상은 무엇인가;?
4. 또는 당신은 "를 의미한다; 게임" 에 있는 가장 어려운 일은 무엇인가;?
당신은 나가 의미하는 무슨을 보는가? 나는 이다 무슨 모른다 당신은 묻고 있다.
그리고 나는 왜 당신이 묻는지 모른다. 당신이 덧붙일 때, " 왜 당신이 그것을 생각하는지, " 그것은 저 당신이 저를 당신을 위해 수필을 쓰도록 요구하고 있는 처럼 소리가 난다. 당신은 당신이 학교 프로젝트에 종사하고기 당신의 교사가 당신을 게임 전문가의 질문을 질문하기 원하기 때문에 이것을 묻고 있는가? 만약에 아닙니다, 당신의 질문을 위한 이유는 무엇인가? 왜 당신이 묻는지 나가 알고 있는 경우에, 나는 당신이 질문하는 무슨과 이해한다.
그리고 나는 또한 알 필요가 있다: 당신은 몇 살 인가? 당신의 교육 수준은 무엇인가? 당신의 직업은 무엇인가 (당신은 풀타임 일이 있는 경우에, 그것은 무엇인가 - 또는 당신은 학생인가)?
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 6, 2008
Thanks!
>From: Michael
>Sent: Thursday, July 03, 2008 12:20 PM
>Subject: IGDA
>Thanks for the advice on IGDA forum...It is greatly appreciated.
>Michael
You're welcome, Michael.
Tom Sloper /
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湯姆 斯洛珀
Los Angeles, California, USA
July 3, 2008
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