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FAQ #19. American Mah-Jongg F.A.Q.s
(Frequently Asked Questions)
Latest update July, 2010
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When is a tile down?
Can I change my mind after it's down?
When is it too late to claim a discard?
Can I claim any discard?

Can I kong a 201x or a NEWS?

Jokers are wild, so they can be used for ANYthing, right?

Can I say mah-jongg if I'm waiting for a single?
Can I use a joker in an S&P hand?

Can I claim a discarded joker?

Can I claim a redeemable tile?

Can I claim "same" tile when a joker is discarded?

Who gets a discard if two want it for the same thing?

Who gets a discard if two want it but one was faster?
Who gets a discard if one wants it for mah-jongg?
What does "any suit" mean when there are two colors?
Why am I dead if I put the discard in my hand?
Do I have to have a natural tile to expose?

When can I redeem a joker?

Can I redeem a joker before I take a discard?

Can I redeem a joker atop my own rack?
Can I redeem more than one joker in a turn?
Do I have to expose when I redeem a joker?
Can I redeem a joker from a dead player's rack?
Counterclockwise, clockwise? I'm so confused!

My group picks ahead, and a question came up...

I played long ago. When were futures outlawed?

I played long ago. When were jokers outlawed in pairs?

When were jokers introduced?
Why are so many players Jewish?
Why are so many players female?
Why are so few players under 30?

How does payment work?

What is "pie"?

How do we use these "coin" things?

How does "betting" work?

There are two kinds of mah-jongg: Chinese and American.

I hear Chinese mah-jongg is harder!

Is there a penalty for throwing the winning tile?

What is a "cold wall"?

What is a "hot wall"?
Must exposures be in card order?

Can a player call another player dead?

Called me dead but I'm not. What now?

Can I call myself dead?

Picking and racking very quickly.

What does "racking" mean?

Do I have to use dots in a 201x?

Can I add to an exposure later?

Can I change my exposure if I haven't discarded yet?

When can I stop the Charleston?

How does the courtesy pass work?

I have an old set that has 22 flowers. What's up with that?

What if there's no parenthetical?

What if the word "any" is not used?

Can I exchange a joker for a natural tile??
Can I change my mind?

Who pays double?

What does "only" mean?

Why use dice?

What do "exposed" and "concealed" mean?

Can I use jokers in hands that must be concealed?

How can we play with just three players?

The Window Of Opportunity wasn't closed yet. Do I have to put my picked tile back on the wall?

What does "like" mean?

I have a question about this year's NMJL card...

Can I peek at the tile I'm stealing? I mean, blind passing?

Does it matter where I locate jokers within a tile grouping, or put spaces between tile groupings?

A discard was misnamed, causing a problem. What now?

Atomic

How do we handle a slow player?

How does seat rotation work?

Is it true Chinese sets don't have numbers?

If I'm playing a concealed hand...

"Opp. Dragons"

What if someone passes me a joker?

What does "neutral" or "suitless" mean?

Can I use zero in Consecutive Runs?

Can I look at my tiles while the deal is going on?
Most questions that I get about American mah-jongg are rules questions. It's strongly recommended that every table have a rulebook handy, to deal with those odd situations that sometimes arise. Below, after each answer given, I offer references for further clarification if needed.
RDWW = my book, The Red Dragon & The West Wind. Click the underlined link to learn more about the book.
NMJL = National Mah Jongg League. Where I refer to a page number, that's a page number in the official NMJL rulebook, Mah Jongg Made Easy. Where I refer to a year, that's a yearly bulletin. Each January, the NMJL sends a bulletin to the members whose addresses are on record with the League (which is why I always recommend you buy your card directly from the League). And some rules are stated on the "back of the card" - you do have the latest NMJL card, don't you? Click the underlined NMJL link to buy the rulebook or the card directly from the League.
Q: When is a tile down?
A: A discarded tile is "down" when it touches the table OR is completely named, whichever occurs first. If you pick a tile from the wall, then touch it to the tabletop, it's "down." You must say its name and take your hand off it. Likewise, if you say the name of the tile in full, it's "down." You must put it down and take your hand off it.
Q: Can I change my mind after my discard is down?
A: No. When a tile is "down," it is too late for the discarder to take it back. If you've said its name, you must put it on the tabletop and take your hand off it.
Q: Darn! I shouldn't have thrown it away! Well, can I call it back and make a meld or win with it?
A: No. "Down is dead." Well... The tile is dead to you, anyway - as long as it's not a joker, any other player except its discarder can call it. Nobody can ever take back a tile she just discarded, in any way, shape, or form. You can't make up rules to undo a blunder you've made.
See FAQ 19AM for more "change of heart" rules, and see FAQ 9 for the Tom Sloper philosophy of how errors should be handled.
Q: When is it too late to claim a discard?
A: The "window of opportunity" (during which a player may claim a discard) opens when a tile is "down," and closes when next player either racks, discards, or declares mah-jongg. If you're wondering, "does that mean I have to put my picked tile back on the wall," click here to read answer #AT. For a detailed discussion on the very important "window of opportunity" rule, scroll down to the bottom of the page; also read column #458.
Q: Can I claim any discard?
A: Only the most recently thrown discard is available for play (and only while the window of opportunity is open) - all previous discards are "covered" (dead) when a new one goes down.

Q: Can I kong a 201x or a NEWS?

Q: Jokers are wild, so they can be used for ANYthing, right?
A1: A discard may only be taken to make a PUNG, KONG, QUINT, or SEXTET - or, of course, to make mah-jongg. A discard may never be taken to expose a pair, or a grouping consisting of singles and/or pairs.
A2: As it says on the back of the NMJL card, the only groupings in which jokers may be used are: PUNGS, KONGS, QUINTS, and SEXTETS. Let's define those terms just to make sure this point is perfectly clear:
A "NEWS" is, therefore, not a kong (it's four singles). And a "201x" is likewise not a kong (it's two singles and a pair).
As it says on the back of the NMJL card, jokers can never (you know what "never" means) be used in a pair or to fill in for a single tile in a hand that uses singles.
You may not use a joker in a "NEWS" or a "201x." You may not claim any discarded tile to expose a "NEWS" or a "201x" prior to going mah-jongg.
When you see dissimilar tile symbols bunched together on the card without space between them, that does NOT mean those dissimilar tiles are an exposable set or that jokers may be used in that bunch. You can use a joker in any "bunch" of three or more similar tiles. You can expose any "bunch" of three or more similar tiles, provided that the hand is not marked C for Concealed.
For further reading:
RDWW - p. 52 (rule 58b), p. 57 (rule 81), p. 87
NMJL - p. 14 (sort of)

Can I say mah-jongg on a discard if I'm waiting for a single or to complete a pair?
Q: Can I use a joker in an S&P hand?
A: There are NO exposable groupings in the Singles & Pairs section of the card, and since, as it says on the back of the NMJL card, jokers cannot be used in a pair or to represent a single, it's impossible to use jokers in the hands in this section of the card. Any groupings you see on the card that are made of non-identical tiles are only grouped closely together because space is limited on the card.
Q: (1) Can I claim a discarded joker? (2) Can I claim a redeemable tile? (3) Can I claim "same" tile when a joker is discarded?
A1: Once a joker is discarded, it is DEAD. "Down is dead." Nobody can claim it and use it. Period. End of story.
A2: Once a redeemable tile has been discarded, it can only be taken for mah-jongg or to create a new set for exposure. It is NOT permitted to take the tile in order to redeem it for a joker.
When a joker or a redeemable tile has been discarded, the usual response is to tear out your hair and scream to the heavens, "Oh! I wanted that!" Because the players who've witnessed someone discarding a joker (or a redeemable tile) have zero other options. Zilch. Zip. Nada.
A3: When discarding a joker, many people say "same." It used to be permitted to claim the "same" (the named tile, not the joker itself), but that rule was abolished long ago. NOW, when somebody discards a joker and says "same," there is NO claimable discard - ALL the discards on the table are dead: the joker itself, and the previous ("same") tile included.
Q1: Who gets a discard if two want it for the same thing?
A1: When two players claim a discard for exposure, the player whose turn would be next in order of play (counterclockwise from discarder) gets the tile. Likewise when two players claim a discard for mah-jongg.
Q: So you're saying I can take my time?
A: No. There is such a thing as "too late." If a player has claimed the discard and exposed, it's too late for another player to speak her own claim for the tile.
Q: What if the player who took the tile for mah-jongg turns out to have been in error, and now she's dead? Does the other claimant get to take the tile now?
A: It depends. If both players wanted the tile for mah-jongg, then yes. The second claimant takes the tile to win. But if the second claimant wanted the tile for exposure, no. She may not have it; it stays in the dead hand.
Q: Who gets a discard if one wants it for mah-jongg?
A: When one player claims a discard for exposure, and another claims it for mah-jongg, the player who needs it for mah-jongg takes priority.
Q: What if the player who took the tile for mah-jongg turns out to have been in error, and now she's dead? Does the other claimant get to take the tile now?
A: It depends. If both players wanted the tile for mah-jongg, then yes. The second claimant takes the tile to win. But if the second claimant wanted the tile for exposure, no. She may not have it; it stays in the dead hand.
Q: What does "any suit" mean when there are two colors?
A: Here is the Tom Sloper philosophy of how to interpret the card:
The color-coding on the card cannot say it all in every case. So when the color-coding isn't sufficient to explain the requirements of a particular hand, the card designer writes a parenthetical to give more information. Sometimes some folks might think that there is a conflict between the parenthetical and the color-coding (that the color-coding conflicts with what it says in the parentheses). In such cases, you have to consider the parenthetical as being the final word.
A typical example is when a quint hand is shown with a quint of a numbered suit tile, and a quint or kong of dragons in a different color - and the parenthetical says "any tile of any suit, plus any dragon." *
"Any suit" means just that: "ANY SUIT." When you see this wording using three "anys" and you also see two different colors, your two tile groupings could be of the same suit.
There are only two possible ways to look at it, when the color-coding and the parenthetical don't match: either the English language is trumped (thrown out the window) by the color-coding, or the word "any" means just that: "any." Isn't it more logical to assume that the English language is not invalidated by color-coding?
The word "any" is clear. You KNOW what the word "any" means. Do not let the color-coding on the card "color" your thinking! For more on how to read the card, see answer AJ and answer AK. If you'd like to refresh your memory as to the meaning of the word "any," you can use any dictionary.
Q: Why am I dead if I put the discard in my hand? I was playing in a tournament and they told me I was dead!
A: Tournament rules are stricter than home rules. Every tournament establishes their own rules. Always make yourself aware of the rules before the tournament starts! When claiming a discarded tile, many tournament organizers say that you must not put the taken discard into your hand - you must put it atop your rack. It's possible to cheat if you put a taken tile into the hand. (Note: Not all tournament organizers (or players) impose a death penalty for this.)
Q: 1. Do I have to have a natural* tile to expose? 2. Can I have a set that's all jokers?
* (A "natural" tile is a non-joker tile.)
A: 1. No, you don't have to have a natural concealed within your hand prior to claiming a discarded natural for exposure.
When claiming a discarded tile to make an exposure, the exposure can contain any number of jokers. For example, if you have three jokers and someone discards a tile, you may claim it and expose a kong with the discard and your three jokers.
A: 2. Yes, you can have a concealed set in your hand that is all jokers.
So when you go maj, it is perfectly OK to have a pung, kong, quint, or sextet that is nothing but jokers (containing no natural tiles at all).
Of course, you can't make an exposure comprised of nothing but jokers, because you can only claim a non-joker for exposure. See FAQ G1. Someone has to discard a natural (a non-joker; not a joker) in order for you to be able to claim it. The rest of your tiles for that subsequent exposed set can be all jokers, as stated above.
Q: 1. When can I redeem a joker? 2. Can I redeem a joker before I take a discard? Can I redeem a joker after I take a discard for exposure? 3. Can I redeem a joker atop my own rack?
A: 1, 2. When it is your turn, you must first bring a 14th tile into the hand. There are two ways to bring a 14th tile into the hand - by picking from the wall OR by taking a discard for exposure. THEN, after picking (or after taking and exposing a COMPLETE* exposure), you may redeem jokers from atop anyone's rack (including your own).
*To clarify the phrase "complete exposure": If you want to call for exposure, and then (on the same turn) redeem a joker, and then use that newly acquired joker to completely fill the exposure you just made in that same turn, NO. You are out of luck.
- FIRST you have to make the exposure (put up the complete set).
- THEN (and ONLY then) can you redeem jokers.
Parallel example: You can't go to the store and say "I'll buy this with the $13.45 in my purse, then I'll go to the bank and come back right away and pay you the remaining $27.89." You have to have ALL the cash on hand when you buy something. Same thing with making an exposure. You have to have the necessary other tiles to complete the exposure, BEFORE you may claim a discard to make the exposure.
There's no such thing as a "future joker."
So: Since you cannot take the discard, you can do the next best thing - you can sigh or moan or kvetch or shoot daggers with your eyes at the person who discarded that tile you badly desire but cannot have. That's pretty much all you're able to do at that point. But hey, kvetching is part of the fun of mah-jongg, right? (^_^)
3. Can I redeem a joker atop my own rack?
A. Yes, I just said you may redeem jokers from atop your own rack. It also says that on the back of the NMJL card.
Q: Can I redeem more than one joker in a turn?
A: Yes. You are permitted to redeem multiple jokers (from multiple racks) during your turn (after taking a 14th tile into the hand, either by picking or calling - and before discarding). You can redeem as many as 8 jokers (since there are no more than 8 jokers in the mah-jongg set) in one turn! It's legal! Unlikely, perhaps, but permissible.
Q: Do I have to expose when I redeem a joker? If I'm playing a hand that must be concealed, am I prohibited from redeeming a joker?
A: No. Redeeming a joker is not the same as claiming a discard - you are not required to make an exposure when redeeming a joker. So of course you can redeem a joker if your hand is marked "C" (concealed) on the card. (By the way, have you also read answer AR below?)
Q: Can I redeem a joker from a dead player's rack?
A: When a dead player has jokers exposed on her rack, some of her jokers might be redeemable, and some might not, depending on whether the joker was exposed properly or not.
The General Rule on Joker Validity
The Specifics, In Case the General Rule Isn't Clear Enough
In addition to proper/improper exposure, joker validity can also depend on the player's cause of death. (Causes for death are detailed in AA, below.)
Occasionally a hand's non-validity can be determined upon the first exposure. For instance, if the player's first exposure is a quint of dragons and if the current card does not have any hand with a dragon quint. In such an instance, all the exposed tiles are returned to the rack (including jokers).
Q: Counterclockwise, clockwise? I'm so confused!
A: Beginners are often confused by the sequence of picking tiles from the wall, and also selecting tiles in turn. Look at this picture.

There are two directions happening simultaneously - counterclockwise (the players taking tiles in turn) and clockwise (the tiles disappearing from the wall). During the course of play, players always take turns counterclockwise (even during the deal) - and tiles are always removed clockwise from the wall (even during the deal).
Q: My group picks ahead, and a question came up...
A: I cannot answer any questions that arise from the use of illegal rules like "picking ahead" or "playing with a future." You are using an unofficial table rule, and you have to figure out the answers to questions arising from your table rule. Read FAQ 14.
Q: I played long ago. We used to play futures all the time back then. When were futures outlawed?
A: "Picking Ahead" (aka "Playing With A Future") has been against the official NMJL rules since 1956.
As far back as 1947, the yearly card said "No looking ahead." I assume that means that before 1956 players picked the tile before the previous player discarded, but were not supposed to look at it. And that from 1956 on, picking the tile before your turn has been, and still is, against the official rules. If you pick ahead in a tournament, you'll be declared "dead."
Q: Two historical questions about jokers...
Q1: When were jokers introduced? Was it always eight jokers?
A1: Before 1961, there were no jokers. Flowers were wild, and the number of flowers fluctuated between 8 and 24. Joker tiles were introduced into the American game in 1961. The number of flowers and jokers fluctuated for several years, finally stabilizing at 8F/8J ten years later, in the 1971-72 card. See answer AI below, and my March 25, 2007 column (#311) for more on this.
Q2: I played long ago, and we could use jokers for anything. When exactly were jokers outlawed in pairs?
A2: As far as I can tell by checking the old NMJL cards in my collection, the rule that jokers could not be used for singles or pairs may have been introduced in 1984. But if you want to know for sure when that rule was introduced, you could ask the League.
Q: Why are so many players of American mah-jongg Jewish?
A: I don't have any hard facts on this, but I can make some educated guesses. From what I've been able to learn, some (but not all) of the founders of the NMJL were Jewish. Many of the women who joined the League and stayed with it and supported it were mainly Jewish women (or perhaps the Jewish acceptance of the game grew) throughout World War II. The League contributes a portion of its earnings to numerous charities (including Jewish charities).
As far as I know, the Jewish-mahjongg connection (the prevalence of Jewish players) is primarily an American phenomenon. Sure, there are Jewish mah-jongg players outside the U.S., but in my opinion the sizeable Jewish demographic among mah-jongg players is something one sees only in the U.S., where American-style mah-jongg seems to be the dominant variant. In other countries, where other forms of mah-jongg are played, the demographics are a bit more diverse.
In the 1920s the game became a fad in general. Eddie Cantor sang a hit song about mah-jongg ("Since Ma Is Playing Mah Jong") at that time. He was Jewish, if I recall correctly. So perhaps the Jewish connection began as early as the 1920s. But the modern American style of mah-jongg (regulated by a central organization who issues a yearly card) did not yet exist in the 1920s. It seems likely that the Jewish connection really took hold with the popularity of the NMJL in the late 1930s and into WWII.
Q: Why are so many players of American mah-jongg female?
A: The majority of American players are female because the American game was designed by women, to be enjoyed by women. American mah-jongg is completely different from all other forms of mah-jongg because of changes that female players made in the game during the 1930s (and made official when the National Mah Jongg League was formed in 1937). The female players threw out "chows," restricted the hands to groups of similar tiles as listed on a card, changed the use of the flowers, and the NMJL issued a new card every year.
Q: Why are so few players under 30?
A: It used to be that daughters picked up the game from their mothers, but there was a gap during the 1960s. Daughters decided then that they'd rather burn their bras than play a game their mothers and grandmothers played. After those daughters grew up, had kids, and their kids left the "nest," then they needed something to do. So we're seeing a resurgence of the game among baby boomers. The majority of players of the American game do seem to be over 40, but a lot of thirtysomethings are picking up the game too. I guess the twentysomethings have lots of other things to do with their spare time, and don't see a good reason to socialize with the older generations.
Q: 1. How does payment work? 2. What is "pie"? 3. How do we use these plastic "coin" things? 4. How does "betting" work?
A1: Most American players play for actual money, in the form of coins exchanged immediately upon a win. The hand values given on the NMJL card range from 25 to 50. That equates to 25¢ and 50¢. The score is double for the discarder (non-discarders pay single value). The score is doubled again if the hand has no jokers (not including the hands in the singles and pairs section of the card). Complete scoring information is on the back of the card.
For the novices, here is an example: Alice discards red. Betty says "maj." Betty shows her tiles, and it's a hand comprised of pungs, kongs, and/or quints, with or without pairs (it is not a hand from the singles and pairs section of the card), and it doesn't have any jokers. Betty announces her score. "It's a 25-point hand, and it's jokerless. So it's 50 cents, but Alice owes me a dollar since she threw it." Charlene and Delores both pay 50¢, and Alice pays $1.00. If Esther bet on Betty, everybody (except Betty, of course) also pays Esther (exactly the same amount they each paid Betty) - for more on betting, see #4 below.
A lot of people ask if it's really true that 25 cents, doubled twice, really equals a whole dollar. At first blush it would seem that these people can't do math. But I do not believe that that many people truly are that math-challenged. So there must be some other reason for the frequency of this question. I think it's connected to the same reason why many stores show their prices as being a penny under a dollar, so they don't have to cross a "dollar boundary." American mah-jongg players don't mind playing for cents, but as soon as we start talking about dollars, then we enter a whole different dimension. The upshot?... Yes, of course a quarter doubled twice is a whole dollar. It's not difficult math. You didn't think mah-jongg was a gambling game? Well, guess what: it is! Get used to it. Be grateful you don't live in Asia, where they gamble for much higher stakes... okay?
A2. A "pie" is a table rule that limits the amount that a player can lose during an evening's play. Players here in Los Angeles mostly play with a $5 pie - which means that each player brings a coin purse with exactly $5 in coins. When the player's coins are all gone, she continues to play - at no additional risk. When she wins, people pay her, then when she loses again, she pays again. But when playing with a pie, nobody ever loses more money than she brought in her coin purse. Read FAQ 14 for more about table rules.
The pie amount is whatever the group agrees to. I've heard of people playing with a $3 pie, I've heard that rich east coast ladies play with a $10 pie, some people refuse to play for any money at all, and some players play without a pie (sky's the limit).
As for the etymology of the term, have you ever seen a pie chart? That's a circular representation of something that can be broken down into percentages. So in American mah-jongg, the term means "I have this much pie to go aROUND, and when it's gone, nobody eats any more pie."
A3. The colorful plastic chips (like antique Chinese coins with a square hole) that come with many mah-jongg sets are chips - exactly as is done with casino chips or poker chips, they are used in lieu of money for scorekeeping. If you are playing somewhere where it wouldn't be kosher to let people see you paying each other with money after each hand (gambling is frowned upon in many places, you know), you can use the plastic chips instead. Then if you want to play for real money, settle up at the end of the entire play session. For details about how to use chips, see FAQ 7d.
A4. Betting is an optional way to enjoy a five-player game in which one player rotates out each hand. The fifth player looks at each player's hand after the Charleston is complete and makes a note of the name of the player whom she thinks will win the hand (or if she thinks it will be a wall game). If she bet correctly, the losing players all have to pay not only the winner but also the bettor. If she bet wrongly, she pays exactly what the "bet-on" player pays to any or all other players. If it's a wall game and the bettor correctly bet on a wall game, the players all pay her 25¢. If she bet on the wall and a player wins by self-pick, she pays double amount (same as any other non-winner). If she bet on the wall and a player wins by discard, she pays single amount (same as any other non-discarder).
The bettor is not allowed to say anything until after all players have made payment. If after payment is made, the bettor announces that the win was in error, it's too late to undo the payment. Nobody gives any money back. FOUR people erred (not one). When people err, they sometimes have to pay a penalty. Read FAQ 9 for more about how to handle errors.
Q: I hear Chinese mah-jongg is harder!
A: When you say "Chinese mah-jongg," I assume you mean "any kind of mah-jongg other than American." Because there are, in fact, around forty known mah-jongg variants - and more than a dozen Chinese variants! See FAQ 2B. Oh, and no. Those other variants are not harder to learn than American mah-jongg. American is the hardest to learn of them all. I should know - I've learned several variants.
American mah-jongg is hard because you can only play the hands listed on the card. It's quite a challenge to find possibilities for hands from among a random 13 or 14 tiles. ONLY American mah-jongg uses a card! All the other forms of mah-jongg are free-form (very much akin to Rummy).
American mah-jongg is the oddball variant of the mah-jongg world. Once you learn any... um... "un-American" (^_^) variant, it's easy to learn any other variant (including American), but there's something about the American variant that "spoils" you, apparently making it a huge mental leap to learn about stuff like chows and the use of flowers (not to mention the scoring). Or so it seems, anyway (I've often found it a challenge to teach non-American forms to players of the American game). Read FAQ 10 and FAQ 20 if you care to learn the basics of, uh, "un-American" (^_^) kinds of mah-jongg.
Q: Is there a special prohibition against, or penalty for, throwing the winning tile when the wall is short and/or the winner had exposures showing?
A: No. There is no "hot wall" or "cold wall" or "pay for the party" rule in the official NMJL rules. The official rules do not penalize throwing into exposures. Under the official rules, the discarder of the winning tile always pays twice what the other two non-winners pay the winner (this is clearly stated on the back of the yearly card -- first rule, stated at the upper left corner).
Many groups adopt a "table rule" to stipulate a penalty for discarding the winning tile during the final stage of a hand. Invariably, these table rules are called "cold wall" or "hot wall" or "paying for the party." Many tournaments penalize throwing the winning tile into two or three exposures; but these penalties are not part of the official rules. Other than the discarder double payment, the official NMJL rules do not stipulate any prohibition against, nor penalty for, throwing the winning tile, under any circumstances, no matter the number of exposures or the length of the remaining wall.
Q: What is a "cold wall"? And what is a "hot wall"? What's "paying for the party?"
A: "Cold wall" is a table rule that prohibits either discarding or calling a "hot tile." "Hot wall" is a table rule that penalizes discarding a "hot tile." The definition of "hot tile" and "safe tile" vary, depending on the table rule. Usually "hot tiles" are defined as those that come from the last short wall remaining in front of the dealer, but there are various table rules (all unofficial).
"Paying for the party" means that the non-winners who didn't discard the winning tile don't have to pay anything (the discarder takes on that debt, and pays on their behalf). These are all table rules. That means these rules are NOT part of the official rules as governed by the NMJL. Read FAQ 14 to learn more about table rules. And read FAQ 21 to learn about how some tournament organizers set their rules (which necessarily differ somewhat from the official NMJL rules, since playing for points in a competitive tournament setting is different from paying for coins between a foursome playing for fun).
Q: Must exposures be in card order?
A: Experienced players don't need to see exposures to be shown in card order. It's standard practice to put exposures in order made (first one at player's left, next one to the right of that one, and so on), with spaces between each exposed grouping.
In fact, there is a good defensive reason for not putting exposures in card order - while a newbie might wish to have the visual hint, the player who's exposed part of her hand wishes her opponents won't figure out exactly what hand she is making. Sometimes two exposures can be ambiguous, and that is an important part of the game. So newbie players just have to "put up" with the fact that exposures are displayed in chronological order rather than card order.
Upon completion of the hand (having won), however, it is standard practice to organize the groupings in card order to aid the others in reading your winning hand.

Q: Can a player call another player dead?
A: In American mah-jongg, there is a rather harsh rule that permits a player to call another player's hand "dead" (paragraph 2 of the middle pane of the back of the NMJL card). A player may make a "death challenge" for a number of reasons:
When a player is called dead due to an erroneous exposure, the tiles in the erring exposure should be returned to the rack. This removes any jokers from "temptation."
When someone issues a death challenge, whether it's phrased as a statement, a guess, or a question*), the player who is on the receiving end of the death challenge must either acknowledge that she is indeed dead, or she may deny it (without explaining what hand she is making). Then the game continues, either with or without that player, depending on her reply to the challenge.
* A lot of players try to weasel their way out of actually making a challenge outright, out of fear of being wrong and being penalized. So they phrase it as a question rather than a death challenge. It still counts. Even just asking it as a question is still tantamount to issuing the challenge, because someone's asking the question does call everyone's attention to the challengee's hand. Therefore, if somebody asks you if you're dead (or asks anybody else at the table or in the room if you're dead), that is a death challenge - and you can reply accordingly. "Yes, you got me, I'm dead," or "No, I deny that I'm dead - according to the rules, you'll owe me a quarter when you see that I'm right." (See AB, below.)

Q: Someone called me dead (pursuant to AA above) but I'm not dead. What now?
A: If a player has erroneously issued a death challenge, or if a player has erroneously denied a death challenge (which can be determined at the end of the hand), the erring player must pay value of the cheapest hand on the card (25) to the other player.
After denying the death challenge, the game continues with both the challenger and the challenged continuing to play. Then at the end the challenged player's tiles are examined to determine who pays whom.
So. If you call me dead and I deny it, and at the end of the hand we see that you were wrong, you owe me 25. Conversely, if you call me dead and I deny it, and at the end of the hand we see that I was wrong, I owe you 25.

Q: Can I call myself dead?
A: As I interpret the NMJL stand on this, you are not supposed to call yourself dead. You are supposed to play defensively until someone else calls you dead (and this is the wisest course, strategically speaking). However, I sometimes wish someone would hurry up and call me dead so I could do something less frustrating, like go get something to nibble on for a minute. (So I sympathize with those who would want to call themselves dead.) When I feel that way, I think about making a really obviously wrong exposure to force someone to call me dead so I can take a break and cool off. But I haven't actually done that.
If you happen to blurt out that you are dead, you aren't officially dead yet (you haven't been called dead, so you cannot stop playing) - you must continue playing until somebody obligingly calls you dead. Then you can take a break.

Q: Two questions about picking and racking very quickly.
1. I was taught to pick and rack very quickly, but my friends complain that I don't give them enough time to claim a discard. Do I have to change what I do?
2. Tapping the tile on the top of the rack counts as racking, doesn't it?
A: Some fast players immediately rack a tile after picking it (I call this practice "pickandrack"). I have two theories about why people do this:
Whatever the reason for engaging in pickandrack, if it's done very quickly after the previous player's discard, it's aggressive and unkind. Most regular-speed and slower players find the practice difficult to deal with. I recommend that players pause a beat before picking, in order to give others a chance to call for the current discard. Then you can pickandrack if you wish.
A: Does "racking" mean "bringing the tile behind the rack" or "tapping the tile on the rack"? No. "Racking" a tile means placing it on the sloping front of the rack. Period. This tapping idea probably resulted from a desire to make the game move quickly. Maybe someone who picked a tile, saw it was a joker, but had to put it back because somebody else called the most recent discard, wanted a faster way to "rack" the tile. Racking a tile closes the window of opportunity for another player to claim the current discard - tapping the tile on the rack is not racking it. But read FAQ 14...
For much more on pickandrack and the window of opportunity, click here or scroll down.

Q: Do I have to use dots in a 201x grouping?
A: No. Read the back of the NMJL card. Zeros are suitless. Zeros, Winds, and Flowers are always shown in blue ink, but only because the card has just 3 colors of ink (otherwise they'd be in black to indicate suitlessness).

Q: Can I add to an exposure later?
A: Not after initially exposing and discarding, no. The time to add to (or subtract from) an exposure is before you discard. Don't stop reading yet.
Q: So you're saying I can make changes to my exposure if I haven't discarded yet?
A: Yes. As I just said, the time to add to (or subtract from) an exposure is before you discard. For instance, if you claim a flower to make a kong, and you accidentally add a joker to it (making it a quint) and your targeted hand requires a kong, you can take the joker back if you do it before discarding. Once you make an exposure and discard, the exposure will remain, as is, for the duration of the hand. You cannot later (after discarding) change a pung to a kong, quint, or sextet. You cannot change a quint to a sextet, kong, or pung. And so on.
Q: Then can I change my mind about making an exposure at all, if I haven't discarded yet?
A: Now you've asked Frequently Asked Question 19AM. Click here.

Q: Can I stop the Charleston mid-dance?
A: Yes. The Charleston was, of course, a dance popular during the Roaring Twenties (when mah-jongg first became a craze). Imagine that your dance card has two names on it: RALph (Right-Across-Left) and LARry (Left-Across-Right). The first dance is compulsory and the second dance is optional. If after you dance with RALph you decide that you've met "Mister Right," you don't have to dance with no stinking LARry! But if you start to dance with LARry, you have to do the whole dance. So there's just one brief moment during which you can stop the Charleston: after completing the first dance, and before beginning the second dance. The Charleston is a group dance (four people all participate). Anybody can choose to stop the dance, but only during that very brief interval between the first left and the second left.
Once somebody has picked up and looked at her second left pass, it's too late to stop the Charleston. If you stop the Charleston after the first dance, other players will probably get mad; it's a fact of life. But you don't owe them an explanation, even if they do get angry. The rules say you can stop the Charleston after the first dance, for any reason at all, or for no reason at all, and you do not have to say why. But I recommend that you do not stop the Charleston too often - if you make a habit of constantly stopping the Charleston nearly every hand, the other players are likely to ban you from their otherwise pleasant game. (It's up to you to draw a fine line between adhering to the rules and being reasonable and a fun playing companion.)
A.1.: The Charleston consists of three dances.
- The first dance (R,A,L) is compulsory.
- The second dance (L,A,R) is optional, it can be stopped by any player and then all players must stop.
- The third dance (the Courtesy) is optional, no player is required to exchange more tiles than she wants to, but if two players want to exchange they may do so, regardless of whether the other two are exchanging anything.
A.2.: Cancelling the second dance has no effect whatsoever on the third dance. It's not unusual to call off the second dance yet still have one or two tiles to trade in the Courtesy.
A.3.: No player is required to pass more than she wants to in the courtesy pass (the optional pass that occurs after the Charleston). If she only wants to pass two, you may not force her to give you three. Besides, you don't really expect anything new to get passed at this point, do you? Get real!

Q: I have an old set that has 22 flowers. They don't even match. Why did somebody do that?
A: As you can read in the timeline in FAQ 11, the NMJL varied the number of flowers and jokers for several decades early in the league's history. People had to cobble together sets to make the number of flowers required. They'd even take whole sets, paste flower decals on all of them, and pass them around to their friends. Flower tiles often didn't match the rest of the set, so a whole schtick evolved called "planting flowers." There wasn't any mystery about which tiles in the wall were flowers, but they would place flowers at pre-arranged spots in the wall - and probably apportion a certain number of them to each player as part of the deal. See answer S above, and my March 25, 2007 column (#311), for more on this.

Q: What if there's no parenthetical?
For instance, if the card shows N EE but there's no parenthetical saying "these winds only," then can I make a single of any wind and a pair of any other wind?
A: There are two possible parentheticals that were not written (not only one). If the card makers wanted you to mix-and-match the wind tiles this way, then there would be a parenthetical saying "any wind tiles" or something like that. Here are three principles about how the card is to be interpreted:

Q1: I read in 19J what "any" means in the parenthetical. But what if the word "any" is not used? For instance, a 13579 hand is shown as 11 333 5555 777 99, and it doesn't say "any 3 suits" in parentheses. Then don't the ones and threes have to be in bams, the fives have to be in craks, and the sevens and nines have to be in dots?
Q2: Or, conversely. Can I make that hand with just any old number of suits?
A: No. Never. It means "pair ones and pung threes in one suit, kong fives in second suit, and pung sevens, pair nines in third suit." Always. The clarifying phrase "any 3 suits" is always unnecessary, in my opinion - precisely because the color-coding indicates the number of suits required, without being specific as to how the suits should be assigned. A three-color hand is always three suits, and the card never requires a specific suit be associated with a specific color. The absence of an unnecessary word or phrase does not have any significance whatsoever.
Q3: Same question, as regarding consecutive numbers. There's no parenthetical saying "any nos." but can I use any numbers, since that's what this section is about?
A: No. Read 19AJ (above) carefully. When there is no parenthetical saying "any nos." then the indicated numbers must be used.
It's bad manners to interrupt or halt the flow of the game, and then say, "Oh wait. Never mind."
It upsets the game to make any move and then ask for a do-over. It interferes with the game's harmony.
Even so, under the official rules, it is permitted, under certain circumstances, to have a change of heart after making some moves.
So even if the "change of heart" rule permits changing your mind, you're likely to get somebody mad at you if you abuse the privilege by changing your mind a lot. Saying "wait" and then thinking amounts to the same thing; it interrupts the flow of the game and disturbs the harmony. It's good manners to be sure before you interrupt the game. Manners are not a matter of rules - they're a matter of etiquette. It's important to be mindful of both rules and etiquette when playing in a group. Rules can be enforced; etiquette cannot.
Some players react to frequent changes of heart and bad etiquette by instituting table rules. A group of novice players will likely use lax table rules, and a group of experienced players will likely use stricter table rules. It's normal for table rules to exist, but table rules shouldn't be dictated by one person; they should be agreed by all. For more about how table rules work, see FAQ 14. For more about etiquette, see FAQ 9. (Link to the FAQs in the nav frame at left.) Okay, now to answer those three "change of heart" questions.
A: 1. Picking from the wall. After you've lifted the tile off the wall, you may not change your mind and put it back. (You can reach for it and change your mind. You can even touch it and change your mind. But if you lift it, it's yours and you have committed to taking it.)
A: 2. Calling a discard. Mah-jongg author Elaine Sandberg telephoned the NMJL in October 2008 and the NMJL gave her two rulings on this question: the tournament rule and the friendly home game rule.
Under the NMJL tournament rule, after you've exposed tiles from your hand or put the taken discard atop your rack, then you may not change your mind and not make the exposure. (If you've only picked up the discard but haven't put it atop your rack and haven't exposed tiles from your hand, then yes - you can change your mind. But once you expose, or once you've touched the discard to your rack, you're committed, and there's no turning back.)
But the NMJL told Sandberg that in home games, a player may be permitted to put the discard back even if she has picked up the discard and placed it atop her rack, as long as she has not exposed any tiles from the hand. And this is the way the rule stated in the 2007 NMJL bulletin is best interpreted.
A: 3. Discarding a tile. Once the tile has touched the table or you have said its name completely (whichever happens first), it's "down" -- and "down is dead." You can't take it back. As I wrote in FAQ 19B, above.
1 1 1 1
1. Two.
Regarding placement of jokers:
Regarding spaces between groupings:
Q2: What if the misnamed tile was wanted for exposure only (not for mah-jongg)?
However, if you analyze this, you find that this scheme results in one player getting an extra deal. So I recommend instead the way that my group does it. When Pivot switches seats with the player on the right, the Pivot takes the dice (and the deal) with her. And we don't switch every 2 rounds - we just rotate every round (every time the dice come back to the Pivot player). In our group the Pivot is the current week's host or hostess.
The suit of craks ("characters") most definitely has numbers:
And the winds and dragons most definitely have letters... well, technically, words:
The technical term for those little Roman letters and Arabic numerals in the upper left corner of a tile: "indices" or "indicia." Yes, it's true that Chinese sets (sets made for use in China, and not for export to the West) don't have Western indices on them. If you can't read Chinese, and if you don't want to learn how to read the numbers and wind names, then you shouldn't buy a Chinese or Japanese or Vietnamese mah-jongg set.
When you look on the NMJL card, you see that winds and flowers are always shown in blue ink. But you have to understand that in a multi-suit hand, the blue color of the winds and flowers (or zeroes) does not indicate that a particular suit be used. In fact, winds and flowers don't belong to ANY suit. And neither do zeroes.
The color-coding principle (that "colors are merely symbolic") is not trumped by the presence of winds or flowers or zeroes.
To illustrate the concept of "suitlessness" (or "neutrality"), consider this imaginary 3-suited hand:
FFFF
5555
+
5555
= 10
In the above imaginary example, there are 3 suits used: one suit for the first kong of fives, another suit for the second kong of fives, and the third suit for the 1. The 1 can be ANY SUIT. Dots or bams or craks. It doesn't matter which suit. The first kong of fives can be any suit EXCEPT the suit used for the 1. The second kong of fives has to be the remaining suit. Depending on which suit was used for the first kong of fives and the 1, the second kong of fives might be dots or bams or craks.
Note that I didn't mention the zero or the flowers in that discussion of suits. Why? Because flowers and zeroes (and winds, as well) are SUITLESS. Or, as Sandberg puts it, "neutral."
FFFF
5555
+
5555
= 10
...or something like that. If they made a hand like that, then the white dragon would need to be used.
Opening the Window of Opportunity
Next Player Picks From the Wall
Closing the Window of Opportunity
One Window Closes, Another Window Opens
>Name = Minette
Minette, I understand that it does seem that that would be smart. However... would it be nice?
If you are playing against a bunch who is much faster and sharper than you (you are totally outgunned by a bunch of mah-jongg "sharks"), then by all means "pickandrack" is a reasonable defensive strategy. HOWEVER... if any of your opponents are slow thinkers, or new players still struggling with the concept of the game, then "pickandrack" would be a highly aggressive way to act. Who's the mah-jongg shark now? (^_^)
Some authors who write about the Chinese Classical game actually go one step further and set a rule that the player to the right of the latest discarder should pause for a beat before reaching to take the next tile from the wall. And I even heard some mention of this idea (that players should pause for a beat before picking) at a recent American tournament here in Los Angeles. It's a kinder and gentler way to play!
I understand that it's distressing to pick a tile, observe that it's a joker (or another tile that can help your hand), and then to have to put it back when somebody calls the latest discard. But how often does that happen? It has happened to me a few times - but most of the time, the tile you pick isn't a tile you need.
>Name = Michelle
Hi Michelle,
As a mah-jongg teacher, I often have students who have learned from others, whose ideas differ from mine. Pickandrack is one practice for which my thinking often differs from students' previous learnings.
Faster experienced players often want the game to move really quickly. In such a circle, pickandrack would be good etiquette (and good strategy) for a slower newer player.
When one fast player joins a slow table, she will often be impatient with everyone and will try to enforce a faster speed on the group. But for the fast player to use pickandrack in such a setting would be highly aggressive and can result in disharmonious play.
Slower newer players who have experienced the frustration of having to put back a seen joker due to another's calling for a tile eventually get the brilliant idea that by using pickandrack, they will not have to put jokers back any more.
Some tournament judges require players to pause a beat before picking. A player who pauses a beat, THEN uses pickandrack, not only reduces her chances of having to put back a seen tile but also gives the other players time to call a discard. It's considerate and does not significantly slow the game down. As for me, I can usually tell if my picked tile is a joker or not the instant I pick it from the rack - most players' sets have stickered jokers, or the joker design varies significantly from the other tile designs, and my thumb (on the face of the picked tile) can often feel this difference. I usually wait a beat before picking, and if my thumb tells me I've got a joker, I rack it rapidly (unless it's near the end and I'm dogging anyway).
As I wrote in FAQ 9, trying to convince others to adhere to harmonious practices can (paradoxically) result in disharmony. One has to be very diplomatic in how one engages in such discussions. And it might be a good idea to poll the other players privately (away from the table) prior to initiating such discussions, to see whether there will be support or not. I used to play with one of those impatient fast players (a fellow mah-jongg teacher). She didn't pickandrack unless it was a tile she wanted. Her hand would be out in the middle of the table while the previous player was preparing to discard, and the instant the previous player said the tile's name, the fast player would pickandlook. Then she'd either rack or discard really quickly. I learned to simply deal with the fact that I would have to be really quick to call a tile discarded just before her turn. And if she was sitting to my right, my hand would bump hers because we were both putting our hands into the table (me to discard, her to pick). Our games went at a normal pace for 3 players' turns, then her turn would comeandgorealfast, then there'd be normal speed for 3 players' turns, then she'd pickanddiscardrealfast... and so on. This was a little annoying, but to try to get her to change her ways would have accomplished nothing but an argument. So I stifled myself and dealt with it.
Tom Sloper
* NOTE: These FAQs are written to be "universal" principles - they are not written with one particular NMJL or AMJA card in mind, so that I don't have to rewrite the examples every year!
Here again is that key to the references after each answer above.
RDWW = my book, The Red Dragon & The West Wind. Click the link to learn more about the book.
NMJL = National Mah Jongg League. Where I refer to a page number, that's a page number in the official NMJL rulebook, Mah Jongg Made Easy. Where I refer to a year, that's a yearly bulletin. Each January, the NMJL sends a bulletin to the members whose addresses are on record with the League (which is why I always recommend you buy your card directly from the League). And some rules are stated on the "back of the card" - you do have the latest NMJL card, don't you? Click the NMJL link to buy the rulebook or the card directly from the League.
There's also another book, A Beginners' Guide to American Mah Jongg, by Elaine Sandberg. I discussed the book in columns 304, 308, and 309.
Looking for an NMJL card? Click here for information about obtaining one.
Click here if you have a question about the current NMJL card.
Want to compete internationally? Click here to get your own copy of the official rules used at the 2002 WCMJ! Note: the international rules are completely different from American rules. Are you woman (or man) enough?
© 2004-2010 Tom Sloper. All rights reserved. May not be re-published without written permission of the author. This site is not associated with the National Mah Jongg League.

Q: Can I "reverse-redeem"? That is to say, if I have a joker in my hand can I put it in somebody's exposure and take a natural tile from that exposure?
A: No.

Q: 1. Can I change my mind about picking from the wall? 2. Can I change my mind about taking a discard? 3. Can I change my mind about discarding a tile?
A: Before I answer those three "change of heart" questions, I need to say something about etiquette and table rules. Please bear with me. I will answer those three questions right after this.

Q: Who pays double when I win? Does somebody always pay double?
A: Yes, somebody always pays double. There are only two ways you can win: by discard or by self-pick. If you take a discard to win, the discarder always pays double. If you pick it yourself, everybody always pays double. If you win by redeeming a joker, you picked it yourself (everybody pays you double) - nobody "gave" you the joker (nobody discarded it - you TOOK it, with a tile you picked yourself).
For further reading:
RDWW - p. 55 (rules 72, 73), p. 58 (rule 88), pp. 93-94
NMJL - back of card,
and January bulletins of 2006, 2007, 2009.

Q: When the card parenthetical says "Kongs 8's Only" or "Pungs 6's Only," does the use of the word "Only" mean that you cannot use a joker?
A: No. It means you can't make that pung or kong from any other number. Some parentheticals permit using "kong any even number," or "pungs of 3, 6, or 9," and the card designers deemed it necessary to clearly state that only a particular number could be used in hands not permitting multiple possible numbers. Jokers are permitted to be used in ANY pung, kong, quint, or sextet on the card. You know what "any" means - and now you know what "only" means.
For further reading:
RDWW - p. 47 (rule 34), p. 78

Q: My group doesn't roll dice. Our way is better. For one thing, when you play with a hot wall, rolling dice randomizes the length of the hot wall (not that I know why that's a good thing, we don't use a hot wall in my group). Besides, it's easier and faster to just start dealing from the right end of the dealer's wall. Why do other people think it's necessary to roll dice?
A: Because it's very easy to cheat using your method. When you know you're going to be dealing, all you have to do is put up to four Jokers at the right end of your wall. The use of dice to determine where the wall will be broken is a very good practice, because it prevents cheating.
The practice of rolling dice was not created so there could be "hot walls" or "lukewarm walls" or "superfrigid walls" or anything of the sort (wall "temperature" is an unofficial table rule that is not recognized by the official rules - see FAQ 19Y, above). Rolling dice exists solely as a cheating prevention measure.
For further reading:
Column #403
RDWW - p. 120
NMJL - p. 9

Q: I know that the X and C stand for eXposed and Concealed, but what do the terms "exposed" and "concealed" mean exactly?
A: Concealed means "all concealed, win by discard permitted." And Exposed means "there is at least one exposure (meld)."
So, if a player is displaying one or more melds (exposures), which kind of hand is the player holding...? Exposed.
If a player says mah-jongg without having previously melded any exposures, which kind of hand did the player have...? Concealed.

Q: Can I use a joker in a hand that must be concealed?
A: Yes. If the hand has pungs or kongs, of course jokers may be used in those pungs or kongs. The only hands that may never contain jokers are, of course, hands that have no pungs, kongs, quints... in other words, hands that are made of singles and pairs only. (By the way, have you also read entry O above?)

Q: How can we play with three players?
A: Read FAQ 13A.

Q: The Window Of Opportunity for another player to claim the previous discard wasn't closed yet. Does that mean I have to put my picked tile back on the end of the wall where I got it from, when someone calls the discard?
A: Yes. Read FAQ 19C (above) and More about the Window Of Opportunity (below). You have to put it back on the wall, if you have not yet racked the tile, or if you have not yet discarded it (you have not yet touched it to the discard floor, you have not yet said its name in full), or if you have not yet declared mah-jongg. You put it right back where you got it, on the end of the wall, for the next player to take.
Q: Even if I saw the tile?
A: Even if it's Sunday, even if the moon is full, even if you're playing by candlelight. The rule has been stated, without qualifying exceptions. It shouldn't be necessary for the rulebook to have to give 20 "even ifs."

Q: In parentheses on the card, it says "like pungs" - what does that mean?
A: It means that the pungs must be alike. They must be of the same number value AND the same suit. A pung of 1B is not "like" a pung of 1D for example. They may both be represented on the card by the number "1," but they are only "like" one another if they are not just the same number but also the same color (suit).
Snap quiz #1: how many "like tiles" are there in the above image?
Snap quiz #2: how many "like tiles" are represented in the above color-coded representation?
2. Two.

Q: I have a question about this year's card from the National Mah Jongg League...
A: Read FAQ 16 (click here).

Q: It's okay to peek at the tile when I steal during the Charleston, right?
A: Firstly: no.
Secondly: it's not called "stealing." It's called the "blind pass." It doesn't make any sense whatsoever to call it "stealing," and the name "blind pass" should be self-explanatory. (See... it's not called the "peek pass.") Read my column 353.

Q: Does it matter where I place jokers within tile groupings, or put space between groupings?
A: This isn't a rules question - it's a question of strategy or etiquette.
- In the case of exposures (on the horizontal top of the rack), it's a matter of etiquette to put the jokers embedded within the exposure, so all other players can easily see which exposure a joker belongs to. The goal is to maximize harmony.
- Within the hand (on the sloping front of the rack), it's a matter of strategy. You should place the jokers in a place where you can most easily imagine them used in any of the possible places in the hand. Other players couldn't care less where you place them, since they can't see them anyway.
- In the case of exposures (on the horizontal top of the rack), it's a matter of etiquette to put spaces between your exposures, so all other players can easily see what your exposures are. The goal is to maximize harmony.
- Within the hand (on the sloping front of the rack), it's a matter of strategy to keep your tiles all together, without any spaces. If you put spaces between your groupings, other players can deduce clues as to what you're doing and how close you might be to making mah-jongg.

Q1: She misnamed her discard. Someone wanted it for mah-jongg. What now?
A1: The hand is over. The misnamer must pay four times the value of the hand to the player who wanted the tile for mah-jongg. No other players need pay. Deal and play the next hand.
A2: No penalty to the misnamer. Misnamer must speak the correct name of the discarded tile. Once the discard is correctly named, play continues normally - the correctly named discard may be claimed for exposure or for mah-jongg.

Q: How does "Atomic" (or "Nuclear") work?
A: You get to decide that for yourself. It's a table rule. Some players permit seven pairs of anything. Some players say the hand can only be made if the player never had a joker in the hand. Some players also say flowers invalidate the atomic hand. Some players say the player has to declare "atomic" (or an equivalent announcement) when going for the hand, and declare "nuclear-free zone" (or words to that effect) when the hand becomes void due to having picked a joker or flower. You and your group get to figure out those details and how much the hand is worth, if you and your group want to use the table rule at all. Read FAQ 14.
For further reading:
RDWW - p. 230 (glossary).

Q: How do we handle a slow player?
A: First, have a talk with the other players. Make sure you have their support in talking to the slow player. Then at the beginning of your next session, talk to your slow player.
- Tell her that the time for thinking is during other people's turns. Before she picks from the wall, she should decide what she's going to discard next - nine times out of ten, that won't be changed by what she picks. (There is that one time out of ten, and that happens to everybody.)
- Buy her my book. On page 109, highlight the line, "Keep the game moving!" On page 110, highlight the italicized sentence, "It is more important to avoid disruption of the game than it is to win." Put sticky notes on those pages so they stick out of the book. Write something nice on the notes, like "We love you dearly and we want to keep playing with you!"
- Print FAQ 9 for her, highlight the parts about keeping people waiting, harmony being important, and frame it for her.
- Use the Marge Simpson "gentle nagging" approach. After she's picked a tile, about 15 seconds after her thinking and producing smoke out of her ears, start saying, "please discard. Please discard. Please discard. Please discard..." Say it in a very soft, gentle, sweet voice.
- Get one of those little sand timers (I see that http://www.gameparts.net/sand_timers.htm has them for 8 seconds, 10 seconds, 30 seconds...) and turn it over every time she picks a tile. When the time is up, make her throw a tile, any tile.
- Give her 30 days notice, she has to pick up her speed or she's out.
- If you can't have a talk with her, then I can't help you. The only way to improve the situation is to talk to her.
- If after a month or a year with all of you urging her to speed up and pay attention, she still can't see anything beyond her card and she still plays slowly, there's nothing more I can offer you. She is what she is. Take her or leave her. There are other fish in the sea.
For further reading:
RDWW - pp. 109, 110
Column #375

Q: How does seat rotation work?
A: Here's how the NMJL says it's done: "Original East" is called "Pivot." Play 2 rounds. (A round is when the deal moves all around the table.) Then just before pivot's turn, she switches seats with the player on the right, who then takes the deal. Every other time the deal comes back to Pivot, repeat the process (Pivot switches seats with player on right).

Q: Is it true Chinese sets don't have numbers and letters on them?
A: No. They do have numbers and letters. It's just that they're Chinese numbers and letters.

Q: If I'm playing a concealed hand... (1) Is it okay to redeem a joker? (2) Is it okay to win on a discard?
A: (1) Yes. (2) Yes.

Q: What the heck does "Opp. Dragons" mean?
A: You know what "matching dragons" are, because that's explained on the back of the card. Check the color-coding on the hand you're asking about. It's not shown in one color. You know what multiple colors means, since that's explained on the back of the card too. So therefore, you know you shouldn't be using "matching dragons" with this hand. You should be using... "opposing dragons" ...instead. "Opposing dragons" (or "opposite dragons") means "NOT-matching dragons."
For further reading:
RDWW - p. 47, p. 240

Q: What if somebody passes me a joker in the Charleston?
A: You know it's against the rules to pass a joker in the Charleston. As for being on the receiving end? Well, the official rules don't say explicitly. But the implication is that it's also against the rules to receive a joker in the Charleston. Give it back to her immediately, and tell her "I can't take this. It's against the rules." (Say that loudly enough that everyone can hear. Nobody in that group will ever pass you one again.) There are good reasons why you shouldn't accept it -- all kinds of bad things could happen to you should you listen to that devil on your shoulder. I wrote about them on The Mah Jongg Q&A Bulletin Board on April 7, 2009.

Q: I read on page 33 of Elaine Sandberg's book that a "neutral" tile "can be used with any tile." Does that mean they're like jokers?
A: It's unfortunate, but she used the word "tile" when she should have used the word "suit." All she's saying is that winds and flowers (like zeroes) are "suitless."
For further reading:
RDWW - p. 239
Elaine Sandberg's book - page 123 explains it better than page 33

Q: Can I use a zero in a Consecutive Run, like zero-one-two instead of one-two-three?
A: No. The use of white dragons as zeroes is the solution to the League's problem "how do we make a year that has a zero in it?" It's also conceivable that the League might make a hand that uses tens or something, like:
It's really only when you see a "0" on the card that the League intends for anyone to use a white dragon as zero. You can't make up consecutive runs with zeroes.

Q: Can I look at my tiles while the deal is still going on, or do I have to wait until all the tiles are dealt?
A: There is no written rule stating that you mustn't look at your tiles during the deal.
That said, though, there's a good reason for not looking at your tiles during the deal. If there's any kind of error during the deal (heaven forbid), having looked at the tiles could well cause a disturbance in the harmony. Someone might resent the fact that tiles from the wall -- or tiles that were supposed to go to someone else -- had been seen.
So, whether it's a hard and fast rule or not, I recommend not looking at the tiles until the deal is completed successfully.
Unless you are playing with a "hurry up and play" kind of group, that is. If everybody else is looking at their tiles during the deal, then they're probably gonna want you to hurry up and get with the program.
MORE About Commonly Misunderstood Rules
The Window of Opportunity
What is the rule when somebody wants to claim a discarded tile for exposure after the next person has already picked a tile from the wall?
This question is about what I call the "window of opportunity" rule. The "window of opportunity" is that brief moment in time during which a player may claim a discard. When does the window of opportunity open, and when does it close?
The window opens the instant a discarded tile is either named... or it touches the table top, whichever happens first. The tile is now "down," and is available for claiming by another player. (And the discarder can no longer change her mind and take it back.)
The next player (the player to the right of the discarder) now reaches (ideally allowing other players a reasonable moment in which to claim the live discard), takes the next tile from the end of the wall, and looks at it. She cannot change her mind and put the tile back, but the window of opportunity is still open on the most recent discard. Her taking and looking at the picked tile did NOT close the window of opportunity on the live discard - anybody can still call it!
Any other player can claim the current discard right up until one of the following events occurs:
The current player racks her picked tile (putting it among the other tiles in her hand);
The current player discards her picked tile;
The current player declares mah-jongg with her newly picked tile.
Once any of the above has occurred, the window of opportunity CLOSES on the discarded tile we've been discussing. It's now too late for another player to claim that tile for exposure or for mah-jongg.
When a player picks and discards without racking (#2 above), the window of opportunity shuts resoundingly on one tile, and opens instantly on another, when she either fully names the newly discarded tile or it touches the table top, whichever happens first. Only the current discard is available for play. That old discarded tile is now "dead," and is considered "covered" by the new discarded tile.
From Our Q&A Bulletin Board
>Email = brogal at svidaho.net
>Comments = Continuing discussion about the "window of opportunity" re: discards
>It seems that it would be smart for a player picking from the wall to immediately rack the tile (in her hand)- & "close the window of opportunity" on the previously discarded tile, - & then discard that picked tile or another. True?
May the tiles be with you! - Tom
Tom Sloper
Los Angeles, CA
Date = March 13, 2004
>Email = msharpfl at aol.com
>Date = January 11, 2005
>Comments = My question is really one of etiquette rather than rule, but I would like your suggestions on how to handle the situation and also if you think I have a legitimate point or if I'm wrong. I just started playing with two new players and one of them picks up a tile and puts it in her rack so fast after someone discards a tile that no one has time to call the discard. I decided that I would go about my complaint by discussing what I had learned from my instuctor rather than single her out. I told everyone that when I first started I thought it was smart to pick and rack a tile as quickly as I could so no one could call it, but my instructor said if you do that no one will want to play with you. She said it is correct Mah Jongg etiquette to allow a few seconds after the discard. Right after I said this the woman in question said "Oh No No No I pick up the tile and rack it just as quick as I can after the discard. I think she thinks this is playing defensively and to me!
> its not using your skill to Mah Jongg. We can't vote her out as we all belong to the country club were we play and she's determined to continue this part of play. I am considered to be a very good and quick player, but I can't keep up and other players that are a little slower are lost. I know we are supposed to avoid conflict, but I think this is really wrong, disruptive and takes the fun out of the game. If you agree maybe you could email me and I could talk to her again with some concrete opinions. Thank you, Michelle Sharp
I call this practice "pickandrack," and I wrote about it in FAQ 19 (above left).
Los Angeles, CA (USA)
1/11, 2005
There's also a website, http://sites.google.com/site/mahjrules/.
But to get the story straight from the NMJL, go to
http://nationalmahjonggleague.org and click the FAQs link.
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