GCE Game Watches
>From: Robbie S
>Subject: GCE Game Watches
>Date: Mon, 29 Nov 2010 03:32:24 +0000
>Hey Tom. Huge fan.
>I have a quick question for you. The Game Time watch is absolutely the best game watch ever invented.
>Regarding the yellow button version I am totally smitten. I currently have three of the black button versions now. One is on my wrist right now, of course.
>I wouldn't dare ask you to sell yours but I was wondering if you had any information as to where those first shipments were sold. You mentioned in an online article that the first runs had yellow buttons. If I can find out where those first ones were sold I can focus my searching to that area of the country.
>Many thanks.
Hi Robbie,
Wow -- you have more Game Times than I do. And you still wear them? I keep my one good one in its box, after the strap broke on the other one. Sorry, I have no idea about the info you're seeking. Good luck!
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 28, 2010
Help with my school project
>Date: Sat, 27 Nov 2010 14:08:52 -0900
>Subject: I am conducting a feasibility report and need your help :)
>From: Adria B
>Hi Tom,
>My name is Adria B. I am seeking a degree in Art/Graphic design and will minor in Japanese. I would love to work in games and/or animation. Currently, I am writing a feasibility study for a school project. So far, I have not been able speak with or email someone who has had experience in the game industry, until I found your website. You have so much information and I come back to it often. Problem is, I have very limited time and cannot go through all of the resources you have available on your site. I had three questions to ask you and I hope you have the time. If my questions are answered on the bulletin board, I am asking that you can email me back and let me know it is available. I am grateful for any and all feedback I receive. Thank you so much!1. Do you know what the cost is to make interactive items in a game? (For example: knocking over trash cans, smashing random walls, shooting out windows) I’ve been able to find out how much an actual game cost, but not those particular features by themselves.
>2. Do you think it is possible to make a video game that is completely interactive?
>3. If so, is it possible to have that feature available all the time, somehow encrypted on the disc? Maybe in the game options, you could turn that feature on or off?
>Kind Regards,
>Adria B
Hi Adria, you wrote:
Problem is, I have very limited time and cannot go through all of the resources you have available on your site.
Yeah well, problem is, I too have limited time. Your questions are lazy, so my answers are lazy.
No, I don't. Nobody does.
Yes.
 Huh? What does encryption have to do with it?
 Yes.
Good luck with your school project!
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 27, 2010
You make it sound impossible unless it's done exactly the way you say
>From: M[DELETED]
>Sent: Thu, November 25, 2010 2:39:43 AM
>Subject: game job in Japan article
>Hi Tom,
>Just wanted to give you some feedback on that article you have on your website. It's a little discouraging as it makes it sound impossible to get a game job in Japan without living there first, and preferably knowing the language. Let the record show that I just acquired a position with [COMPANY NAME DELETED] over there, and it didn't require a trip to Japan to do it. I do have a number of years experience in the game industry here in the US, specializing in what they needed for my position. I can also speak a small amount of Japanese, but not enough to help me much in the workplace. I've visited Japan four times in the past, so at least they're comfortable that I'm serious about wanting to live there.
>Most definitely it's better to live there first if you really want to work there, but I would add that if you build up enough desirable skills outside of Japan, you still have a decent chance of making it in. Also, I had worked for [COMPANY NAME DELETED] here in the US for many years, but still couldn't get them to hire me in Japan, as I don't think they were that interested in English-speaking foreigners at the time. Certainly the online application and job posting was not at all English-friendly. Anyway I appreciate your website. Thanks,
>D[DELETED]
>From: M[DELETED]
>Sent: Thu, November 25, 2010 2:57:03 AM
>Subject: Re: game job in Japan article
>Tom,
>One more thing, as I hadn't previously noticed your declaration to post all emails from non-friends on your site, although you may not apply that to me since I wasn't asking for advice.
>For professional reasons, if you do post what I said, I'd prefer not to have my name or email shown, and would be more comfortable if you omitted the specific company that my rant applies to. Thanks, and sorry for bothering you if you really hate unsolicited emails. Cheers,
>D[DELETED]
Hello D[DELETED],
The typical reader comes to me and says "I'm in high school and I love Japanese games and manga, I've been emailing my game ideas to Japanese game companies and they haven't offered me a job or even replied, what am I doing wrong?" You're telling me that I should not tell them "get a degree, have part of your studies in Japan, immerse yourself in Japanese culture, and don't email in English but apply through the Japanese job application process from a Japanese address." I also already told them:
An Alternative Path
Another way into the world of Japanese game companies is through the U.S. office. Several Japanese companies have offices in America...
...I've known other American guys who've worked in Japan - each one has a different story to tell of how he got his "in." If you want to work for a Japanese game company, in Japan, I've offered some suggestions for ways you can go. You might well find a different way to finally realize your fantasy. There isn't just one sure path to that goal - even if you do take the trail I've shown you, you'll still have to blaze your own way.
So I kind of figure that the above excerpt, along with my other many articles on breaking into the industry, says pretty much what you said. "Dumb kid, you can't get a job with a Japanese company by emailing them from the US in English. Work hard, work smart, work long time."
But if I'm telling it wrong, what exactly should I tell them?
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 25, 2010
Review my blog
>Date: Wed, 24 Nov 2010 13:57:50 -0700
>Subject: Guest Article on Game Development Blog
>From: Steven Spohrer
>Hey Tom, I'm Steven Spohrer. I write a person blog targeted at game developers. I'm only a student of Computer Science at Arizona State University. While I am scheduled to release my first commercial game this December, I understand my knowledge of the industry is limited.
>Could you review my blog, http://www.sspohrer.com/blog and let me know what you think? I started the blog as a personal blog, but quickly decided that I want to make a blog useful to developers. Am I on track to creating a blog relevant to game developers or should I be considering different aspects? I've looked over sites like gamedev and gamasutra. Maybe there is something you would like too a game development blog cover that is lacking on other sites or a few topic ideas.
>Also just out of curiosity, what do you teach at the University of Southern California? I saw you worked there on LinkedIn.
Hi Steven,
I'm sorry. Like it says above, I don't have the time to review everyone's websites, designs, portfolios, etc. So I have to beg off reviewing your blog. Some (including G4TV) have referred to my site as a blog. But you say you're writing your blog to be useful to professional game developers? And you're still a student? I don't see how you're going to be creating articles that could be of interest to pros, at your current stage.
I teach two courses at USC: Video Game Quality Assurance (http://itp.usc.edu/course/9/ITP-230/video-game-quality-assurance) and Designing and Producing Video Games http://itp.usc.edu/course/20/ITP-391/designing-and-producing-video-games). Last year I introduced a new teaching innovation: Achievement Cards (http://sloperama.com/achieve/); it's greatly increased student participation and interest, and I plan to use the cards again in the upcoming Spring 2011 semester (http://web-app.usc.edu/soc/20111/itp.html). Best wishes to you in your studies. Maybe I'll see you at GDC one of these years.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 24, 2010
Thank you in private
>Date: Wed, 24 Nov 2010 20:33:13 +0100
>Subject: Don't worry :)
>From: R████
>Hello there, this isR████from gamecareerguide.com board.
>Don't worry, I'm not writing you to ask for more advices or stuff like that :P
>I'm writing you bacuse I want to thank you in private, thank you for
>your support and thank you for your advices.
>I don't know if you care or not but you really helped me, honestly
>more than almost all my friends.
>I don't know wich school I will join but I know that it was a good
>idea to post in that board and I'm happy that you replied to my topic.
>That's it :)
>Have a nice day.
Hi R████,
Prego! I'm glad I was able to help. Since you wanted it to be in private, I'm obscuring your name.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 24, 2010
Hey there, no subject
>From: "Ryan Cook" - enfuego2
>Subject:
>Date: Mon, 22 Nov 2010 18:49:28 -0800
>Hey there, I am currently doing a Job Shadow project and this site helped me a lot with some information I needed gathered, another gaming convention that I didn’t see listed is one in Seattle, Washington called PAX, not sure if you’ve heard of it but its pretty cool and has everything from video games to board games, pretty cheap tickets and a good way to spend a weekend
Some thankyous
>From: rachel j
>Sent: Mon, November 22, 2010 2:36:24 AM
>Subject: A thankyou x
>Me and my friends do the s████est BTEC Games Development course ever at the worst college and we absolutely love you! When we found your site we could actually get some work done for once! It was so helpfull because the course we do is so wank! We all hate it, you provided light for us to actually get things done. We were giving up on our course but we shall persevere because you have given us hope that one day we might actually get somewhere instead of taking this crappy course and getting no where!
>thankyou x <3
>From: Zak S
>Sent: Mon, November 22, 2010 2:39:48 AM
>Subject: i freakin love you!!! (Note: This is a serious e-mail I promise, do not disregard for spam as I appreciate your insight on the game buisness)
>yooooooooooooooooo tom
>wassa g?
>i love you. :)
>make babies with me please. :)
>Seriously. You just answered my life. Not joking. I thought it was all over when I took the worlds s████est course in the worlds s████est college known as BTEC Games Development. but now! You have given me hope! You have given me a new future! I no longer feel that my life is worthless. I now have hope that I can persevere through this garbage in hope I can make pong 2.0 one day. Please, get naked and let me make babies with you!!! Impregnate me naaaaoooo!!!!!!!!
>I love you. :D
Hi Rachel and Zak,
Well. I don't know what I said that prompted you both to enthuse at me today. But yeah, you should slog it through and make the best of it. And if when you're done you have only 2 years of uni or college, I hope you'll get another couple years too (hopefully some of the credits transfer). Good luck to you both.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
11/22/2010
Where to buy your board game, part 3
>Date: Fri, 19 Nov 2010 03:58:33 -0800 (PST)
>From: Clinton D
>Subject: Re: space war
>Hi Tom,
> Thanks for the rules to ‘Space War’. Very nice. We have made several adaptations to AA. The most engulfing is ‘Blind’. You need a mediator, at least two boards, and a barricade to hinder players from viewing their opponents board. This brings in recon rules for planes. A plane can recon one zone along their typical flight path. If zone being reconed has an AA gun, it fires before recon can gather info. We pick capitols from the entire board, along with a few other spaces, depending on number of players, and roll d6 for random ipc, oil and food per territory. One oil moves one unit, and excess oil carries over until next round. Each unit must begin the turn represented by a food, or be terminated. Food does not carry over into other turns. I hope you enjoy these AA rules, and thanks again for prompt attentiveness.
>Clinton
Where to buy your board game, part 2
>Date: Thu, 18 Nov 2010 15:14:09 -0800 (PST)
>From: Clinton D
>Subject: Re: space war
>Hi Tom
> Thanks for the rules to 'Space War'. My compadres
Tell your compadres they're welcome, Clinton.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 18, 2010
Yes, part 7
From: "Alex Finn" <tetsu-jp
Subject: I played Missile Command right now...
Date: Thu, 18 Nov 2010 19:40:10 -0000
>Hi Tom, Konnichiwa.
>I am surprised about the detailed reply.
>A while ago I experimented with capitalization but only received “bloody nose”,
so I don’t really continue that road. The reason was just an old Microsoft advert from 1984,
in telex style, and at some point of time I considered it pretty cool.
>Well I am one that never insists on something, and I am quite forgiving.
>If people want proper capitalization, so be it!
>Today I played Sonic Wings, a fighter game on the Dreamcast, a japanese train game,
and towards the end, old Atari games from the early 1980s, which have a trackball.
I think I will go there again and try as many games as I can!
>About that WoW paper doll, that’s how they call the subscription system which is based on credit card.
>I am really frustrated that it is not available on the japanese market, only Europe and USA.
If you do not know, WoW has a quite large player base, in the millions, and soon there will be
a new release. Maybe I should reconsider?
>And Japan, yes there is Yakuza, and I do not really think it’s worth fighting them,
on the net, maybe just don’t reply, and in Japan, do what the japanese are doing!
>Some people maybe have others above them who make decisions for them,
as for me, I have to be creative, started with 20 or 30 electronics projects,
and most of them are not complete. I have researched years and my skills are on
a level I can build a complete computer myself, basically what’s inside these Arcade cabinets!
The main problem is there are 100s of not 1000s of wires to connect, and during the summertime,
I have not done much on the projects. I just started today to continue on one project.
>Some people maybe go to university, ask their teacher, get a design from a book,
as for me, it’s all my own creativity, there are not even schematics.
>Sometimes I wish for a person who can examine my work and give instructions to me,
but I don’t really think this could be you- over long distance!
However your replies are really helpful, and I want to examine the BBS posts of the others,
I did not examine them much until now.
>My hope is that I can find japanese people who are interested in my projects,
I am on their internet for a few years, can’t really read the chinese Kanji,
but I have read so many pages that I can recognize most katakana, just from visiting
the pages, no school, course or college!
>Well I am a bit stupid sometimes, the monkey also my animal of choice (I can’t stand penguins, cats or dogs as for self-expression),
so stupid that only at the age of 20 or so I became able to memorize the order of the roman alphabet.
But don’t tell everyone hahaha.
>Tonight I have put together my old SEGAs, just the PCBs remaining, and all my cartridges, all on a small glass
table intend for a TV set, that looks pretty cool, and I found that one on a junk yard!
>Not that I would go down that road on daily basis but I disposed something, and came across that pretty
futuristic glass rack, for free take away!
>Never owned any Nintendo well except a Gameboy I got from eBay but never really played much with it,
I looked in the shops, and all the games are gone now.
And Amiga yes I liked it much in the 80s, 90s, only recently took departure from it, even disposed my A500 PCB,
because spare parts are scare now, and expensive as well, basically not worth it.
Maybe it’s kind of crybaby communications but also it is reality of my own, and gaming experience, I played 100s of titles on the Amiga.
>I am sorry if today there are not many questions, and as I wrote the last time, I will wait a little before the next reply.
>Would you say it’s OK to read all the posts of the others?
>by Alex
Hi Alex,
Of course I've heard of WoW and how many players subscribe. Didn't know that was called a paper doll. As for capitalization and punctuation, it's not me who insists on it -- it's the professional business world (including the game industry). And yes, read the other posts. That's why they're there.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 18, 2010
Where to buy your board game
>Date: Thu, 18 Nov 2010 06:23:27 -0800 (PST)
>From: Clinton D
>Subject: space war
>Hi Tom,
> My name is Clinton and I have been working on a game that utilizes gravity and speed to travel within a solar system, it appears you’ve done all the work for me with ‘Space war‘. I was trying to create a new variable for my friends and I to use on our already exaggerated Axis and Allies rules. And here I see you’ve got spaceships and all. Occasionally, I search online for a game with the same design as mine and I finely found yours. What I cant find is how to get a copy of your game. The only “Space War’ that I could find for sale was an old version with a board that looked nothing like game on sloperama.com, that you had at Tgif. I would appreciate a link to order this game or review the rules. In trade I would gladly share with a gamer some of the AA variants we use, such as blind and historical technology processions.
>Thanks
>Clinton
Hi Clinton,
Sorry, but the game was never published. Only 2 copies of Space War exist, and they're not for sale. But I suppose I could publish the rules... Click here.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 18, 2010
Yes. Yes, I do, part 6
From: Alex F tetsu-jp
Sent: Wed, November 17, 2010 3:06:29 AM
Subject: I am not sure if I explicitely want to become a producer
>Hi Tom thanks for reply.
>As I wrote, I am programmer. And as for programming, nearly 100% of it is done using english.
It is also my first language now. OK I go to a media market for music and actually I have difficulties
to get along with just one album production. maybe it’s just not my cup of tea.
>Also when I research games market (I live in a 2+ mio. ppl city), most of the new titles don’t really
say something to me (however some do).
>What I want to say the fact alone that something was produced professionally, and is out there on the market,
is no guarantee that it is any good, or that it will be remembered just for 3 years.
>To shorten our intend here, I think you could help to coach me a little,
to help understand existing situation, the real-world situation out there, and where I want to go.
I give nothing about CV/certificate, however I do work on portfolio since a few years.
And I learn more programming skills.
>What can I do about crying? I bought a lot of anime movies in past years (to get an idea of japanese),
and when I play WoW, 95% of the people are not really interested to bond for long time.
Kind of an online promiscusity. OK actually I stopped charging the paper doll now.
>Collecting small insects, going around in nature, make small movies, isn’t that cool?
At one point of time I hope I can put it all together.
>And right now I have the opportunity here (locally), to play and examine a large number
of arcade cabinets, free play, just pay on hourly basis. I went there yesterday for the second time!
It’s such a big and great exhibition maybe you should consider to visit it too.
It’s not a big money mixer where you need to pay $3000 just to attend, all what’s needed
is to be there locally.
>Isn’t that great? I did not look when I wrote to you the first time.
>Maybe it’s a pity you are not a programmer- analyzing the whole problem, start to do what can be done,
and break it up into many smaller problems!
>University is like dinosaur, very slow machinery, paralyzed by administration,
and year long deadlines. without money, nothing goes.
I just plain do not like it. OK I dropped college haha but that’s that.
>In the early 2000s i wanted to do a demo for SEGA 8bit, but then also did not want to use stolen
documentation, and it took me painful years to learn about the online scene.
>So what I think now, I strongly need to give name and shape to a 3d character, and after that,
build it a small world. No one yet talking about a full game.
>Your lessons are quite good however as for me they do care too much about formalities,
I would just step through interviews naturally, like in a game, you switch it on,
and then basically shoot (well my favourite category).
>I am not sure if we ever can make any progress like in a team working on a specific topic, and moving
on a track, but if there is good will, maybe.
When I read “spelling things backwards”, “not understand”, well,
I played House of the Death a few times at our local arcade, but it’s not that interesting,
basically far too expensive. What I want to say, if there is yakuza, and money, and all this, people can show
surprising skills to interprete even the most remote rumours, especially if it is beneficiary financially.
Sure if one goes to Japan and want to fight them all day, maybe that person is leaving again after a few years,
full of hate.
>Or is it all just a measure, new young people floating in at the bottom, and the space at the top is very limited?
>So my problem is I am already grown up, and have no idea how far I want to go-
just programmer, or also artist/designer, or even producer.
And I feel that is something I must decide for myself, even if it can be hard.
>To clear up things, any feedback or communications can help, even if it is wrong, or does not apply to me.
Just to hear someones opinion, someone that has a different system of values.
And you I think maybe are a guy which has a totally different system of values than me.
>Yea and reading your lessons also was kind-of a 50 pages thingy in 3 hours.
I have one suggestion: Add pages about games that mean something to you.
I think doing such a thing can express a lot about oneself.
>If you really can’t read my english either don’t relay the communication, or please
be more specific what I did wrong. As for programming it’s perfectly normal that there are many bugs
at the beginning, and then improvement is done. On the internet, people tend to get hysteric,
if someone breaks up with secondary school grammar.
>You may wonder why I write to you.
Well I treat you like kind of a manager, and maybe that guy will again refer to past topics,
or alternatively, will not show any kind of interest.
If we both can agree on a common goal (a commercially produced game),
I think that path makes sense. I would write to you maybe every few weeks~2 months.
Ohayo gozaimasu Alex, vous avez écrit :
Subject: I am not sure if I explicitely want to become a producer
That's okay. For now you can be working on your portfolio. By the time you have enough experience in the industry and have to decide, you will know whether or not that path is right for you.
english... is also my first language now.
This statement is self-contradictory. The word "first," in English, means "coming before others." You appear to be using the word to mean "main/primary," since you had to add the word "now" at the end. If you have to say that "now" English is your first language, that implies that another language was your actual first language before English became your main/primary language. And since the word is derived from England, a country name that is capitalized, the word English is supposed to be capitalized.
It's unfortunate that this topic has to be a distraction from the questions you come to me with, but there is an important point here. When you make unsupportable statements (like "English is my first language now") your credibility is jeopardized; people tend to discount other things you say.
when I play WoW, 95% of the people are not really interested to bond for long time.
I don't follow your point. Do you mean they are not interested in continuing conversations/chats with you? You can't take that personally. 5% is a reasonable friend retention rate.
I stopped charging the paper doll now.
I have no idea what that sentence means.
Collecting small insects, going around in nature, make small movies, isn’t that cool?
Yes, it is.
And right now I have the opportunity here (locally), to play and examine a large number
of arcade cabinets, free play, just pay on hourly basis. I went there yesterday for the second time!
It’s such a big and great exhibition maybe you should consider to visit it too.
So, a game arcade where the machines don't require coins, but you have to pay by the hour. I've spent a lot of time in game arcades, and I even had my own Asteroids machine for a time.
Or is it all just a measure, new young people floating in at the bottom, and the space at the top is very limited?
Most things are like that, I suppose. A pyramid. I don't know which thing you're talking about, though -- the video game industry? The yakuza?
If you really can’t read my english either don’t relay the communication, or please
be more specific what I did wrong.
With the previous one, for instance. You started off saying "I am not sure if we ever can make any progress like in a team working on a specific topic." It's unclear what you mean by "we," if you mean specifically you and someone else, or if you mean generically any team of game biz aspirants. I would have liked for the next sentence to give me more context, so I could have been helpful. But then you went all the way back to our first conversation, talking about “spelling things backwards”, then you talked about a game at your local arcade, then you jumped inexplicably to the yakuza and a comment that "people can show
surprising skills to interprete even the most remote rumours." I have no idea how these thoughts lead to one another or if you need some response from me. Then you talked about going to Japan and "fighting them all day" and said "maybe that person is leaving again after a few years, full of hate." I have no idea who "them" is, or who the hate would be directed at. Yakuza? Game companies in Japan? Then you concluded, "Or is it all just a measure, new young people floating in at the bottom, and the space at the top is very limited?"
It was very difficult to follow all that and figure out what point you were trying to make or what kind of response you were looking for from me. It seems that there's a lot of jumping around, no pointed / focused discourse on one topic in a manner that helps a reader follow and understand the point you are making or what kind of response you are seeking. It's not just a matter of command of English, as much as it is a matter of communication.
And as has already been stated, I don't give free private advice. If you don't want something posted here, simply don't say it to me.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 17, 2010
Student interview #999
>Date: Tue, 16 Nov 2010 19:56:46 -0800 (PST)
>From: Braeton
>Subject: URGENT: SCHOOL PROJECT
>(Please reply before the end of the month of November 2010)
>Hello Tom Sloper,
> I am doing a junior high school project with my friend that is called the
>I-Search Project and it is worth more than 80% of our grade. For this project,
>our teacher requires that we complete one interview, so I would greatly
>appreciate it if you were to answer at least 10 of the following questions in
>complete sentences. PLEASE, PLEASE, PLEASE, I want to get an A in school, you do
>not have to answer all of the questions, just 10.
>1. How long does it take for a game to be rated?
>2. What is the most popular type of video game?
>3. What is a recommended game that interests gamers?
>4. Is it a difficult task to rate a video game?
>5. Does it require many people for a video game to be rated?
>6. How many different types of video games are there?
>7. How long did it take to acheive your career for video games?
>8. How long does it take for your average video game to be made?
>9. What is your income?
>10. Why did you choose your career?
>11. Do you play the video games you helped design?
>12. Are all the parts (ex: gameplay, graphics, sound) developed simultaneously,
>separately, or...?
>13. In your career, what is your professional title?
>14. During your career, what exactly do you have to do?
>15. Was schooling for this career difficult?
>16. Did you originally start out as the president of your company?
>17. What is the first video game you ever made? Did it go well?
>18. Were you interested in video games as a child?
>19. How long have you been in the video game industry?
>20. Have your sales been constant or constantly changing?
>Thank you profoundly for your time in answering these questions. It really does
>make a big difference. THANK YOU, THANK YOU, THANK YOU! :-)
>Sincerely and thankfully,
> Braeton
Hi Braeton,
I only have to answer 10, eh? Excellent.
I don't remember exactly. From 1 to 2 weeks, I suppose. You might find this information on the ESRB website.
I don't know. I suppose the issue of how to quantify popularity would be subject to a lot of interpretation. Don't you think?
Your question is insufficiently explanatory. You'd have to explain your question.
No, you just send your money to the ESRB and they have a process.
I don't work at the ESRB. I'm a game producer and designer!
This is a subjective question. One person would say there are X types of games, and another person would say there are Y. There is no universally accepted taxonomy of video game genres.
About an hour. Before lunch, I was a model maker. After lunch, I was a game designer. You can read the story in my article #18 (you can link to the articles above left).
A year and a half.
That is an intrusive question bordering on rude. You can read about salaries in the game industry online -- there's a link in my Game Biz Links page (you can link to that above left).
 I didn't. It happened by accident. Read FAQ 37.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 16, 2010
Board game design processes and requirements
>From: Chris B
>Subject: Research in Designs - Board Games
>Date: Thu, 11 Nov 2010 20:56:46 +0000
>Hi there Tom.
>My name's Chris, aged 16, and I am currently a Secondary School Student at [SCHOOL NAME DELETED] in Northamptonshire, England. I am currently taking Graphic Design as a GCSE subject at the school, with a project I am currently doing for the GCSE course.
>
>First of all may I thank you for the information you have put on the site with regards to board game prototypes and also the points you picked up at the 'Toy and Game Inventors Forum.' I have found it interesting to have a read through, and should give me some useful points to take into account (please note: Some of it may be included by me in the coursework as 'research,' much the same with this email, it might be included).
>
>I do have a question or two though (unsurprisingly). I read somewhere while searching for some information, you once worked in the toy industry ('Kid Stuff' article? I think I may have also read about it in 'Class Project Q&A'), so you may be equipped to answer in some shape or form on the research that goes into the designs.
>
>For the design of a product what did you (or your co-workers) do for the research? I currently have some ideas however, if you can understand, it may be good to know how designers in a working environment (e.g. For a client) go about their researching to aid my work. A simple list will be fine if you want.
>
>Again for the production? Did you continually go back to a focus group of the target market to ensure the idea was refined? Was there anything else.
>
>Final question is to do with when a board game is presented for sale. Are there specific logos/regulations that the designs you or your colleagues have had to have put onto them/brought in line with? For example: The Lion toy mark. This is only so I can find out what's required on a product ready for sale (part of our criteria)
>
>I think that is everything. If there is anything else I'll be sure to email back for more information.
>Apologies if I have misread anywhere, and am wrong about anything, or if what I have asked is something you cannot answer and if I just sound foolish.
>Regards
>Christopher B
>
>From: Chris B
>Subject: An edit to my last email - My apologies
>Date: Thu, 11 Nov 2010 20:59:04 +0000
> I have just realised you may not even have worked on board games in the past. Apologies if you haven't, and can't answer the last question as a result.
>Regards
>Christopher B
Hello Christopher, you wrote:
For the design of a product what did you (or your co-workers) do for the research?
It varies depending on the game. If the game is about a particular subject (for instance, Monopoly is about real estate and ownership of utilities and handling money -- there are board games about diplomacy and war), then I do research on that subject. I probably also do "competitive analysis," that is to say I look at other games in the same genre, for the same audience, about the same subject material.
Again for the production? Did you continually go back to a focus group of the target market to ensure the idea was refined?
Playtesting is necessary, for sure. The amount of playtesting one might do would depend on the solidity of the initial design, the amount of money available to spend on playtesting or focus groups, and the amount of time available.
Was there anything else.
Um... huh?
when a board game is presented for sale. Are there specific logos/regulations that the designs you or your colleagues have had to have put onto them/brought in line with?
It depends. If you're an employee of a game publishing company, then yes, you have to make sure that the printed materials adhere to the company's requirements. If you're designing a game as a freelance designer, to pitch to a variety of game publishing companies, then you might want to leave corners free for logos, and say something like "Your logo here" in them. If you're self-publishing, then you get to decide all that stuff yourself. Make sure you have a place for the barcode, of course.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
11.11.10
Self-mailed copyright
Date: Thu, 11 Nov 2010 11:18:42 -0800 (PST)
From: gabriel g
Subject: Question...
>Hello Tom,
>As aspiring game designers and people with ideas in general, it is often suggested to us to protect our ideas by mailing them to ourselves, effectively creating what's called the 'poor man's copyright.'
>I created one about three years ago and found myself in a situation where I might actually need to use it. However, the attorney completely disregarded it when it was presented to him. I know nothing could ever replace an offical copyright, but in your opinion, why do you think they attorney ignored it? Do these really offer any kind of protection in the first place??
>Thank you,
>~Gabe
Hi Gabe,
The "poor man's copyright" is a myth. You should register your copyright with the government agency of your country, if there is or might be a legal challenge to your ownership of it.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
11/11/10
College worries
>GameDev.Net Discussion Forums Private Messages
>Messenger :: Inbox
>From: NateTheGreat22 [ Add to Buddies ]
>Subject: SUNY
>Date: 11/10/2010 10:19:47 AM
>What SUNY school did you attend to? I'm worried that they wouldn't take my credits from ITT Tech. Any advice?
What SUNY school did you attend to?
Fredonia.
I'm worried that they wouldn't take my credits from ITT Tech.
Rather than "worry," why don't you find out the facts?
Any advice?
Yes. Email me directly, ask better questions, and give me the following information so I can give you better advice:
How old are you?
What's your level of education?
What's your current occupation?
Which game job, if any, do you aspire to or plan to study for?
What country do you live in?
What is your REAL question? What is it you really want to know, and why?
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
11/11/10
You lie, part 2
>From: Grizz (grizzlygrim)
>Sent: Thu, November 11, 2010 5:45:45 AM
>Subject: RE: Hmm... interesting
>I realized last night... while sleeping. I have seen your face and pitiful cat before. Perhaps you are famous, perhaps not. Here I was trying to make friends, and who or whatever sends me a message that is not in fully english. So I have to say your some asian wishing to portray your own self-importance. A fake picture, a made up story... I have heard it a 1000+ times. Only in testing do we find what is real and not.... and you are not.
It's a fair cop. You are the first to ever have seen through my charade. Congratulations. You figured me out!
But, on re-reading your mysterious words, if you got an email seemingly from me but written in fractured English, that was a spoofed email.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
11/11/10
You lie, yet I bow to you and ask a question
>From: Grizz (grizzlygrim)
>Subject: Hmm... interesting
>Date: Wed, 10 Nov 2010 18:32:39 -0500
>While I found some part of what you said interesting, I also find it odd you are also lying.
>Forgive me.... I (bow). I did not realize you were living in japan or other asian countries. I live in China myself. (Just some part did not make any sense to me.) Ahh... the arrogance or ignorance of youth.
>Yet, I do have a question, why are your family members so important to you? Just a question. I know my family history, just because it was important to the family.
>Now, get back to the matter at hand. I wish to get involved with story writing of games.
>Like, I live overseas. NOW, your reasons for such, I do not question. To each our own, I say.
>Yet, I have traveled to seven countries in my short little life, well if you can it that. And now I live in china and have been for about 5 or 6 years.
>I am always willing to learn new things and expand my mind. Add new understanding to my life and greater depth to understand to myself and the world around me.
>Grizz
Niihau, Grizz. You wrote:
you are ... lying.
About what?
I wish to get involved with story writing of games.
Have you read FAQ 32?
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
11.10.10
Yes. Yes, I do, part 5
>From: Alex F (tetsu-jp)
>Sent: Mon, November 8, 2010 2:37:57 PM
>Subject: targeting a narrow and specific niche outside my zone of knowledge (yes. yes, I do #5)
>Konnichiwa Tom.
>I have read your reply right now. I was thinking, it would be appreciate to let settle our talk for a while,
>to gain a better understanding of the opposite side (in this case, you).
>Internet communications are most likely one-side, except chat maybe.
>So indeed my skills for internet communications are not world's topmost.
>However, you really seriously tried to help out, from what I have read now.
>Now, today I also saw your headshot photo. When I wrote the last post, on your behalf,
>i bought a MAHJONG game package, however, I did not yet try it!
>
>You explained that backwards spelling thing, again thank you.
>I should really consider questions that make sense, and that you can answer.
>-I bought additional information how to do raytracing effects (essentially another big maths book).
>Maths are not my strength, so this is an area where I can improve.
>-I contacted a japanese promotion agency, in order to get their approval to vectorize
>(means to make a 3D model) one of their, let say, movie stars.
>Chances to get a reply are some 10s percent maybe, I hope greater than zero.
>-I visited a big game machines exhibition here in Dublin, Ireland (150 machines),
>on Halloween, just for 1/2 hour, and made a weird video (VGM).
>-I made a visual recording of a supernatural phenomena, one that yet is not fully understood
>by science.
>Essentially I really seriously seek for someone supporting this Xonix thingy,
>it's not much fun on my own!
>
>So what are my questions today?
>
>Maybe, can you try to advice on future markets?
>-Which kind of games have the biggest promise for the future?
>-Which ones are on decline?
>-In which countries do markets for games expand? Especially Asian.
>
>And, should I focus on the topic to involve more people, or try to establish "critical mass" (means graphics concepts, small videos)
>myself? The q1uestion also covers copyright, I sometimes take audio from youtube, cut and loop it, and put it together with graphics.
>not so much in order to sell it, or to create a real demo, just in order to work with audio samples!
>When I am involved in a real production, I can refer to this experience (a skill for loop points, pitch, emotional effect of audio).
>
>I think my current problem is that I try to cover too much, the graphics, the programming (OK I am more the programmer type),
>and the audio, as well general game concepts. Well marketing, I think it's not a big problem for me, I would just set up a web domain,
>maybe put it on ebay, for the time being.
>
>And it's quite hard to generate a 3d character just from nothing. I would not really consider to start with it, if there is no approval.
>The reality is, communications that go towards Japan, get a response quote of less than 5 percent.
>And click-through rates for any HTML links vary from ONE in 100 to ONE person out of 1000 (visitors).
>What I try to say is, I can do and do a lot of things, like a big generator spinning and producing megawatts of power-
>if there is no transmission line, whatshowever it will have no effect!
>Public forums well I found them disappointing, script kiddies and well people who have a hard time to read my writing.
>Maybe Gamasutra would make sense, it's one of the few forums that I consider professional.
>But is it that relevant for asian countries?
>
>Sometimes I consider to try to talk to staff from my chinese internet shop, i am their customer for many years,
>and they have 120 or so terminals, at least 10 staff members.
>However, when I consider the possibility of rejection, and that it would make it hard to continue to go there as customer,
>I do not ask! Maybe they know someone who has something to do with the business.
>
>Thank you again for your communications.
>And I made a portrait headshot today (of myself), so people can actually see me on the internet.
>By Alex
Hello Alex, welcome back. Long time since October 12. Your email is very long. Rather than reply to everything you said, I'll just reply to the questions:
Which kind of games have the biggest promise for the future?
>-Which ones are on decline?
I sure don't know!
In which countries do markets for games expand? Especially Asian.
I would look to China and India.
should I focus on the topic to involve more people, or try to establish "critical mass" (means graphics concepts, small videos)
>myself?
"No man is an island." If you can build or join a collaboration, that will surely be beneficial in increasing your knowledge and skills. If you just try to do everything by yourself, it's going to be a lot harder.
Public forums well I found them disappointing, script kiddies and well people who have a hard time to read my writing.
I have a hard time reading your writing too. What was your first language, if you don't mind my asking? It doesn't seem to have been English.
Maybe Gamasutra would make sense, it's one of the few forums that I consider professional.
>But is it that relevant for asian countries?
I hadn't explored Gamasutra so far as to discover forums there. You just told me something I didn't know! It doesn't matter if Gamasutra is "relevant for Asian countries" or not. Since you currently live in Ireland, and since (as far as I can tell) you are endeavoring to increase your knowledge by using English, you can continue your knowledge-building on English-language forums. If you want to try building onto your knowledge base using an Asian language, then do an internet search for advice forums in that language (use the language to do the search, so you can find forums using that language).
[Note: You haven't said specifically that you are of Japanese heritage or that you are fluent in Japanese, and I don't want to assume that.]
Sometimes I consider to try to talk to staff from my chinese internet shop, i am their customer for many years,
>and they have 120 or so terminals, at least 10 staff members.
I don't follow what you're saying. If you're fluent in Chinese, and you want forums in Chinese, then do a search in Chinese.
Thank you again for your communications.
You're welcome.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 8, 2010
About Article 36, "Fishing"
>From: "Ruoyao"
>Subject: Comment to LESSON #36: Fishing
>Date: Sat, 6 Nov 2010 16:01:22 -0400
>Hi Tom,
>I’m learning your lessons. I really enjoy them. Thank you for the wise advices.
>And after I finished the Fishing part, in which you site a old Chinese proverb, I have some points to share with you and other readers. I think there is something more than the “fishermen and beggars”, or say “honor”. The point is that by asking others, you could never get a fish larger than provider’s, or taste a kind of fish that the provider to not own.
>If a person just want to make out ONE game idea, I think to be a beggar is a fast and cheap solution. But for “aspiring game designers”, if some one want to be a beggar (who is already not “aspiring” in my opinion), maybe you should tell him to reconsidering their interesting...
>Sincerely,
>Yaochaos.
Yao, 谢谢。 You make some worthy points.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 6, 2010
Masters in Game Design
>Date: Fri, 5 Nov 2010 14:14:11 -0700 (PDT)
>From: Edgar H
>Subject: Masters degree question
>Hello Mr. Sloper,
>My name's Ed and i'm a student currently enrolled in a game development career in Mexico. I'm about half way done (2 years) and have started to look for a Masters Degree in Game Design. The thing is that the career i'm in focuses mostly in the art aspect of game development (mainly 3d modelling). We study a little of everything else, from programming to cinematography and a little bit of game design. I feel, however, that this is not nearly enough to land a job as a game designer, mostly because our teachers know very little of the subject (Mexico has only just begun to develop games).
>I've done a bit of research and found that France has good school with a masters degree on Game Design. That school being the École nationale du jeu et des médias interactifs numériques (ENJMIN). I have to be honest. I'm no to keen on going to France. Which is why I've also been investigating about the possibility of finding a masters in Japan. Its how i found about your web page. This is a much viable option for me, since the Japanese Embassy offers complete scholarships for almost any masters degree, provided you find the right school. This is where I've been having some trouble. Most schools i've found don't seem to offer a masters in Game Design, just a masters in game development in general. Perhaps you know of a school that offers a masters in Game Design? It seems clear that i'm going to need a higher degree of specialization if am to enter the game industry, especially in a country that actually has one. That is why i'm looking to take a masters right after I finish university. Perhaps taking a masters in a more general field of game development is not a bad idea? Any thoughts?
>Thanks for your time,
>Ed H
Hola Ed, you wrote:
I feel, however,
Let's never use the word "feel" again, okay? That's a college boy word that you use because you haven't yet learned enough of how the world works.
that this is not nearly enough to land a job as a game designer
Because it isn't. Nothing is. Read my FAQs 14 and 49. You can link to the FAQs above left.
Perhaps you know of a school that offers a masters in Game Design?
Even if I did, I don't give out school names. Sorry.
It seems clear
Appearances can be deceiving. What you're doing is going by "feelings," by guesswork again, because you don't have enough facts.
that i'm going to need a higher degree of specialization if am to enter the game industry
No, you don't. Certainly not in "game design." What is your entry plan? You have to have a breaking-in plan. Read FAQs 27, 24, 3, and 69.
Perhaps taking a masters in a more general field of game development is not a bad idea?
Or perhaps it is? Do what you WANT to do, Ed. Not what you "feel" you're SUPPOSED to do. Read FAQ 40.
Any thoughts?
I have many thoughts. One of them is "ask specific questions." Read FAQ 65.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 6, 2010
Looking for a Steven L. Kent article but I have a darned good reason for needing it to be not on GameSpy, rude person!
>Date: Thu, 4 Nov 2010 17:32:22 -0700
>Subject: Re: Steven L. Kent Post
>From: Jack H
>You are so quick to assume I did not pop that into google. Quick once again to be rude and ask why do you have to ask me to use it for you. I did and gamespy appears to be the only place that has this article besides of course the book listings. That is why I put gamespy in my question and I also put if not that is perfectly fine. There was no need for the smugness on your part. The reason I was looking for this article other than on gamespy is because I am and will be in a location for the time being that does not allow me to view this website. Thanks.
Hi Jack,
When you wrote me earlier today, you said that you aspire to be a game designer. Game design requires clear communication. If you were going to go to China, for instance (a place where I know a lot of the internet is blocked behind "the Great Firewall"), and you know GameSpy to be blocked there, then why didn't you make that clear in the first place? I am not a mindreader.
I am also not a librarian. It's not part of the service I offer here to be the central source for locating articles on the internet for you.
Thirdly. My assumption would be that Kent's article was written specifically for GameSpy -- that it is not, in fact, available anywhere else, because that would violate either GameSpy's copyright or Kent's copyright.
That said, you can try the Wayback Machine (just Google it, or if you can't access Google where you are, maybe you can try lmgtfy.com, another good search site). Maybe the article can be read that way, even if you're behind the Great Firewall or in some other internet-handicapped zone.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 4, 2010
Questions about game design, part 2
>Subject:
>Date: Thu, 4 Nov 2010 22:41:22 +0000 (GMT)
>From: Alex R████
>Dear Mr Sloper,
>Thanks for answering my previous questions. Just go a couple of additional questions now. I'm 17 and studying in Wales which has absolutly no game industry (its a bit like old country) I want to study Game Design in University and become maybe a Lead Creative Designer or Senior Designer since I have had much influence after reading F.A.Q 50 :D. To start from scratch like many game design companies what are the different important pieces needed to establish yourself and your new company with the other major companies? Another question I was reading about how some people can get into a game design job by not having a qualification. (I don't plan on doing this myself). But, how can someone be able to achieve that??
>Many Thanks, Alex D. R████
>alex.r████@████. ███
Hello Alex, you wrote:
studying in Wales which has absolutly no game industry
Yeah, right. Go on GameDevMap and type in "United Kingdom," then scroll down and see where game companies are, and how far they are from your school. And go on GameIndustryMap, show the Country Selector, and select "United Kingdom."
I want to study Game Design in University
You should read these:
FAQ 3
FAQ 44
My June 2009 Games Game column
My July 2009 Games Game column
"Game Development Schools" article by Joseph Fernald on gamedev.net
"On Game Schools" by Josh Petrie on gamedev.net
To start from scratch like many game design companies what are the different important pieces needed to establish yourself and your new company with the other major companies?
Read FAQ 29.
I was reading about how some people can get into a game design job by not having a qualification.
Where did you read that? Or did you get that from FAQ 50?
(I don't plan on doing this myself). But, how can someone be able to achieve that??
By being smart and lucky and doing things right, getting a foot in the door somehow, and probably by building a portfolio. I can't tell you HOW to be smart and lucky. I can suggest that you read FAQs 24 & 27, and that you type subject lines in your emails.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 4, 2010
Looking for a Steven L. Kent article that is not on GameSpy
>Date: Thu, 4 Nov 2010 15:11:58 -0700
>Subject: Steven L. Kent Post
>From: Jack H
>How old are you? 24
>What's your level of education? Some College
>What's your current occupation? (If student: "student") Phone Technical Support
>Which game job, if any, do you aspire to or plan to study for? Designer
>What country do you live in (where in the world are you)? (OK, so that's 5.) USA
>Would you happen to have and alternate link to the five-part series on "Getting into the Gaming Business" written by Steven L. Kent that is not on gamespy? If not that is perfectly find I was just VERY interested in the article. Thank You.
Hello Jack,
What a mysterious and bizarre question! I used Google and instantly found his article, but there's a little problem: it IS on GameSpy. If you want it to be somewhere instead of GameSpy, why? And why can't you use Google yourself, why do you have to ask me to use it for you?
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 4, 2010
Want to move out of mobile into PC/Console, part 2
>From: =?iso-8859-1?B?RGF2aWQgUm9kcu1ndWV6IGRlIEZyYW5jaXNjbw==?=
dalanthas@
>Subject: RE: Doubt with Game Biz Experience Importance
>Date: Wed, 3 Nov 2010 17:27:21 +0100
>Hi again,
>I wanted to thank you for your advise, seriously, it is important when you have big doubts about your career, seeing that there are people who already succeeded and wants to help newbies (IMHO, I'm something more than a wannabe), thanks a lot.
On the other hand, I just wanted to clarify that when I said Computer/Console Games, I was saying that from a programmers point of view, because both of them are programmed in C++ (vs Java in mobiles) and because I thought that once I'm into one of them and have experience, changing to the other would be easier (Actually, I like all the games from Blizzard, but also many others for Consoles and or Computer, so both jobs will make me happy).
>Again, thanks and keep up the great work you are doing!
>David.
Hola David,
You're welcome. But at risk of repeating myself, my main point is that it isn't so much about the programming language. It's about understanding a platform and a genre, and that understanding is what you need to demonstrate, in order to change pigeonholes. Buena suerte to you!
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
November 3, 2010
Want to move out of mobile into PC/Console, and in another country
>From: David R
>Sent: Tue, November 2, 2010 9:52:45 AM
>Subject: Doubt with Game Biz Experience Importance
>Dear Tom,
>My name is David, I'm 26 years old, I'm from Madrid, Spain, I have a Computer Science degree, I have a little computer game written in C++, and actually I'm working as a Programmer at a Mobile Phones Games Development Company.
>First, I must thank you for your FAQ since It was great guide which helped me to come where I am now.
>
>Now on, I just wanted to ask you for some advise about where to focus my career now because I feel that I'm not going in the right way, but my "feelings" may be wrong since I don't know enough of the biz as you do.
>
>My goal (in the far future) is to become Lead Programmer or Game Designer (I love both the tech and the design approach in game development) at a Computer/Console Games Development Company/Studio, mostly because I am not very fond of Mobile Phones Games neither of Java Language used to create them (I know iPhone language is more like C++ but in my work, I only use Java), because Mobile Phone Games are way simpler than Computer/Consoles Games.
>
>So, my first question is:
>1) In order to enter the Computer/Console Games Biz, What is most valuable for the employers, Game Biz Experience in any language or Professional C++ Experience?
>
>Based on your FAQ, I thought that "Game Biz Experience" will be the way to achieve my goal as in my spare time I will be learning more C++ and doing more demos, but after failing a C++ deep knowledge test for a Console Game Programmer job (a test I think I can only have passed by having worked previously with C++ because asked for very specific things), I'm not so sure now.
>
>My second question is:
>2) How much experience (in game biz and/or in C++) it is needed to apply for a job in other country (lets say U.S.A) and have the same chances to be hired than another people living there? Or said in another way, for which jobs (obviously not the entry-level) are the employers opened to consider people applying from other countries?
>
>I read the "Location, Location, Location" FAQ, but if the answer to question 1) is "Game biz experience", then, it has no sense to quit my job in Game Biz, go to California, get any kind of job to survive and then start again trying to get into the Game biz.
>On the other hand, If the answer to question 1) is "Professional C++ Experience", then I'll probably be flying to California in a few months!
>Thanks,
>David.
¡Hola! David, you wrote:
In order to enter the Computer/Console Games Biz, What is most valuable for the employers, Game Biz Experience in any language or Professional C++ Experience?
Since you have experience, but experience in the "wrong" part of the industry, you have to prove that you also know how to make games on PCs and/or consoles. Actually, you've given me too broad an ambition. There is no such thing as PC/Console games. There are PC games and there are console games, in a variety of genres. You have to narrow your focus. For instance: if your passion is RPGs on PCs, then you need to focus on that. Or is your passion for shoot-em-ups (shmups) on Xbox Live. And you need to find a way to learn everything you can about programming for that genre on that platform. And then build a portfolio, at least a demo on that platform in that genre.
The problem is that you've sort of pigeonholed yourself as a mobile game programmer. It is possible to break out of pigeonholes, but you have to work really hard to do it. There isn't a magic answer. You have to find your own way, blaze your own trail, out of that pigeonhole and into another.
How much experience (in game biz and/or in C++) it is needed to apply for a job in other country (lets say U.S.A) and have the same chances to be hired than another people living there?
If you live in another country and do not have the necessary working papers to work in the US, you will never be considered on a par with a person who already lives in the US and has equal skills and experience. In order to get hired here, you'd need to have special experience, extraordinary skills, in a highly needed niche (pigeonhole).
Or said in another way, for which jobs (obviously not the entry-level) are the employers opened to consider people applying from other countries?
That's not saying it another way, that's an entirely different question. Programmers are very much in demand. Good programmers, with an excellent track record, with demonstrable skills in the specialty needed by a particular company.
Tom Sloper
Los Angeles, California, USA
November 2, 2010
Questions about game design
>Subject:
>Date: Sun, 31 Oct 2010 19:55:53 +0000 (GMT)
>From: Alex R
>Dear Mr Sloper,
>Thank you for providing the information regarding game design careers. I have found the information a great resource to look at about approaching the game industry. Now that I have read the information posted I have dreaded asking some game companies stupid questions because you have been able to present a simple answer which covers my queries. I have just a few questions about creating a game world. Is it possible to create a game map as a sphere or any other 3D shape for a planet or other. Also is there any computer programs which allow me to create characters and concept art for my ideas as I do not trust website that have a huge button saying download now with wonderful flashing lights. I want to find a program that will give me a good understanding of how to create game concept and allow me to put my ideas onto a computer and not on tonnes of printer paper. Another question on many game companies websites they state do not give us you game ideas as this will lead to legal problems. So how do you present your game ideas to a company?
>Many thanks, Alex D. R
>alex.r
Hello Alex, you wrote:
Is it possible to create a game map as a sphere or any other 3D shape for a planet or other.
Read FAQ 50. From here, the quickest way to get to the FAQs is to click the FAQs link above left.
Also is there any computer programs which allow me to create characters and concept art for my ideas
Yes.
I do not trust website that have a huge button saying download now with wonderful flashing lights.
I understand. But just because you're paranoid doesn't mean they're not out to get you.
Sorry for the bad joke. You have to gather information about programs and websites, overcome your distrust, and download reputable programs from reputable websites.
I want to find a program that will give me a good understanding of how to create game concept
Programs typically don't provide understanding. But I assume you're looking for beginner game creation software. Please understand: if you'd read more of my website, you'd know that I do not use that kind of software personally. As a designer/producer, I'm accustomed to hiring game developers to do development for me. But I have collected some information on game creation software. It's listed in FAQ 56.
You can also try asking on indy game development forums, such as the ones listed in my Game Biz Links page, about those programs and about those websites where you can download them.
and allow me to put my ideas onto a computer and not on tonnes of printer paper.
You understand that I'm a game designer -- I write game design documents. They don't have to be printed on paper, though. Documents are often read on computer screens.
on many game companies websites they state do not give us you game ideas as this will lead to legal problems. So how do you present your game ideas to a company?
Read FAQs 11 & 21.
After you've read those FAQs, if I can help with follow-up questions, you're welcome to come back and ask them.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 31, 2010
Just entered the broiler -- am I cooked yet?
>Date: Thu, 28 Oct 2010 19:28:48 -0400
>Subject: Am I a real boy yet?
>From: Ryan A
>Hi Tom,
>My name is Ryan. I'm 19 years old and I only have about a semester's worth of college. I live in South Carolina and I'm currently working full-time as a patient transporter at a hospital, and I just started working part-time for a small MMORPG as the Community Manager and Senior Moderator. The game is small enough that they really don't have the budget for a full-time Community Manager like most games do. The game is originally from Japan, where it's incredibly popular, and this version is run by a separate company. I'm learning Japanese as fast as I can so that maybe I can get involved in translating for the company too so that I can wedge my foot in a little further, but I basically just started learning it.
>
>I enjoy Community Management, but ideally I want to be a game designer or a producer. I'm going back to school next semester, but part of my dilemma is choosing a major. I'm wondering if Community Manager is a good "in" for the industry, and if employers would count my current job as experience in the industry. Using your egg metaphor, I'm wondering if (assuming I stick with this job for a few years at least) this counts as breaking through the shell, so that getting a job at a slightly larger company as a Community Manager and then wiggling my way towards Game Designer won't be too unreasonable. Once I have a degree and a few years experience working only part-time for a small company as a community manager, if I applied for jobs as community manager would employers look at me as already being in the industry, or would they just look at me as another entry-level wannabe?
>Thanks,
>Ryan
>Date: Thu, 28 Oct 2010 19:34:44 -0400
>Subject: Re: Am I a real boy yet?
>From: Ryan A
>Sorry for tacking on an additional question, but I was also wondering if the "companies will only hire locals" rule would apply for me. I saw that you said it only applies for entry-level positions. I understand that I would almost definitely have to live locally for the job, but would I have to move before anyone would hire me as a community manager?
Hi Ryan, you wrote:
I just started working part-time for a small MMORPG as the Community Manager and Senior Moderator. The game is small enough that they really don't have the budget for a full-time Community Manager like most games do. ... I'm learning Japanese... just started learning it.
I quoted those things you said because they're key points. We'll be referring back to that later on.
my dilemma is choosing a major.
Make a decision grid.
I'm wondering if Community Manager is a good "in" for the industry
Stop wondering. It's fine.
and if employers would count my current job as experience in the industry.
If you're being paid, they will. Read my IGDA column, "The Experience Experience." Find the link to my IGDA column, and when you get there, click Archive.
Using your egg metaphor, I'm wondering if (assuming I stick with this job for a few years at least) this counts as breaking through the shell
Of course. Right now you've just started scratching at the shell with a fingernail.
so that getting a job at a slightly larger company as a Community Manager and then wiggling my way towards Game Designer won't be too unreasonable.
IF you work at a company that has an internal studio (a company that actually uses game designers). So: "it depends."
would employers look at me as already being in the industry, or would they just look at me as another entry-level wannabe?
I keep capitalizing the word "if." IF you do what you said -- IF you get your degree, IF you do keep working as a Community Manager and Mod. IF you also build a good portfolio.
I was also wondering if the "companies will only hire locals" rule would apply for me.
Depends. But probably. Community Manager/Moderator is a fairly low-level job. Some companies might look at your long and valued experience and excellent references and say "looks like he's worth the risk, let's pay his relocation expenses." A lot of companies might not. I got no crystal ball, and your future is especially hazy at present.
would I have to move before anyone would hire me as a community manager?
I don't know a whole lot about the job of community manager. Sorry, dude. Get that degree. Build that portfolio. Do excellent work at your present part-time job.
Am I a real boy yet?
Shut up and get back in the oven.*
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 28, 2010
* That's the punch line to one of my mom's favorite jokes. The opening line is: "I don't like what we're having for dinner."
Self-manufacturing a board game
>Hi Tom,
>I am Kareem, 25 yrs old, I have a bachelors degree in business administration. I am currently working as an internal audit in the largest bank of my country. I aspire to be a professional *board game* designer. I live in Cairo (15 mio population, most people are youngsters). I am playing computer games for 15 years. Mostly strategy and role playing games. I used to make my own games on pen and paper when I was a child because we did not have a computer. (good old times :) )
>First of all thank you very much for all the advises and tips in your site. I have read them throughly and took lessons.
>I have a "great" idea for a board game suitable for my home country. Currently board game market is dominated by global industry giants and their imported games. I havent seen a custom game designed for our cultural likes and interests. (For example a strategy game featuring Saladin vs. Crusaders or Pharaohs).
>
>My search and guesses (unfortunately-I cannot afford professional reports on market data, they are expensive for my budget so I tried to learn figures from wholesalers by phone disguising myself as a potential retailer) indicate nearly 100,000 box games are sold yearly as medium probability. (Low is 60,000, High is 150,000) Global trend of computer games being more preferred to board games is valid in Egypt too. I do not know whether board games market is expanding (due to increased GDP per capita) or shrinking.
>So within this context I came up with an idea that suits current agenda of my country (Its about [DELETED], it is very hot in here) Also [DELETED]. I designed the mechanism of my game. I have playtested with my business partner (he has no interest in gaming, but he feels there is a potential in market and he has good marketing ideas). We had two tests and revised the mechanisms for a challenging, fast and humorous gameplay. We plan to have futher tests, revisions and adding-subtracting features to have a good and satisfying end product. After that phase we plan to test it with young people on occasions suitable - such as cafes, universities to get futher feedback from potential customers.
>After finishing tests by public and finalizing the game mechanics we will register our copyrights and brand of the game in ministry of trade so our idea cannot be stolen.
>Next we plan to work with one of the most famous cartoonists in here. There are several names being very popular among educated youngsters and we plan to have their art printed on our playing cards and on our box which will add to the humour of our game. However our budget is limited so we plan to offer a contract based on numbers saled (like $1 per box sold + an initial modest lump sum) We plan to catch attention of their customer base, who are also interested in [DELETED] but take things with a sense of humour.
>After agreeing with cartoonist and finding a suitable art studio we will finalize design and look of our product. I have no idea how much an art studio requests in here, this is a flaw in our business plan.
>Our next step is publishing the game via a publisher, requesting material quality on par with imported board games. We have a modest amount of capital and we can order 1,000 copies. Than we will go to retailers such as toys market chains (there is a large one with +50 branches) and sell them our product.
>
>To summarize;
>- Market is dominated by imported goods that are not customized for market.
>- We have a custom product idea for likes and interests of our targeted market.
>- I am a dedicated gamer and know basic principles for a good game (not as much as a prof. of course)
>- Future agenda of our country suits the context of our game
>- We have plan to add a famous artist to our strength to get more attention.
>- We have a modest budget for some advertising via nationally popular internet platforms.
>- Me and my partner are business school graduates, so we have some ideas how to run a business.
>- We expect modest returns. (I would like to have no expectations but this is out of my hand)
>Well, this was a long introduction and thanks for your patience.
>My questions are:
>
>- Are costs associated with final graphical design and outlook are high or moderate? Shall we simply find studios and ask for a price till we find the best deal?
>- As a newcomer to industry how is our chances against retailers? Will they simply reject our final product? Or do we need to make a professional presentation to persuade them our product is fine?
>- Will multinational giants try to knock out our product from market? Or they simply monitor our sales and act accordingly? Will they introduce products similar to our ones if our product sells good?
>- How can we get good shelf positions. Lowest shelf is not a good place to promote a new product. Do we need to make discounts for retailers for good shelves?
>- I tried to present a complete plan. What are our chances for a modest success witnin this context? (total 25,000 sales in 2011, enough to earn a living - we will resign from our jobs prior to publishing)
>
>I know I had take your time, thank you very very much.
>(If we succeed I will send a translated copy for your pleasure :))
>Sorry for my bad English.
>Best regards,
>Kareem
>Cairo.
Hello Kareem, you wrote:
Are costs associated with final graphical design and outlook are high or moderate?
I don't know about prices in Egypt, Kareem. Sorry.
Shall we simply find studios and ask for a price till we find the best deal?
That is what I would do.
As a newcomer to industry how is our chances against retailers?
For the "board game industry," very poor. But for "the Egyptian marketplace," better.
Will they simply reject our final product?
I cannot foretell the future, Kareem.
Or do we need to make a professional presentation to persuade them our product is fine?
Of course that's what you should do!
Will multinational giants try to knock out our product from market?
Unlikely.
Or they simply monitor our sales and act accordingly? Will they introduce products similar to our ones if our product sells good?
"Giants" are unlikely to knock off your product -- they're more likely to contact you and try to get a license, if your product is doing very well. Only small jerks will try to knock off your product (not "giants").
How can we get good shelf positions.
Negotiate.
Lowest shelf is not a good place to promote a new product. Do we need to make discounts for retailers for good shelves?
I don't know. I am a game designer and producer. I know little to nothing of retail.
What are our chances for a modest success witnin this context?
I'm sorry, I have no idea. This is totally outside my area of expertise.
(If we succeed I will send a translated copy for your pleasure :))
That would be very kind of you.
Sorry for my bad English.
Your English is not bad at all! I understood you perfectly.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 27, 2010
Thanks for your site, and may I cite it (part 2)
From: "John S
Subject: Your web site - thank you, thank you, thank you.....
Date: Wed, 27 Oct 2010 2:58
>No problem, I understand. Just FYI, I am listing a 1920 Mah Jongg set from Harrods. My only intention was to tell people to go to your site for excellent information about Mah Jong, not to refer to it in regard to the item I am listing. Sorry I was not clearer in my intent.
>Please post this follow-up so everyone knows what the intent was.
>Best,
>John
OK, John. Thanks for asking, and thanks for your understanding.
Tom Sloper - Game Production & Design
- Sloperama Productions. Services for game developers and publishers; "Making Games Fun, And Getting Them Done." http://www.sloperama.com/business.html
- Faculty, IT Program, University of Southern California, Viterbi School of Engineering http://itp.usc.edu
- Helpful information and answers for game industry hopefuls. http://www.sloperama.com/advice.html
- Information and bulletin boards about the game of mah-jongg. http://www.sloperama.com/mjfaq.html
Author of "The Red Dragon & The West Wind" - the definitive book on mah-jongg East & West.
Thanks for your site, and may I cite it in my eBay listing?
From: "John S
Subject: Your web site - thank you, thank you, thank you.....
Date: Wed, 27 Oct 2010 13:51:55 -0700
> Sir,
> Over the past few days, while studying a bit to prepare an ebay listing [item number [DELETED] which will go live on Saturday] I was lucky to come across your web site. Thank you for presenting such a massive amount of information in a succinct and manageable way.
> Your presentation and the other links guided me and helped me understand what is important, and this influence can without a doubt be seen in what I have written.
> I would like your permission to refer to your web site in my listing…..no one should miss what you have obviously taken great care to prepare.
> Thank you for your consideration,
> Best regards,
> John
No, I do not grant permission to refer to my website in eBay listings. I have no idea what kind of item you are selling (either some kind of Video Game Industry item or a Mah Jongg item or a Hanafuda / Go-Stop item, I cannot view it since it hasn't gone live yet). Either way, please do not refer to my website in any way in your listing.
This response will be posted at http://www.sloperama.com/advice/bulletinbd.htm and http://www.sloperama.com/majexchange/bulletinbd.htm since I don't know which part of my site you're referring to.
Tom Sloper - Game Production & Design
- Sloperama Productions. Services for game developers and publishers; "Making Games Fun, And Getting Them Done." http://www.sloperama.com/business.html
- Faculty, IT Program, University of Southern California, Viterbi School of Engineering http://itp.usc.edu
- Helpful information and answers for game industry hopefuls. http://www.sloperama.com/advice.html
- Information and bulletin boards about the game of mah-jongg. http://www.sloperama.com/mjfaq.html
Author of "The Red Dragon & The West Wind" - the definitive book on mah-jongg East & West.
Skeptical of my portfolio, part 2
>From: gaurav n
>Sent: Mon, October 25, 2010 11:18:05 PM
>Subject: RE Game Industry Q+A
>Hi Tom,
>Thanks for your reply. I will rephrase the questions that you were not able to understand earlier.
>I wanted to ask:
> o Have you been aware of the Video Game Development Industry in India. If yes, then as an experienced Game Industry veteran, what do you think an emerging game development market ,like India, needs to do to make global presence? Taking into consideration the large pool of talented programmers available here.
> o As of now I have completed 2 games for different platforms. But these games are just BOARD games with no game coding for Collision detection(coz it don’t have any collision) etc. but has nice and clean AI. And I’m confident in what I have developed. So can I apply for game programmer job now with this portfolio? What is the minimum requirement for a game programmer's portfolio ?
>I like to explore different types of game-plays in different games and like to talk about it also. And would like to become a game-play programmer/AI programmer. I’m confident in my skills. But some questions still holds me back I don’t know why. And those:
> * Is this the right time to enter into gaming industry?
> * Am I ready to apply for a job in gaming industry?
> * I am into a non gaming IT services company right now. Will they hire me with the current portfolio?
>Some facts about gaming in India:
> * 8 in every 10 people play a video game in India. Be it on Hand held devices(Cell phones, PSPs, DS etc), PCs or Consoles etc.
> * Major game publishing companies like EA, GAMELOFT, UBISOFT, etc. Have offices in India.
> * Major game development concentration is on Mobile Gaming Market and PC games.
> * http://www.outsource2india.com/why_india/articles/game-development.asp
> * http://www.gameguru.in/features/2008/07/top-video-game-offices-in-india-part-1/
> * http://www.developermarch.com/gamedevelopersummit/
>FYI: I have read your articles "Barrier Busting", "Switching Careers" ,"Non-Game country", "Am I screwed" etc.
>Your descriptive answers for above questions will help me a lot Tom. All your previous articles have. :)
>Awaiting for your reply.
>Thanks and regards,
>Gaurav N
Hello Gaurav, welcome back. You wrote:
what do you think an emerging game development market ,like India, needs to do to make global presence?
India needs to continue developing games, not just for the global market but also for the Indian domestic market.
can I apply for game programmer job now with this portfolio?
You can apply.
What is the minimum requirement for a game programmer's portfolio ?
It depends on the company and the openings.
Is this the right time to enter into gaming industry?
That depends on you.
Am I ready to apply for a job in gaming industry?
If you have to ask this question, maybe not.
Will they hire me with the current portfolio?
I do not have a crystal ball. I cannot foretell the future.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 26, 2010
Help me with my job interview prep.
>From: joseph l
>Subject: Writing your own Mock Game Analysis.
>Date: Sun, 24 Oct 2010 18:14:05 -0700
>Dear Tom Sloper,
>Thanks for answering my questions previously ("Joseph1"). I just never have found a job I truly enjoyed and because I look very forward to a job as QA, I guess I was a bit anxious, Ha ha.
>I have one multi-question to ask you, as I've found it difficult to find a satisfying answer elsewhere:
>A couple higher-end companies ask the QA applicant to submit a "mock game analysis". They do provide a general idea of what you should write in your analysis, but I would like to know some more specifics. I would prefer a detailed description, but if you are unwilling or unable to, then please answer these questions:
>1. Does the game analysis cover the entire aspect of the game, core features, or whatever feature I find interesting in the game?
>2. Does this analysis cover the customer-side aspect? As in, how a particular feature provides interest for the community/player.
>3. I'm a bit skeptical of my knowledge in testing as I've never been a tester or of any game industry field. How detailed should one go about when discussing the mechanics of the game? I've read your QA-terminology, if that helps.
>
>Also, I plan to write about a game that's not AAA quality and uncommon to public knowledge:
>A. Is it okay to write about an "average" or even unpopular game?
>B. Is it okay to show critical criticism on the game? Particularly, I know a lot of bugs, including A bugs, of a particular game I'd like to write about.
>
>Once again, I am:
>1. Two months away from turning 20 years young.
>2. Attending a community college (taking this year off; graduated HS) .
>3. Supposedly a student (read #2) .
>4. Aspiring to be a QA Tester and to develop in this field.
>5. Living in Los Angeles, California.
>
>Thanks again. You're the best at what you do. I'd like to do the same.
>-Joseph
Hi Joseph, you wrote:
A couple higher-end companies ask the QA applicant to submit a "mock game analysis". They do provide a general idea of what you should write in your analysis, but I would like to know some more specifics.
I cannot give you a guide as to how to answer this particular (or any particular) interview question. They're trying to test your communication skills, your ability to solve problems, your knowledge of games in general.
Does the game analysis cover the entire aspect of the game, core features, or whatever feature I find interesting in the game?
It's a test of YOUR brain, not mine. Analyze the game the way you see fit.
Does this analysis cover the customer-side aspect? As in, how a particular feature provides interest for the community/player.
If not looking at it from the end user's POV, then whose POV matters equally as much? What do YOU think?
I'm a bit skeptical of my knowledge in testing as I've never been a tester or of any game industry field.
Then maybe you're not ready?
How detailed should one go about when discussing the mechanics of the game?
YOU are the one being tested. Not me. You should not go into less, or more, detail than YOU think appropriate.
I plan to write about a game that's not AAA quality and uncommon to public knowledge:
>A. Is it okay to write about an "average" or even unpopular game?
What do YOU think?
Is it okay to show critical criticism on the game?
What do YOU think?
You're the best at what you do.
Thanks.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 24, 2010
Student interview #9,999
>Date: Sat, 23 Oct 2010 22:26:25 -0700 (PDT)
>From: Kyle M
>Subject: Could i ask you a few questions about video game design?
>Hi im kyle m and i need to do an interview on video game design so i thought if i could i would ask you a few questions
> 1. What big details go into making a video game?
>2. What programs do you use to make one?
>3. How do you program AIs to interact when they need to?
>4. How do they get it off the computer to a game disk is there a special machine to convert it?
>5. Would you consider making a video game fun?
>6. How long have you been doing it?
>7. Is it difficult when starting out?
>8. Where did you learn to do all that you can do?
> Thank you if you could reply with answers that would be great have a good day
Hello Kyle. Here are your answers:
People with skills -- and money, and time.
Me? I use Word, Excel, PowerPoint, Paint, and Photoshop.
I don't. I hire a programmer to do that.
We use a normal computer to burn the gold master disc. There are special machines to duplicate the gold master disc in large numbers.
Yes.
Since before you were born.
That depends.
On the job.
Some unasked advice. You need to work harder at your written communication skills. The word "I" must always be capitalized, and you have to use apostrophes when you write contractions. You will not get far in business or life if you don't make an honest effort to appear educated and literate.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 24, 2010
Student project = portfolio fodder?
>From: "Smoot,
>Sent: Fri, October 22, 2010 9:46:58 AM
>Subject: School Projects as Portfolio Material
>1. 24
>2. Will complete Bachelor's in Computer Science in May '11
>3. Full-time student / part-time student I.T. intern
>4. Game programming
>5. USA
>Hi Tom,
>Since I have to be where the jobs are, my wife and I are saving money to move to North Carolina after I graduate. I know it's a little late, but I've been considering what's going to be in my portfolio to show potential employers. Is it appropriate to include school projects in my portfolio? Because I took several classes that apply to game programming, I've had several projects that relate to game programming (including a clone of a Space Invaders game). Would these be candidates for portfolio material?
>Thanks!
>Micheal
Consider, Micheal:
When you are a student and making class assignments, you are learning how to do the thing you're trying to show expertise in. So most of the time, your student assignment isn't going to wow anybody in the industry. There can be exceptions, like if you get an award for a creative innovative concept, or if you find an elegant solution to a programming problem. But for the most part, your portfolio should include only your best stuff -- your masterpieces. Not stuff you made while learning programming.
Tom Sloper
Los Angeles, California, USA
October 22, 2010
I simply want to know your opinion on the FIEA Graduate Program
>Date: Thu, 21 Oct 2010 12:50:50 -0700 (PDT)
>From: Miles R
>Subject: FIEA Opinion.
>I simply want to know your opinion on the FIEA Graduate Program at UCF. ( fiea.ucf.edu )
>I live in South Florida, and I am graduating High School at the end of the year, and most likely wish to major in I.T/Computer Engineering at FAU.
>I read though most of your FAQ's, and I am an avid gamer, on multiple platforms. I am fairly sure I have little to know artistic talent, I am decent at programming, but I always seem to have ideas floating around in my head.
>The Graduate program looks great for someone who KNOWS what they're doing, I currently don't, but I do understand I have 2 years to figure it out.
>It's a little weird, I know I am great at I.T, I can be successful, but I'd love to be working on cool games that interest me.
>That is another problem. I have this weird impending fear of working on a game that I personally would not enjoy, a movie game, or something I wouldn't care about as a player, but would have to support as an employee. The concept scares me.
>I know I've been rambling, so I'll cut it here.
>Thanks for reading. :D
Hello Miles, you wrote:
I simply want to know your opinion on the FIEA Graduate Program at UCF. ( fiea.ucf.edu )
Yeah, well, like it says above, I don't do that. I don't evaluate schools or school programs for you. That's YOUR job. You're growing up, and it's time you start making your own decisions.
I am fairly sure I have little to know artistic talent
Better to say: "I have little to no artistic talent." (1: If you aren't sure if you do or not, that'd be very weird. You'd know if you had any. 2: The phrase "little to no" means "little to none of" something. It means you have, if not as much as "very little" artistic talent, then no artistic talent worth measuring.)
It's a little weird, I know I am great at I.T, I can be successful, but I'd love to be working on cool games that interest me.
You think that's WEIRD?? I get emails saying that stuff all the time. You don't know what "weird" really means.
I have this weird impending fear of working on a game that I personally would not enjoy... The concept scares me.
Read the section on Fear in FAQ 47. If that's your greatest fear, then you don't know enough about the world, and real scary stuff that's out there. But if you don't have the stomach for making games you aren't thrilled about, then go into some other industry. Seriously.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 21, 2010
What majors or colleges I should pick?
>Date: Wed, 20 Oct 2010 20:40:01 -0700 (PDT)
>From: Jacob K - flamdragonxxx
>Subject: What majors or colleges I should pick?
>1. 17
>2. High school 12th grader
>3. Student
>4. Game Designer
>5. California
>I'm 17 years old and I want to be a game designer. But, I don't really know what majors to take. And I don't really know which college I should go to.
>I want to major in Arts, but I don't know what art major I should take. I also want to minor in Computer Science.
>What I want to learn is how to draw the human body and drawing animation.
>I also want to learn how to make 3D character models and animation. And I want to learn how to make 3D environments.
>So, yeah I'm really confused on what art major should take and what college is good for art and computer science major.
Hello Jacob, you wrote:
I want to be a game designer. But, I don't really know what majors to take.
Read my FAQ 3, Jacob. Scroll up and click the FAQs link at the left side of the screen.
And I don't really know which college I should go to.
Read FAQs 34, 44, and 25.
I want to major in Arts, but I don't know what art major I should take.
Which one do you hope I'll say you should take?
I also want to minor in Computer Science.
Then you have to choose a school that offers art majors and CS minors. That should eliminate some of them.
What I want to learn is how to draw the human body and drawing animation.
>I also want to learn how to make 3D character models and animation. And I want to learn how to make 3D environments.
Then make sure to look for schools that offer those subjects.
So, yeah I'm really confused on what art major should take and what college is good for art and computer science major.
Your school has guidance counselors, career counselors. Give'em a visit, ask'em to help guide and counsel you!
Jacob, after you read those FAQs, you are welcome to ask me follow-up questions...
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
10/20/2010
Portfolio-building
>Date: Wed, 20 Oct 2010 18:34:29 -0700
>Subject: Questions concerning finding communities who need volunteered game development
>From: Seann M...
>Hello Tom,
>I have found your site extremely useful in knowledge and resources, and I want to thank you for that. I am an aspiring game developer that has a degree in Computer Programming, a PMP credential, and some past game audio work posted to my audio portfolio site, however I feel I need help finding the next steps to adding to my resume. I have reviewed your site and searched the internet for sites that give some good steps to finding a game project that needs people to join their projects for free to add to their own portfolios. I am hoping to parlay my skills in Project Management and Game Audio into a Producer role or at least find the best entry level position to apply to reach that end.
>Do you have a good list of steps I could follow to continue to add to my resume?
>Do you have suggestions where I can find projects to volunteer my services to?
>Do you have a recommendation on how I could pursue a careerpath to a game producer?
>I truly appreciate your help and advice.
>my resume is attached for reference.
>Attached: Sean_M....doc
Hello Sean, you wrote:
a PMP credential
I don't know what that is.
however I feel
A recommendation: stop using the word "feel." If you're finished with college, it's time to stop using college boy words.
I need help finding the next steps to adding to my resume.
The stuff you put in your résumé are jobs, education, and your current contact info (with a clear picture of what your career goal is and who you are). Perhaps you're instead talking about your portfolio (based on what I've read so far in your email).
I have reviewed your site and searched the internet for sites that give some good steps to finding a game project that needs people to join their projects for free to add to their own portfolios.
That sentence is much more convoluted than it needs to be. If you want to become a producer, you need to make your writing more focused, easier to read. I only know of gamedev.net's Help Wanted board, but I know there are lots of other forums too. Just Google using strings like "indie development forum" and "indie gamers chat board" and stuff like that (you get the idea). One one forum, you can even ask about other forums.
I am hoping to parlay my skills in Project Management and Game Audio into a Producer role
Sure, okay.
or at least find the best entry level position to apply to reach that end.
Best entry path to audio is... audio. And audio can also lead you to producing. You say you read my articles, but it seems to me (since you ask this) that you haven't read the right ones yet.
Do you have a good list of steps I could follow to continue to add to my resume?
I do not have "steps" regarding résumés. But I do have suggestions about applying, about portfolios, and even about cover letters, in my FAQs. You haven't read those?
Do you have suggestions where I can find projects to volunteer my services to?
Try the suggestions I just gave you above, and also see my Game Biz Links page.
Do you have a recommendation on how I could pursue a careerpath to a game producer?
Yes.
my resume is attached for reference.
>Attached: Sean_M....doc
Good filename. You know I never read résumés, right? Unless you're in my USC class or buying me lunch.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
10/20/2010
Skeptical of my portfolio, not confident in my skills
>From: gaurav n
>Sent: Mon, October 18, 2010 5:49:56 AM
>Subject: Game Industry Q+A
>I understand that, in order for you to give me the best game career advice suited to my unique situation, you need to know that...
>My approximate age is: 24yrs
>The level of education I've completed is: Bachelor of Engineering in Information Technology
>My occupation (if student, enter 'student') is: Sofware Engineer (SAP Business Intelligence)
>The type of game job I aspire to (if applicable) is: Gameplay Engineer, AI Engineer, Game developer.
>The country I live in is: India
>My game biz question is:
>Hi Tom,
>I have read almost all of your chapters in Game Design Zone. And I’m highly influenced by the chapters 01,03,13,27,40,41 etc. I’m thankful to you coz, your advice have solved almost all of my questions and built confidence in me to prepare for my dream job of Game Programmer.
>As I have mentioned above, I’m presently working as a Software Engineer in INDIA in a Software Services company (current exp. 23 months). Game development in India is still in its nascent stage.
>My questions are:
> * Do you know about the advancements in the Video Games Industry in India? (As you have talked about Japanese Gaming Industry in your articles)
> * Frankly speaking, as per my current job profile, I’m nowhere near a acquiring game programming skills. So, I had started making games on my own. And I’m successful in creating a game using JAVA programming language. Also I’m working on a Android SDK to create a game app for Android enabled phones. But though I’m working on these games , I’m still very skeptical whether I can break into a game development company with these skills, in INDIA specifically. Please guide me on this.
> * As per your checklist that you recommend to Break the Barrier, I have the following:
> o 1. College Degree - I have it J
> o 2. Location, Location, Location – India is the only option for me.
> o 3. Network – Have blogsite, member@ign,gamespot, different forums,OL games presence.
> o 4. Research – Read a lot about Game development, AI for Game developer, info about Game Companies in INDIA.
> o 5. Résumé, CV – I have prepared it but I’m not confident enough on my resume. Reason being my current work experience.
> o 6. Cover Letter – Will prepare it. No doubt J
> o 7. Portfolio – Have 2 games completed. One in JAVA and other in Android SDK for Android enabled phones.
> o 8. Apply the right way – Not started yet. Still skeptical L
> o 9. Email the right way
> o 10. Persevere
> * I really need some tips on Game Programming Interviews. Especially for JAVA and ANDROID SDK. What do you suggest?
>Thanks and Regards,
>Gaurav N
Namaste, Gaurav. You wrote:
Game development in India is still in its nascent stage.
>My questions are:
> * Do you know about the advancements in the Video Games Industry in India?
Your question is unclear. I know that the first sentence of your question above is true, that there are some game companies in India. I don't know what information you are seeking from me with this question.
I’m nowhere near a acquiring game programming skills. So, I had started making games on my own.
Good. That's exactly the right thing to do. Keep doing that.
But though I’m working on these games , I’m still very skeptical whether I can break into a game development company with these skills, in INDIA specifically. Please guide me on this.
Keep on working on your portfolio until you are sufficiently less skeptical.
Résumé, CV – I have prepared it but I’m not confident enough on my resume. Reason being my current work experience.
Keep on working on your portfolio until you are sufficiently confident.
I really need some tips on Game Programming Interviews.
What kind of tips? Your question is unclear. I can't discern from your question what kind of information you are seeking.
Especially for JAVA and ANDROID SDK. What do you suggest?
I suggest that you aren't ready until you are less skeptical of your portfolio and more confident of your game development knowledge.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 18, 2010
Student interview #1,001
>From: Blake J
>Sent: Mon, October 18, 2010 2:44:16 AM
>Subject: school research project
>My name is Blake Johnson I am 16 and I am currently studying year 11 in south Australia. We were given a project to research a topic we are interested in and I chose to research game design as this is an area I am interested in for work later in my life. I was wondering if you could answer a few questions and if you could that would be very helpful.
>Q.1) When did you first realise that you had the skills to become a game designer?
>Q.2) What subjects would you recommend that a student in high school study to maximise the chance of being accepted into a company e.g. Blizzard?
>Q.3) What is the best thing about working in the game industry?
>Q.4) How did you feel you were accepted by the other employees of the company when you first started?
>Q.5) Was working in the game industry something that you loved doing or did you consider it as something that you had to do?
>Q.6) When first looking to get employed by a company would you recommend trying for interviews in smaller companies rather than the larger ones?
Hello Blake.
I never thought about whether or not I had those skills. "Being a game designer" never entered my head until I became one. If that sounds strange, read my article #18. You can click the link to the articles/FAQs/lessons above left.
That's a bad question. What a student should study is not what some hypothetical employer wants, but whatever is right for the student, whatever feeds his or her passions. You should study whatever you want to study, to learn the things you are most interested in, the things you are best at doing. Read my articles #s 3, 34, and 40. You can click the link to the articles/FAQs/lessons above left.
Scroll down and see the Thu, 14 Oct answer I gave "mathewrk" when he asked me this same question.
I assume you mean "when you first started being a game designer," so that's the question I'll answer (not "when you first started working at that company," which is a different question entirely). Since the other employees at the company already knew me and since they had already accepted me as another creative contributor, and since we all accepted the notion that each person has his own contribution to make, there was acceptance of me filling a need.
I don't know why that question is in the past tense. It's what I know best and enjoy.
It depends. Since, as an aspiring game designer, you need to break into the industry in some role other than game design (unless you are a skilled level designer), then the answer would vary depending on what role you are using as your entry pathway.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 18, 2010
Questions about applying for a job
>From: joseph l
>Subject: QA Tester questions (mostly)
>Date: Sun, 17 Oct 2010 19:29:11 -0700
>Dear Mr. Sloper,
>For as long as I loved to game (well, almost) I've always had a strong desire to join the gaming industry, and in particular the important job of being a QA Tester and eventually a programmer. I believe I've done enough research, but I still have some things in mind that aren't exactly clear. And because I enjoy asking questions in the form of bullets - and because I believe it's easier to read through - I will ask a few questions in list form. I thank you for your consideration, not only to me, but to everyone who has access to your lessons and FAQs (everyone, pretty much).
>
>Oh right, I am:
>1. Two months away from turning 20 years young
>2. Attending a community college (taking Fall 2010- Fall2011 off class however) (graduated HS)
>3. Supposedly a student (read #2)
>4. Aspiring to be a QA Tester and climbing the QA ladder promotion
>5. Live in Los Angeles, California.
>
>I am willing to schedule my classes at school to late night classes or whatever necessary to satisfy the job needs (if possible).
>Not surprisingly I have no prior experience in any game industry position. So here goes my questions (sorry for the long intro.):
>
>1. I've been trying to apply to a couple companies around my location, almost all of them are publishers adopting Free-to-Play system. Probably because of that, these companies are comprised of smaller offices (than those of Blizzard, Activision, etc.). I've applied to a very few larger publishers (some also developers) but I had this thought that it's easier to get into the smaller companies. Am I right, or should I just apply to all the companies I'm interested in near me for the QA position?
>
>2. What does it mean to be a local candidate? Must live in the same city as the company? Less than 50 miles? For instance, I am willing to relocate from Los Angeles to San Francisco (since a five hour drive obviously won't work), but I'm not sure if it's a good idea to move when I'm not sure I'll even be given an interview. Not to mention there are publishers in Los Angeles, too (though not as much).
>
>3. Does the waiting time between re-applying differ between companies? Or must I wait six months for every one of them? For example it's known that if Blizzard doesn't call you within four weeks you should wait a "couple" months before trying again, but how about for smaller companies?
>
>4. Many smaller F2P MMOG publishers emphasize the career of a "Game Master" more than bigger companies, as they hire more GMs and have a promotion ladder as well. Briefly stating, they watch over the community, plan updates and patches, see the demands of players, etc. while working closely with other GMs and QA. I've also wanted to apply for this position as well. Is it a bad idea to apply for two positions? Otherwise I may split the choices and apply as a QA for the larger companies (which don't really hire GMs), while applying for the GM position for smaller companies.
>
>5. Do they call and email you? Just wondered if they would go on to the next best person if I missed a call.
>Any other criticisms or input you have for me are also very much appreciated.
>From: joseph l
>Subject: =?windows-1256?Q?RE:_QA_Tes?= =?windows-1256?Q?ter_questi?=
> =?windows-1256?Q?ons_(mostl?= =?windows-1256?Q?y)=FE?=
>Date: Sun, 17 Oct 2010 19:37:08 -0700
>Sorry, just one mistake on my part. I apologize for not proof-reading my previous email to you (just sent) nearly enough to realize I wrote "gaming industry".
>Sincerely,
>Joseph.
Hello Joseph, you asked:
I've applied to a very few larger publishers (some also developers) but I had this thought that it's easier to get into the smaller companies. Am I right, or should I just apply to all the companies I'm interested in near me for the QA position?
Apply to them all.
What does it mean to be a local candidate? Must live in the same city as the company? Less than 50 miles?
Yes.
I'm not sure if it's a good idea to move [to San Francisco] when I'm not sure I'll even be given an interview. Not to mention there are publishers in Los Angeles, too (though not as much).
Go to my Game Biz Links page, and use the links to the lists and maps of game companies to do research on hotbeds and companies.
Does the waiting time between re-applying differ between companies? Or must I wait six months for every one of them?
Six months is not a "hard rule," what it is is a "reasonable time." For all companies.
it's known that if Blizzard doesn't call you within four weeks you should wait a "couple" months before trying again, but how about for smaller companies?
Same.
I've also wanted to apply for th[e GM] position as well. Is it a bad idea to apply for two positions?
Yes. It is. Apply for the one you prefer, and during the interview you can briefly express interest in the other as well.
Do they call and email you? Just wondered if they would go on to the next best person if I missed a call.
Wow, you are definitely taking worry to a whole new level. They leave a message if they call and you don't pick up the phone, okay?
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 17, 2010
Student phone interview, part 2
>Subject: Video Game Design Research and Speech project for College
>Date: Thu, 14 Oct 2010 17:17:38 -0400
>From: mathewrk
>Dear Tom Sloper
>My name is Mathew K... and I am a Nassau Community College student. My Personal Finance professor has given my class a speech project that requires us to do research on our chosen profession that we wish to pursue. I choose game design because ever since i was a child i've always wanted to get into the video game industry. But sadly every place i've gone to so far has turned me down to have an over the phone interview with the same responses saying that they are too busy. The interview will only take a few minutes out of your time so if you would please contact me back I would be very happy. If it is easier i doubt my professor would really notice the difference between a phone interview and an email interview. so if you'd rather just answer my questions in your reply to this email you may.
>if you would rather talk to me over the phone personally please contact me asap i'll be available all day tomorrow and the day after. sadly the assignment is due on friday and for the past 2 weeks i've done nothing but email and make phone calls with no results. my phone number is [DELETED]
>the questions in turn are simple really
>1: How long have you been doing Game design or what ever position you hold in the game industry?
>2: What is your educational history in regards to video game design and programing to prepare you for where you currently are?
>3: What was your best day on the job since you started if you can remember it.
>4: What was your worst day?
>5: If you had to give a rough estimate how much would you say a game designer makes on average salary wise?
>6: what are the benefits of being in this industry?
>7: How has technology changed the industry over the years?
>8: Do you have any advice for beginners who wish to get involved in game design?
>9: Do you think there are any opportunities in the near future?
>like i said you can either call me and talk to me personally or you can just reply back with your answers to the questions. I've pretty much given up on the phone call idea myself but if i'm given a chance to talk to you personally i'll take any chance i can get. thankyou for your time and i look forward to hearing from you in one way or another. ^^
>Sincerely
>Mathew k...
Hello Mathew, you wrote:
i doubt my professor would really notice the difference between a phone interview and an email interview.
I doubt that your professor would be impressed by the fact that you usually neglect to capitalize the word "I."
so if you'd rather just answer my questions in your reply to this email you may.
Like I told you yesterday, my answers to student interviews are always given on my bulletin board: http://www.sloperama.com/advice/bulletinbd.htm. I'm getting the impression that you never got my reply. My email program shows that I definitely emailed you my usual notice that a reply had been posted.
if you would rather talk to me over the phone personally ... my phone number is
Like I told you yesterday, "I've had two other people asking for student interviews just in the past 24 hours, and over 20 student interviews so far in 2010." So no phone interviews.
How long have you been doing Game design or what ever position you hold in the game industry?
I first became a professional game designer in 1983. I first became a game producer in 1986.
What is your educational history in regards to video game design and programing to prepare you for where you currently are?
I majored in Speech & Drama. Video games didn't exist yet when I went to college.
What was your best day on the job since you started if you can remember it.
Either the day that the Activision president cited one of my products as the biggest moneymaker for the company, or the day that the subsequent Activision CEO cited me as a big moneymaker for the company.
What was your worst day?
Either the day I nearly had a mental breakdown from working a solid month of 14-hour days, or the day I was told I was being let go.
If you had to give a rough estimate how much would you say a game designer makes on average salary wise?
I don't have to give a rough estimate. I can go on my website's Links page and click the link to the 2010 Game Salary Survey and know exactly. You can go to http://gamedeveloper.texterity.com/gamedeveloper/2010cg#pg19
what are the benefits of being in this industry?
You get to work with creative people, and you get to point to games you worked on and say, "I worked on that."
How has technology changed the industry over the years?
The graphics capability has increased tremendously, games are now playable online or wirelessly against other people, and the retail model is slowly giving way to digital online sales.
Do you have any advice for beginners who wish to get involved in game design?
Yes. Lots. You haven't looked around on my website? http://www.sloperama.com/advice.html
Do you think there are any opportunities in the near future?
Of course.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 14, 2010
Advice for our little startup
>Date: Wed, 13 Oct 2010 22:24:48 -0400
>Subject: Game design advice - Apple iPhone + App Store
>From: Bladed Edge
>Mr. Sloper-
>First, I would like to thank you very much for maintaining your advice website and giving people like me your time. I'm 25, and had vague ideas of wanting to be in the games industry for as far back as I can remember, but I've never actually done much towards actually making games or breaking into the industry until recently. Currently I'm an animator and environment designer for a virtual-reality lab at the University of Connecticut, which is at least a step in that direction!, and which I attribute directly to two things: my wonderful wife-to-be, and you providing a much-needed kick in the seat with your articles at Sloperama.
>
>To be brief, here's why I'm contacting you. A friend of mine, something of a skilled artist, has recently gone back to school to earn his bachelor's degree on finding that graphic art doesn't pay the bills, and he has designs on business and computer science. He's had ideas of making video games, starting his own garage-type studio, making small simple games for the casual-style market in Apple's iPhone and iPad app store. He's already gathered a couple of people together, his group of close friends including several artists (2D and 3D), people who know animation and people who compose music. I jumped in as a project lead and game designer when he gave me his idea and showed me what he had so far (A lot of ideas and a lot of nice artwork, mostly), since the poor boy has trouble actually coordinating people himself. Since the arty-types actually know a bit about handling money and how to advertise and sell things, we figure this leaves our six-man group with most of the essential bases covered for developing simple games except finding a programmer or two, which we're searching for now.
>
>My question is twofold. First, we have people with experience in art, animation, environment (level?) design, music, the business aspects of actually getting people to want to buy our stuff, and a guy who writes the design documents and leads the projects. What other things should be we worrying about covering if we want to complete something for sale? And second, we want to develop for the iPhone app store, which mostly consists of low-cost, simplistic sort of games. Is there any specific advice you might have on what in particular we need to think about for making games in this kind of environment?
>Thankfully yours-
>-Robert K
Hi Robert, you asked:
What other things should be we worrying about covering if we want to complete something for sale?
You need a collaboration agreement in which all members of the team have documentation of what's expected of them and what they can expect of the company. Clear understanding and agreement between all members as to the company's purpose and ownership of all member-created IP. And a solid business plan.
Is there any specific advice you might have on what in particular we need to think about for making iPhone games?
A really solid business plan with a realistic outlook. Enough money to get you to the point where the enterprise begins making money to pay back the investors.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 13, 2010
Not "worrying," just "concerned"
>From: Adam C
>Subject: Game Industry Q+A
>Date: Wed, 13 Oct 2010 00:03:52 -0500
>Age: 25
>Education Level: Associate's Degree in Networking and Hardware Repair. Spent one year at another school as a Game and Simulation Programming major which I enjoyed. I left due to circumstances requiring my return home to TN.
>Occupation: Programmer
>Aspiration: Game Designer or Game Programmer. I am leaning more toward Designer but I do enjoy programming (and actually have experience in it)
>Location: Tennessee, USA
>I would like to start by expressing my appreciation for the time and effort you have put into this very lengthy and informative compilation of wisdom. While reading it, many of my questions were answered; I wasn't even aware that I had some of those questions until I read the answers.
>I am considering going back to school to finish a four year degree and then pursuing my dream of designing or programming video games. I've created a couple of my very own games (closer to demos really) and I got so much satisfaction out of each aspect of it from the planning to the actual creation.
>In lesson #3 and elsewhere you state that a standard four year university would be a better choice than a school that offers a game design/programming degree. One of the reasons you list is that some of them are primarily programming or art schools that don't really teach 'design' anyway. If I ultimately decide to pursue game programming rather than design, would you say that a degree in non-game programming would still be better to get as a foundation?
>Since I live in West Podunk, TN, I know that moving is my only option. You emphasized the need to live in a 'hotbed' when you apply for a job since most companies are not willing to hire non-locals. Would there be much of an advantage to attending college in one of these hotsbeds rather than getting my degree where I am located an then moving? I intend of creating a decision grid for picking which colleges are my best choices but wasn't sure how much to weigh 'distance from hotbed'.
>When applying for a particular company, if multiple position are available (that I am interested in, of course), is there any reason not to simultaneously apply for all of them? Does it show a lack of it determination for the individual positions? Apply separately for each or just state in my cover letter/email that I am interested in each of those positions.
>I know I am at risk of violating lesson 24's no stupid worrying rule but I am concerned (see? not worried just concerned!) about leaving my programming job with nice benefits and much job security to move out of state and hope I can get a job. I am currently about 75k in debt just from school loans so going back and adding to that feels a bit like twisting the knife, but I also know that with great risk comes great reward.
>Thanks for your time,
>Adam
Hello Adam, you wrote:
In lesson #3 and elsewhere you state that a standard four year university would be a better choice than a school that offers a game design/programming degree. If I ultimately decide to pursue game programming rather than design, would you say that a degree in non-game programming would still be better to get as a foundation?
OK: "A degree in non-game programming would still be better to get as a foundation."
most companies are not willing to hire non-locals.
FOR ENTRY-LEVEL POSITIONS ONLY. Experienced people do not have to worry about this "rule."
Would there be much of an advantage to attending college in one of these hotsbeds rather than getting my degree where I am located an then moving?
That's something for YOU to decide. Make a decision grid. Do the improved networking opportunities outweigh the disadvantages? Only you can make that determination.
I intend of creating a decision grid for picking which colleges are my best choices but wasn't sure how much to weigh 'distance from hotbed'.
I can't help you make that determination. I know decision-making is hard, but it's part of the baggage of adulthood.
if multiple position are available (that I am interested in, of course), is there any reason not to simultaneously apply for all of them? Does it show a lack of it determination for the individual positions?
Yes. Very good. Apply for the one you prefer over the others. You still might possibly get hired for one of the others.
Apply separately for each or just state in my cover letter/email that I am interested in each of those positions.
Neither.
I am concerned (see? not worried just concerned!) about leaving my programming job with nice benefits and much job security to move out of state and hope I can get a job.
Good. That means you got some little gray cells in there! I know decision-making is hard, but it's part of the baggage of adulthood.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 13, 2010
Student phone interview
>Subject: College student looking for phone interview
>Date: Tue, 12 Oct 2010 22:27:29 -0400
>From: mathewrk
>Dear Mr Sloper
>I'm emailing you in hopes you could help me with my personal finance project. you see I'm currently enrolled at Nassau Community College and as my big assignment for this class i must do a research project on the career I wish to pursue. I've wanted to design video games since early childhood and because of that naturally I choose that field as my research project. However, I failed to realize the final requirement to have my assignment accepted by my professor..an over the phone interview with someone who is involved with my career path. I saw your website listed on google and hoped you could help me finish my project before its due. technically it is due tomorrow however the final part of the project is actually a speech each student must give to the class and my turn isn't up till Friday. If it is not too much to ask would you be willing to be my interview and answer some questions? I already have the questions picked and ready any time. Please get back to me as soon as you can as it is urgent and I've tried at least 20 other possible people and companies and all have turned me down in the past 2 weeks. I'm nearing the end of my will to continue this semester. I know i sound desperate but please don't think little of me because of that. I'm really a hard worker and i have faith in my own abilities because of how hard i work. If you choose to help me out my phone number is [DELETED]. I don't mean to sound so pathetic really i don't. sorry for taking up your time and hope to hear from you soon.
Sorry, Mathew.
No telephone interviews. As you can see below, I've had two other people asking for student interviews just in the past 24 hours, and over 20 student interviews so far in 2010. I am willing to participate in student interviews by email only, and as I told Gail last night, I have rules I need you to adhere to. You wrote:
If it is not too much to ask would you be willing to ... answer some questions?
I have repeatedly answered those questions dozens of times before. I'm tired of answering the same old questions. I welcome new questions. Most students manage to surprise me with new ones.
I've tried at least 20 other possible people and companies and all have turned me down in the past 2 weeks.
I hope you kept a list, and that you can prove that to your teacher. And I hope that teachers like him or her will learn to give out more reasonable assignments. You're welcome to print out this reply and submit it to your teacher along with your presentation.
And a couple words of advice:
You should write shorter paragraphs -- occasionally hit the Enter/Return key and break up your long paragraphs into their disparate thoughts.
You should always sign your name at the bottom of emails. I had to guess your name from your email address.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 13, 2010
School interview project #1,000 (part 4)
>Date: Tue, 12 Oct 2010 20:45:38 -0400
>Subject: Re: School Project
>From: Shane K
>>>Do you have any benifits, like health or dental insurance?
>> I do.
>Bad question. I mean,
>What kind of benifits do you have as a game designer?
Still a bad question, Shane. You didn't pay attention to my previous response. I said that my current gig is not as a game designer. I teach game design at a university now, so my current benefits package is not applicable to game designers who are not full-time teachers.
A game designer's benefits will differ, depending on the company he or she is employed at. I discussed benefits in FAQ 14 (I'm guessing you did not read it) and in the 2010 Game Industry Salary Survey (I'm guessing you did not read that either).
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 13, 2010
School interview project #1,000 (parts 2 & 3)
>Date: Tue, 12 Oct 2010 17:49:14 -0400
>Subject: Re: School Project
>From: Shane K
> Thanks for the quick reply! I've been very busy reading up on game design colleges and such so here are my questions for my project. (If possible, could you please c/p the Q&A onto a new email? I need to print out it entirely.)
>1~Do you know a Video Game Graphic designer I could contact? (that is my chosen career)
>Date: Tue, 12 Oct 2010 4:31 PM
>Subject: Re: School Project
>From: Shane K
>1- What kind of math is required for your job? (How much should I study math in school)
>2- What is it like to be a video game designer?
>3- Do you have any benifits, like health or dental insurance?
>4- What's your average yearly income?
>5- What's a typical workday like with your job?
>6-How does it feel to work from home?
Hi Shane, you wrote:
(If possible, could you please c/p the Q&A onto a new email?
Nope. Like I told you on October 5, the reply goes here onto this bulletin board.
I need to print out it entirely.)
No problem. Go ahead and print out just your desired portion of this board.
~Do you know a Video Game Graphic designer
Yes, I do.
I could contact?
Sorry, I'm not giving you anybody's email address. I suggest you look up artist names in the credits of a game you like, then try emailing them by using standard email addresses at the company where they work. For example, if you are looking at "Fantastic Game" by "Fantastic Developer," and the credits say the art is created by "Great Artiste," then try sending an email to "gartiste@fantasticdeveloper.com." See? First initial plus last name, at company's website. No guarantee that'll work, but it might.
(that is my chosen career)
OK, well, you know that I'm a game designer and producer, and that my current job is instructor at the University of Southern California, right? I'm not a game artist.
What kind of math is required for your job?
I have to be able to add, subtract, multiply, divide, and do percentages. Excel can usually help me with most of the math I have to do.
(How much should I study math in school)
You should study it ALL. Every bit that the school tells you that you have to study.
What is it like to be a video game designer?
Read FAQ 14. You can access the FAQs above left. I give you permission to print it out and attach it to this interview.
Do you have any benifits, like health or dental insurance?
I do.
What's your average yearly income?
That is a rude and very personal question! You can look up game industry salaries, though. I have a link on my Game Biz Links page (above left) -- use search key words "salary survey" and if you want to Google it, add "2010" to that.
What's a typical workday like with your job?
I already described that, below. Scroll down and find the red thread entitled "School interview assignment," From: Mike A, on Date: Wed, 8 Sep 2010. Go ahead and copy and paste that, or print that, and append it to this reply.
How does it feel to work from home?
Lonely. It's nice to work in an office, surrounded by other creative people.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 12, 2010
My son's school interview project -- rapidly approaching deadline
>Subject: Maybe you can help my son
>Date: Tue, 12 Oct 2010 16:57:22 -0400
>From: "[DELETED], Gail"
>Tom,
>My son is studying to be a game designer. He is 23 and in college. We live in Long Island, NY. One of his classes this year requires him to interview a person who is already in the business. He is having a great deal of trouble getting someone to talk to him and the assignment is due this week. It can be a phone interview. I’m hoping that you might be able to call him and answer the questions the professor requires. If you are able to please email Matt at [DELETED]@hotmail.com
>Thank you so much.
>Gail [DELETED]
>[DELETED]
> [DELETED]
>[DELETED]
>[DELETED]
>[DELETED]
>[DELETED]
>______________________________________________________________________
>NOTICE: This communication and any attachments ("this message") may contain confidential information for the sole use of the intended recipient(s). Any unauthorized use, disclosure, viewing, copying, alteration, dissemination or distribution of, or reliance on this message is strictly prohibited. If you have received this message in error, or you are not an authorized recipient, please notify the sender immediately by replying to this message, delete this message and all copies from your e-mail system and destroy any printed copies.
Hi Gail,
Your son (or anyone) is welcome to email me his school's interview project questions. My rules are as follows (note: it's unusual to get this email from a mother rather than directly from the student. In the following, "you" refers to your son, so when you read this mentally replace "you" with "he"):
You have to tell me what career it is that you wish to pursue, and what you think that career might be like. You're asking me to do some work for you, and I don't want to work harder at this assignment of yours than you do.
You have to read Frequently
Asked
Question #37. You can link to the FAQs above left.
You have to not ask me any questions already asked and answered in FAQ 37, or below when other students have asked me their school interview projects (they're easy to spot - they're in red).
You have to agree that the interview will be posted on my Q&A bulletin board (here, where you are viewing this).
Standing by for the questions, if my rules don't scare you off...
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 12, 2010
"ALL YOUR EMAIL ARE BELONG TO ME." Questions and answers are handled in this public forum only - I don't give free private answers. The "price" of the free answers is that they are given in this public forum for the education of all readers. Emailing me with a question or comment on this topic constitutes permission for your email to be made public.
Yes. Yes, I do, part 4
>From: Alex Finn - tetsu-jp
>Sent: Tue, October 12, 2010 6:01:14 AM
>Subject: Hmm yes in the end I get nothing
>Thanks for your immediate reply Tom.
>I enjoyed reading more of your lessons even if I do not always agree or it just does not apply to my situation.
>
>The truth is i wanted to go to Japan when I was about 10 years old (this times it was girls).
>Since I had no idea where to ask I did not take any action back then.
>It was the late 80s! no internet.
>And I did not have it too easy learning programming I only started at 13 (someone crying?)
>No, I have my research growth this year, and it turned out very beneficiary getting into the videogame mindset.
>
>About your reply yes I did contact the consulate however they do not offer assistance neither for relocation,
>nor seeking jobs. In Japan people line up for short time jobs, that is the reality.
>
>What could be the benefit writing to you?
>1. My request for advice could be seen by others.
>2. Nonetheless, you could line out further steps for me, for instance; "Alex, in order to impress people more write a small game,
>write a XONIX and start right now".
>
>I am also trying to get some real japanese people into projects (over the web right now), however,
>response cycles are not so quick, it is just not evolving all around me right now.
>I do what I can, or what I think I can do.
>
>Examining more websites, links from your domain and all this, I found a small software,
>Game Maker from YOYO games, and it looks good and helpful for my purpose.
>I was just lucky I found it myself, but also would appreciate some hints,
>what to try next, which softwares, or where to sign up (and where not).
>
>I understand you do not give free career building advice, but would it be possible
>to maintain some loose communication, for instance: Do "this" and then in a few weeks or two months, report back what you found?
>
>I dnk if you read manga for instance this Ravemaster kind however, having these plants growing, do you really
>think I would care if the CV is formatted correctly, and good quality paper, to send large folders?
>
>It is just that I believe, some people are hired from university yes, but there are productions where they get talented people
>via different channels. Like let say, back then in the 1980s I should have applied to EA as "Entertainer",
>and from what I saw in a report, it's unlikely these fellows would have any degree, CV, and all this.
>
>And 5 years ago, you should have told me "Don't put too much effort into using assembly language".
>But this is a joke.
>
>By the way, would it be a good idea to enrol at a local martial arts school, while I am still here in Dublin, Ireland?
>
>I am sorry I write more than minimal communications but also I did read most of the lessons (more than 50%) within a few hours.
>
>Do you know why I am not happy with university system?
>It justifies the world and the system as such, the way it is, and it is suggesting a virtual "golden path", which if followed,
>leads to a good career.
>I visited college in the 90s but dropped- and I guess they had no idea about the games market.
>
>If I make a website to show some of my work, how much should I include?
>Just one game, or more, source codes, long texts, electronic gadgets?
>Or should I try to create some flash animation?
Konnichiwa Alex, you wrote:
Subject: Hmm yes in the end I get nothing
A man's gotta know his limitations, and I knew I had reached mine -- that I was unable to answer those questions you asked yesterday.
I did contact the consulate however they do not offer assistance neither for relocation,
No, of course not. But they should be able to provide you information about what you need to do. What the immigration laws are in Japan. Stuff like that.
Nonetheless, you could line out further steps for me, for instance; "Alex, in order to impress people more write a small game,
>write a XONIX and start right now".
Sure. Just clearly ask me a question that I can answer like that. You made it sound like you'd already been building LCD games but didn't have a degree and wanted to know how to go get a job making LCD games in Japan. If that isn't what you asked, well, then go ahead and rephrase your question clearly for me and I'll give it my best shot.
Examining more websites, links from your domain and all this, I found a small software,
>Game Maker from YOYO games, and it looks good and helpful for my purpose.
>I was just lucky I found it myself, but also would appreciate some hints,
>what to try next, which softwares
Since I am not a programmer, I can offer only limited advice. Sounds like you already found FAQ 56, which is the limit of that kind of info that I have to offer.
or where to sign up (and where not).
I don't understand this question. Sign up to do what? For what purpose?
I understand you do not give free career building advice
Huh? I thought that was exactly what I do here on this board.
would it be possible
>to maintain some loose communication, for instance: Do "this" and then in a few weeks or two months, report back what you found?
Of course, but as I said before, your quest was an unusual one, targeting a narrow and specific niche outside my zone of knowledge. "How can I get a job as a handheld LCD game designer in Japan" is a much more difficult question than "how can I make myself more hirable in the game industry."
do you really
>think I would care if the CV is formatted correctly, and good quality paper, to send large folders?
I do not understand you, sir.
would it be a good idea to enrol at a local martial arts school, while I am still here in Dublin, Ireland?
If you want to, then it would.
If I make a website to show some of my work, how much should I include?
Only your very best and most impressive work.
Just one game, or more, source codes, long texts, electronic gadgets?
>Or should I try to create some flash animation?
It depends on what kind of job you want to get in the industry. If you want to be a programmer, include demos and source code. If you want to be an animator, put up animations.
Tom Sloper
Los Angeles, California, USA
October 12, 2010
Yes. Yes, I do, part 3
>From: Alex Finn; tetsu-jp
>Sent: Mon, October 11, 2010 3:04:22 PM
>Subject: reply to bbs post
>Hi Tom,
>thanks for the reply.
>I have read more of your website today.
>It is clear I do not want to gain for a degree.
>What are the people to contact in order to get to Japan?
>
>My writing skill maybe is not the kind people see on game boxes packages,
>however I can communicate graphically.
>
>You write narrow nichee however this is not the full truth.
>It includes any domestic or industrial electronic device,
>any which has chips and crystals inside.
>online shops for electronics are also anything but a nichee, it has become big biz after 2005,
>many US and chinese sellers (though not many japanese, they have their own auction sites).
>
>I was just trying to establish a starting point for the BBS not to hone writing skills, I just write
>as I think. Japanese can be notorious for their skill to end conversations, as well many weird and obscure movies
>over there. I mean this rave master tuna tossing was a shame even acknowledged by the japanese themselves,
>and in the west, we did not knew of the high price the japanese youths paid (rave was mid 1990s).
>Now in the 2010s there is change.
>
>You don't really understand my writing I think. LCD games are not a specialization, just one of many projects.
>I just built a PCB actually like someone designing a video game console.
>However it is hard for me to program this thing just on my own!
>Do you know where I can seek help? And that's not public forums ( I tried that lane in 2005(
Hello Alex/Tetsu,
I regret that I am not going to be able to help you. You wrote:
What are the people to contact in order to get to Japan?
If I wanted to move to another country, the first place I would check would be the consulate of that country. There must be Japanese consulate offices in Ireland where you are. Nothing about this is going to be easy or straightforward for you. You are in a unique situation and you are trying to do something unique that goes beyond my area of expertise.
Do you know where I can seek help?
No, I'm sorry. There are people who can offer personal coaching and career advice, but I can't tell you how to find them, and I don't know if such a person would be able to help you. I wish you well in your endeavors, but I regret that I'm not going to be able to help you.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 11, 2010
Yes. Yes, I do, part 2
>From: Alex Finn, tetsu-jp
>Sent: Mon, October 11, 2010 8:46:34 AM
>Subject: Game Industry Q+A
>Hello again
>I understand that, in order for you to give me the best game career advice suited to my unique situation, you need to know that...
>My approximate age is: _ 30s, younger appearance, no business suits clothing
>The level of education I've completed is: _ researching if the matrix really exists
>My occupation (if student, enter 'student') is: _ apprentice, online biz for electronic gadgets 3+ years, growing 大麻
>The type of game job I aspire to (if applicable) is: _ LCD game, made prototypes
>The country I live in is: _ Ireland
>My game biz question is: _ Where can I get a job in Asia, without a degree
>
>Ah I get it, it's difficult to understand.
>Well indeed Mr, Monkeywiz, sometimes I write a program, not a letter!
>Lately I also have an affection with monkeys, like for instance, "the way of the monkey", or "the year of the monkey".
>So I saved this bug at first.
>Do you know microcontroller, small LCDs? Like these small LCD handhelds from the 1980s.
>Now, they came from Japan, and I want to work there!
>
>I would appreciate some references where to start.
>And I am not limited to games, also electronics gadgets. I can build them.
>
>Oh and I have a very weak memory for first names.
>But many interesting photos (on the web), a monkey cup, a robot, and VGM from the 1980s made into videos!
>
>Indeed as a kind of hobby I started to learn using sampling/audio software, change the bitrate and all that.
>And to find loop points for samples.
>Yet it is also used in games industry.
>No, it is just we have online games here in Europe,
>and that particular one is not available on the japanese market.
>Otherwise we could play it together via the internet!
>
>^--^ and I do not play samples backwards, what's so interesting about that?
>I could think in 5 directions at once if I wanted to.
>~And japanese janken
>
>I am more interested in electronics factory, but also the television stuff.
>I understand that you are from the USA but as you say Kawasaki and many others also have branches in the US.
>oh by the way I can use written japanese, at least I can read it.
>
>So I am confused where to start, and found your site, looks real-life not a scam,
>and maybe some advice for me can be found!
>
>No worry I do not have a "CV" anyway. My demos are less than one minute so a review is not required right now.
>
>By the way did you know, if you compare english to other european languages, also grammar can be a bit backward-like?
>Some say it's difficult for the brits' themselves.
Hello Tetsu Alex, you wrote:
The type of game job I aspire to (if applicable) is: _ LCD game, made prototypes
>The country I live in is: _ Ireland
>My game biz question is: _ Where can I get a job in Asia, without a degree
That's gonna be tough, Alex. You want to work in hardware development of handheld LDC game devices? You need an EE degree, AND surely a LOT of solid industry experience.
Do you know microcontroller, small LCDs? Like these small LCD handhelds from the 1980s.
>Now, they came from Japan, and I want to work there!
>oh by the way I can use written japanese, at least I can read it.
That's a start. Read FAQ 48 (use FAQ link above left).
So I am confused where to start, and found your site, looks real-life not a scam,
>and maybe some advice for me can be found!
I don't know what to tell you, Alex. Your particular aspiration is a very narrow niche and there's no way I can tell you precisely how to achieve it.
For example, my dream job would be to work on the TV show Jeopardy, as one of the people making the puzzle questions. I know that's a very narrow and specialized aspiration -- with no surefire entry pathway. I would have to be working in puzzles, and know people on the TV show, and keep working in puzzles for years hoping for an opening and that they would think of me for the job.
As for your thing, it's similar. You'd need to be working for years in hardware design, especially with LCD devices, and establish yourself as a person expert in the area. AND you'd need to be in Japan, living near companies who make the kind of devices you want to work on, and make the people at those companies aware of your expertise.
A big problem you have right now is that you are not a good communicator, at least not in English -- maybe you are better in some other language. I don't know if you are fluent in Japanese. But if the way you communicate in English also comes through in Japanese, then you may find that you're setting yourself an unattainable goal. A man's gotta know his limitations. And with that knowledge, find a way to get around the barriers. As Lee Marvin said in the movie The Dirty Dozen: adapt, improvise, overcome. 頑張ってください!
Tom Sloper
Los Angeles, California, USA
October 11, 2010
Yes. Yes, I do. - Do you write answers before questions?
>From: "Alex Finn" = tetsu-jp
>Subject: Under Siege
>Date: Sun, 10 Oct 2010 16:44:54 +0100
>DISCLAIMER - this email contains section with different types of information.
>the communication is categorized so the easy tasks maybe could be read/answered q1uicker.
>*
>30s - How old are you? --- I am Tetsu, my english name is Alex.
>research of supernatural phenomena - What's your level of education?
>apprentice wiz (designer), self study - What's your current occupation? (If student: "student")
>Lifestyle: Trainers, sneakers, this year I bought a small PUMA bag. not too sure about animal references.
>I like bats, have seen one in the dark and I am researching things like that in real-world. Real living bats are quite fascinating. Vampire bat emoticon
>something in far east: write (program) small prototypes, which eventually can be extended by professional programmers. I do have the creativity, and artwork portfolio - Which game job, if any, do you aspire to or plan to study for? Sun emoticon
>New games for Asian countries! Or a touchless abacus which has LEDs. Actually this would be interesting for the native population, and I can build these gadgets. So, gadgets and/or games shells.
>EUrozone on the north west edge. I want to go to the Ecozone- which type of industry could I research, and who would be interested in my prototypes? I am now capable of (to) understand my own relevance.
>What country do you live in (where in the world are you)? (OK, so that's 5.)
>6.
>------ what u do today?
>1go to my harvest site, and to upload a greeting song (maybe it can be found tomorrow or so on my web).
>My modem is slow and wonky even if it says broadband. I always customize communications so maybe u like this VGM sample authentically made in Japan.
>*****
>Under Siege - It was the legend of EHB and the Skeleton buckler which meaningfully fortified my programming and made the first contact with forgery (this is the CV, basically)
>Human DNA?
>Basically I have put information about my personality online for instance the alien plants that grow here.
>I saw an UFO in the sky with two antenna, eyes at the ends. It was looking like a frog, and it smiled.
>Joining C conscious
>Seriously- I am researching if and how "the matrix" exists for real. I have made interesting discoveries, and have made recordings of ghosts and eerie voices (NOT man- made).
>It's the Yamamoto's
>Today one of the most fortified civilizations. The shell I want to write myself is a financial eco-simulation (strategy), and heavy weapons have labs been replaced by more weird goods. Nonetheless, a space colony must be maintained. (this type of game existed in the early 1990s).
>What do you do now?
>Not many humans recorded phenomena like me- self explanatory in any language.
>So what I do is to have grown these plants, and research how this self-explanatory-in-any-language could be used scientifically within games.
>Who are you? Programmer? Artist?
>It's weird it took me many years to understand that myself and that Thai plants garden helped it a lot.
>Weird is, having programming books, not to read them, and though get along with the programming subjects.
>Good is, in that case, I do not need so many ^--^
>Anyone interested to see the phenomena and hear the eerie voices: "kilua200901" (search)
>"the game can expand into a line of comics, toys, apparel, and even TV" (sentence from your website, #21)
>I am interested in real programming, artwork, not so much office work like word processing.
>However I certified for Excel some years ago and that's about all the certificates I have in my 30s. Like if it would be native language!
>And I do small-scale online sales of electronics goods for 3 years.
>My background is just reading SONY biography among a few other things, don't have a big library.
>***** Q!
>--- which type of industry could I research
>--- continue extension on own efforts. Would it make sense to go to a language school
>most fortified civilizations, financial eco-simulation, touchless abacus which has LEDs,
>researching if and how "the matrix" exists for real, and the Skeleton buckler.
>***** A!
>The answer I seek is just to spend time with japanese/asian people, the purpose of the work is the actual fun doing it, play) ^--^
>Video games are mass-products, and the initial construct is multiplied by many times.
>And I seek to contact relevant professionals. I could teach programmers apprentices if I wanted to, but I am more the designer/artist. Over 5 years, I have constructed initial cores of matter that can be worked into game prototypes. It takes just longer to do this at home.
>***** Personal communications
>Hello you found your site and at first, saved that tiny bug and then have read some random lessons.
>They have all been high level to read and easy going like a book.
>And I wanted to say yes one or two times I programmed Tetris, and was thinking how to improve the accurateness of the tiles. Otherwise I just do some primitive 3D, which recently resulted in the discovery of holographic patterns. This is not yet fully covered by human knowledge.
>I also might be the researcher or scientist, and I still have fun with simple toys and cartoons.
>***** You might copy/paste parts of this email to the BBS as you would see it makes sense, it is not confidential. Trust the mass-market, tell my true intentions, can it trust me?
>research how this self-explanatory-in-any-language could be used scientifically within game.
>my web is nike6, kilua200901, takawan5
>my hobbies are playing around with sample editor software and eventually one day to build a drum computer replica.
>However in that matter I would not try to imitate the original design, rather loosely derive from it.
>it's 5PM now getting dark soon and I want to get the train to the grow site, so I have to finish this letter to you/the BBS now.
>Any hint/information would be appreciated and I already did relevant descisions for myself.
>Lately, all my reasoning is about the japanese people.
Wow, Alex/Tetsu,
It's extremely difficult to understand you.
Sdrawkcab. What is "backwards" spelled backwards?
it). does world the in else everybody how from backwards (that's question the before answer the write You
Oh. - .thgir-ot-tfel- fo daetsni ,tfel-ot-thgir daer elpoep esenapaJ that tsuj s'tI !on ,oN
Do you see how that's difficult to understand?
If you have a question or comment, can you please write it out more clearly? And don't give me any more information than I need to know, in order to answer you. Minimum information! In English, please. I used iGoogle to write the following, in case it helps you understand me:
あなたの電子メールを理解することは困難であった!
簡単な英語の言葉で書いてください!
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
10/10/10, the 10th hour
Please help me with a "template" I can fill out, part 2
>Date: Sat, 9 Oct 2010 12:22:08 -0700
>From: Facebook
>Reply-to: noreply
>Subject: Jeannie [DELETED] commented on your link.
>Jeannie [DELETED] commented on your link.
>Jeannie wrote:
>"Thank you for the link :)"
>To see the comment thread, follow the link below:
>http://www.facebook.com/n/?permalink.php&story_fbid=164486183566238&id=1134154600&po=1&mid=31abe0eG26bb91d0G55d5008Ge&n_m=tomster%40sloperama.
>Thanks,
>The Facebook Team
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>This message was intended for tomster@sloperama. If you do not wish to receive this type of email from Facebook in the future, please follow the link below to unsubscribe.
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You're welcome, Airman Jeannie. As you were...
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 9, 2010
Should I drop the class?
>Date: Wed, 6 Oct 2010 22:15:42 -0700
>Subject: High School video game programming class.
>From: Brian K[DELETED]
>Dear Tom,
>I am a high school junior attending [DELETED] High School in [DELETED], CA. I am currently in a class at my high school called "Video Game Programming 1" in which we learn the basics of developing games. The class came about out of the ambitions of our teacher [DELETED]. I hope to find a job as a game designer after college (which thankfully your website is helping me with).
>
>The question I am emailing you about is whether or not the class is worth keeping or dropping after this semester. Although I have the utmost respect for my teacher, I have been considering dropping the class and switching into our school's Jazz Band program. The reason being is I don't think the quality of what I am being taught in the class is up to par with what I expected out of the class. Currently we are learning how to make games using the program Game Maker and by the end of the year, we will be learning other programs such as darkbasic. There are 2 levels of the class that I can take, one is taught my senior year and introduces the concepts of creating 3D games. However, we are not as much creating games in the class as much as regurgitating the notes into code (well...with game maker its visual so not even code yet). As well, my teacher is teaching us out of a book called The Game Maker's Apprentice: Game Development for Beginners which, while easy and educational to learn from, is taking a snail's pace to go through in class while the work we do is based largely on concepts I, using the free game maker tutorials included with the program, previously learned within about 2 hours. But, aside from the learning aspect, I don't have fun in the class. I am one of the few people in my period that actually want to pursue game design as a career and a high amount of those enrolled in the class are just seniors needing to fill a class spot in order to graduate. I don't know anyone in the class and nobody shares my interest of video games IN A VIDEO GAME CLASS. I took the class in the first place to learn the programming side of game development early so I wouldn't be as challenged later on, but I feel like I've been cheated out of one of my electives because I could be learning all of this information in a google guide or one of the video guides on youtube.
>
>What would you suggest to me? Should I stick the class out until I graduate in 2012 or drop it come next semester (January)?
>Thank you very much for your time reading my email and I hope to hear back from you soon. Also sorry if the email came out as a mesh of text and bad grammar...even AP classes can't solve bad late night writing.
>-Brian
Hello Brian, you wrote:
whether or not the class is worth keeping
You have asked Frequently Asked Question #66. I've already answered that one many times. Scroll up and find the FAQs link, above left.
The reason being is I don't think the quality of what I am being taught in the class is up to par with what I expected out of the class.
So, you're a perfectionist with unreasonably high expectations? You're going to run into this a lot in your lifetime, then.
my teacher is teaching us out of a book ... which, while easy and educational to learn from, is taking a snail's pace to go through... using the free game maker tutorials included with the program, previously learned within about 2 hours.
Well, when you're a gifted student in a class with regular folks, the material is always going to go slower than your pace. Maybe dropping the course wouldn't be out of line, or maybe you are still going to get something worthwhile out of the course. You might want to read my FAQ 70, all about how to make difficult decisions (like whether or not to drop a course).
An aside to you, Brian: long paragraphs are difficult for others to read. Every now and then, it's a good idea to just hit the Enter/Return key a couple times, break up those long paragraphs into their disparate thoughts.
I don't have fun in the class.
It is OFTEN going to happen to you, even while pursuing a passion, that you will have un-fun periods of time, un-fun assignments, etc. That's the way life is. Deal.
I feel like I've been cheated out of one of my electives
Now you need to read FAQ 51.
What would you suggest to me? Should I stick the class out until I graduate in 2012 or drop it come next semester (January)?
I suggest you read FAQ 70 and make a decision grid. You are growing up, and it's time you start making your own decisions. After you've started making your decision grid, if you have questions about the decision grid that you think I can help you with, I'm always here to help.
sorry if the email came out as a mesh of text and bad grammar
I didn't notice any bad grammar. Main thing I had trouble with was the "great wall of text." You wanna see bad writing, scroll down and read the post from "wilton" entitled "i wan2b a game designer" from Sept. 30.
And don't bother with the "it was late at night" or "my dog was licking the keyboard" or any other lame excuses. When you become an adult, you'll learn that excuses don't hack it. You gotta not turn in work that needs an excuse in the first place. Good luck!
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 7, 2010
My difficult decision
>From: Neehar V
>Sent: Thu, October 7, 2010 12:40:19 PM
>Subject: Game Designer or Game Producer?
>I understand that, in order for you to give me the best game career advice suited to my unique situation, you need to know that...
>My approximate age is: 21
>The level of education I've completed is: Bachelors in Comp Sci (ongoing)
>My occupation (if student, enter 'student') is: student
>The type of game job I aspire to (if applicable) is: Game Designer/Producer?
>The country I live in is: India
>My game biz question is:
>Hey Tom,
>Well, firstly thanks for providing such a place for a lot of my doubts, anxieties and misconceptions about this industry to be cleared. Now, here's the thing that is vexing me and I was hoping you could shed some light on it. I really really want to get into this industry. I have good programming skills, I'm reasonably creative, and I have been told I have a talent for humour. However, the one thing that I excel in most is being a leader - organizing and motivating a group of people. I have been doing it for all my life, and the teamwork part of it gives me a huge buzz.
>
>Judging by your FAQS and other advice, I seem to be more suited to a Game Design role. But the level of artistic skill and creativeness required in that role, to be honest, scares me. I dont want to be that one guy in the meeting who doesnt have anything fresh to say.
>
>So long story short - good programming skills, excellent with people, reasonably creative - which side of the biz do I apply to?
>Cheers,
>Neehar V
>VIT
>Mumbai
>From: Neehar V
>Sent: Thu, October 7, 2010 12:49:53 PM
>Subject: Game Design or Game Production - Addendum
>My approximate age is: 21
>The level of education I've completed is: Bachelors in Comp Sci (ongoing)
>My occupation (if student, enter 'student') is: student
>The type of game job I aspire to (if applicable) is: Game Designer/Producer?
>The country I live in is: India
>My game biz question is:
>Hey Tom,
>Well, firstly thanks for providing such a place for a lot of my doubts, anxieties and misconceptions about this industry to be cleared. Now, here's the thing that is vexing me and I was hoping you could shed some light on it. I really really want to get into this industry. I have good programming skills, I'm reasonably creative, and I have been told I have a talent for humour. However, the one thing that I excel in most is being a leader - organizing and motivating a group of people. I have been doing it for all my life, and the teamwork part of it gives me a huge buzz.
>
>Judging by your FAQS and other advice, I seem to be more suited to a Game Production role (just read the FAQs, I aplogize for the earlier email). I've always wanted to be in a job where I can motivate people, and take charge of a project and do the planning, the workflow etc etc, and a job in the gaming biz - and Game Production seems like a perfect intersection. But Game Design also appeals to me, equally if not as much as Programming. So being caught in the horns of a three header unicorn (har, har), what do I do? And if Production, any help with a Master's program that would help me with that?
>
>So long story short - good programming skills, excellent with people, reasonably creative - which side of the biz do I apply to?
>Cheers,
>Neehar Venugopal
>VIT
>Mumbai
Namaste Neehar, your 2nd email seems to say pretty much everything your 1st email says, so I didn't read your 1st email. When faced with a long advice email (especially a long "make my decision for me" email), I just go straight for the "?"s, and your "?"s were:
The type of game job I aspire to (if applicable) is: Game Designer/Producer?
If you have to make a decision, make a decision grid. Read FAQ 70.
So being caught in the horns of a three header unicorn (har, har), what do I do?
You make a decision grid. If you have questions about some part of the decision grid process, and if you think I can help you with those questions, then feel free to ask me.
And if Production, any help with a Master's program that would help me with that?
I don't know if it WILL help. But in my opinion, additional education is a good thing, if you can get it and if you want to get it. I can't imagine any way that a master's degree would hurt your chances for a desirable career.
So long story short - good programming skills, excellent with people, reasonably creative - which side of the biz do I apply to?
I do not make decisions for you. You have to make this decision yourself.
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 7, 2010
School interview project #1,000
>Date: Tue, 5 Oct 2010 19:47:26 -0400
>Subject: School Project
>From: Shane K
>Dear Tom,
> I have to do a math project for my school. In that project I need to interview somebody in the field I want to work in after I get out of college. It just so happens that I want to be a game designer! Would you be willing to help?
> Thanks,
> Shane K
Hi Shane,
No problem. If you will just scroll down, you will see that I always answer school interviews. Just one request: please read FAQ 37 (scroll up and click the FAQs link at the left side of the screen) and ask me different questions -- not the same old questions I've already answered a thousand times before. Standing by for those questions...
Tom Sloper
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湯姆 斯洛珀
Los Angeles, California, USA
October 5, 2010
Color key
Blue = an FAQ, a question that's been asked frequently or is answered with a frequently given answer.
Purple = an unhappy email from a dissatisfied reader.
Green = a happy email from a grateful reader.
Red = a career interview from a student (usually but not always high school).
Orange = a strange, weird, unusual, or off-topic email.
Black = none of the above. Regular question or comment.
CLICK HERE to read older Q&A postings!
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