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FAQ #19. American Mah-Jongg F.A.Q.s
Starting with Commonly Misunderstood Rules


INDEX - Click the letter to read the rule

Most questions that I get about American mah-jongg are rules questions. It's strongly recommended that every table have a rulebook handy, to deal with those odd situations that sometimes arise. Below, after each answer given, I offer references for further clarification if needed.


Q: When is a tile down?
A: A discarded tile is "down" when it touches the table OR is completely named, whichever occurs first. If you pick a tile from the wall, then touch it to the tabletop, it's "down." You must say its name and take your hand off it. Likewise, if you say the name of the tile in full, it's "down." You must put it down and take your hand off it.

Q: Can I change my mind after my discard is down?
A: No. When a tile is "down," it is too late for the discarder to take it back. If you've said its name, you must put it on the tabletop and take your hand off it.
Q: Darn! I shouldn't have thrown it away! Well, can I call it back and make a meld or win with it?
A: No. "Down is dead." Well... The tile is dead to you, anyway - as long as it's not a joker, any other player except its discarder can call it. Nobody can ever take back a tile she just discarded, in any way, shape, or form. You can't make up rules to undo a blunder you've made. See FAQ 9 for the Tom Sloper philosophy of how errors should be handled.

Q: When is it too late to claim a discard?
A: The "window of opportunity" (during which a player may claim a discard) opens when a tile is "down" and closes when next player either racks, discards, or declares mah-jongg. If you're wondering, "does that mean I have to put my picked tile back on the wall," click here to read answer #AT. For a detailed discussion on the very important "window of opportunity" rule, click here or scroll down past the last numbered answer.

Q: Can I claim any discard?
A: Only the most recently thrown discard is available for play (and only while the window of opportunity is open) - all previous discards are "covered" (dead) when a new one goes down.

Q: Can I kong a 200x or a NEWS?
Q: Jokers are wild, so they can be used for ANYthing, right?
A1: A discard may only be taken to make a PUNG, KONG, QUINT, or SEXTET - or, of course, to make mah-jongg. A discard may never be taken to expose a pair, or a grouping consisting of singles and/or pairs.
A2: As it says on the back of the NMJL card, the only groupings in which jokers may be used are: PUNGS, KONGS, QUINTS, and SEXTETS. Let's define those terms just to make sure this point is perfectly clear:

Can I say mah-jongg on a discard if I'm waiting for a single or to complete a pair?
A: Yes. If you are waiting for mah-jongg (you just need one tile), then - no matter how the tile is used in the hand (for a single, a pair, to complete a NEWS or a 200x, NO MATTER WHAT - as long as it is not a joker), you can say "mah-jongg" if anybody discards it.

Q: Can I use a joker in an S&P hand?
A: There are NO exposable groupings in the Singles & Pairs section of the card, and since, as it says on the back of the NMJL card, jokers cannot be used in a pair or to represent a single, it's impossible to use jokers in the hands in this section of the card. Any groupings you see on the card that are made of non-identical tiles are only grouped closely together because space is limited on the card.

Q: (1) Can I claim a discarded joker? (2) Can I claim a redeemable tile? (3) Can I claim "same" tile when a joker is discarded?

A1: Once a joker is discarded, it is DEAD. "Down is dead." Nobody can claim it and use it. Period. End of story.

A2: Once a redeemable tile has been discarded, it can only be taken to complete a set or a hand - nobody can claim it solely to redeem it for a joker and then use the joker any old way.

A3: When discarding a joker, many people say "same." It used to be permitted to claim the "same" (the named tile, not the joker itself), but that rule was abolished long ago. NOW, when somebody discards a joker and says "same," there is NO claimable discard - ALL the discards on the table are dead: the joker itself, and the previous ("same") tile included.

Q: Who gets a discard if two want it for the same thing?
A: When two players claim a discard for exposure, the player whose turn would be next in order of play (counterclockwise from discarder) gets the tile. Likewise when two players claim a discard for mah-jongg.

Q: Who gets a discard if one wants it for mah-jongg?
A: When one player claims a discard for exposure, and another claims it for mah-jongg, the player who needs it for mah-jongg takes priority.

Q: What if the player who took the tile for mah-jongg turns out to have been in error, and now she's dead? Does the other claimant get to take the tile now?
A: It depends. If both players wanted the tile for mah-jongg, then yes. The second claimant takes the tile to win. But if the second claimant wanted the tile for exposure, no. She may not have it; it stays in the dead hand.

Q: What does "any suit" mean when there are two colors?
A: Here is the Tom Sloper philosophy of how to interpret the card:

Q: Why am I dead if I put the discard in my hand?
A: When claiming a discarded tile, you must not put the tile into your hand - you must put it atop your rack. It's possible to cheat if you put a taken tile into the hand. (Note: Not all tournament organizers (or players) impose a death penalty for this.)

Q: Do I have to have a natural* tile to expose?
A: When claiming a discarded tile to make an exposure, the exposure can contain multiple jokers (in fact, you do not have to have any "natural"* tiles in the hand in order to make an exposure). For example, if you have two jokers and someone discards a tile, you may claim it and expose a pung with the discard and your two jokers. When you go maj, it is perfectly OK to have a pung, kong, quint, or sextet that is nothing but jokers (containing no natural tiles at all).
* A "natural" tile is a non-joker tile.

Q: When can I redeem a joker? Can I redeem a joker before I take a discard? Can I redeem a joker after I take a discard for exposure? Can I redeem a joker atop my own rack?
A: When it is your turn, you must first bring a 14th tile into the hand. There are two ways to bring a 14th tile into the hand - by picking from the wall OR by taking a discard for exposure. THEN, after picking (or after taking and exposing a COMPLETE exposure), you may redeem jokers from atop anyone's rack (including your own).

Q: Can I redeem more than one joker in a turn?
A: Yes. You are permitted to redeem multiple jokers (from multiple racks) during your turn (after taking a 14th tile into the hand, either by picking or calling - and before discarding). You can redeem as many as 8 jokers (since there are no more than 8 jokers in the mah-jongg set) in one turn! It's legal! Unlikely, perhaps, but permissible.

Q: Do I have to expose when I redeem a joker? If I'm playing a hand that must be concealed, am I prohibited from redeeming a joker?
A: No. Redeeming a joker is not the same as claiming a discard - you are not required to make an exposure when redeeming a joker. So of course you can redeem a joker if your hand is marked "C" (concealed) on the card. (By the way, have you also read answer AR below?)

Q: Can I redeem a joker from a dead player's rack?
A: When a dead player has jokers exposed on her rack, some of her jokers might be redeemable, and some might not, depending on whether the joker was exposed properly or not.

Q: Counterclockwise, clockwise? I'm so confused!
A: Beginners are often confused by the sequence of picking tiles from the wall, and also selecting tiles in turn. Look at this picture.

There are two directions happening simultaneously - counterclockwise (the players taking tiles in turn) and clockwise (the tiles disappearing from the wall). During the course of play, players always take turns counterclockwise (even during the deal) - and tiles are always removed clockwise from the wall (even during the deal).

Q: My group picks ahead, and a question came up...
A: I cannot answer any questions that arise from the use of illegal rules like "picking ahead" or "playing with a future." You are using an unofficial table rule, and you have to figure out the answers to questions arising from your table rule. Read FAQ 14.

Q: I played long ago. We used to play futures all the time back then. When were futures outlawed?
A: "Picking Ahead" (aka "Playing With A Future") has been against the official NMJL rules since 1956. As far back as 1947, the yearly card said "No looking ahead." I assume that means that before 1956 players picked the tile before the previous player discarded, but were not supposed to look at it. And that from 1956 on, picking the tile before your turn has been, and still is, against the official rules. If you pick ahead in a tournament, you'll be declared "dead."

Q: Two historical questions about jokers...

Q1: When were jokers introduced? Was it always eight jokers?
A1: Before 1961, there were no jokers. Flowers were wild, and the number of flowers fluctuated between 8 and 24. Joker tiles were introduced into the American game in 1961. The number of flowers and jokers fluctuated for several years, finally stabilizing at 8F/8J ten years later, in the 1971-72 card. See answer AI below, and my March 25, 2007 column (#311) for more on this.

Q2: I played long ago, and we could use jokers for anything. When exactly were jokers outlawed in pairs?
A2: As far as I can tell by checking the old NMJL cards in my collection, the rule that jokers could not be used for singles or pairs may have been introduced in 1984. But if you want to know for sure when that rule was introduced, you could ask the League.

Q: Why are so many players of American mah-jongg Jewish?
A: I don't have any hard facts on this, but I can make some educated guesses. From what I've been able to learn, some (but not all) of the founders of the NMJL were Jewish. Many of the women who joined the League and stayed with it and supported it were mainly Jewish women (or perhaps the Jewish acceptance of the game grew) throughout World War II. The League contributes a portion of its earnings to numerous charities (including Jewish charities).

Q: Why are so many players of American mah-jongg female?
A: The majority of American players are female because the American game was designed by women, to be enjoyed by women. American mah-jongg is completely different from all other forms of mah-jongg because of changes that female players made in the game during the 1930s (and made official when the National Mah Jongg League was formed in 1937). The female players threw out "chows," restricted the hands to groups of similar tiles as listed on a card, changed the use of the flowers, and the NMJL issued a new card every year.

Q: Why are so few players under 30?
A: It used to be that daughters picked up the game from their mothers, but there was a gap during the 1960s. Daughters decided then that they'd rather burn their bras than play a game their mothers and grandmothers played. After those daughters grew up, had kids, and their kids left the "nest," then they needed something to do. So we're seeing a resurgence of the game among baby boomers. The majority of players of the American game do seem to be over 40, but a lot of thirtysomethings are picking up the game too. I guess the twentysomethings have lots of other things to do with their spare time, and don't see a good reason to socialize with the older generations.

Q: 1. How does payment work? 2. What is "pie"? 3. How do we use these plastic "coin" things? 4. How does "betting" work?
A: 1. Most American players play for coins. The hand values given on the NMJL card range from 25 to 50. That equates to 25¢ and 50¢. The score is double for the discarder (non-discarders pay single value). The score is doubled again if the hand has no jokers (not including the hands in the singles and pairs section of the card). Complete scoring information is on the back of the card.

Q: I hear Chinese mah-jongg is harder!
A: When you say "Chinese mah-jongg," I assume you mean "any kind of mah-jongg other than American." Because there are, in fact, almost thirty known mah-jongg variants - and around a dozen Chinese variants! See FAQ 2B. Oh, and no. Those other variants are not harder to learn than American mah-jongg. American is the hardest to learn of them all. I should know - I've learned several.

Q: Is there a special prohibition against, or penalty for, throwing the winning tile when the wall is short and/or the winner had exposures showing?
A: The discarder of the winning tile pays twice what the other two non-winners pay the winner (this is clearly stated on the back of the yearly card).

There is no "hot wall" or "cold wall" or "pay for the party" rule in the official NMJL rules. Other than the double payment, the official NMJL rules do not stipulate any prohibition against, nor penalty for, throwing the winning tile, under any circumstances, no matter the number of exposures or the length of the remaining wall. But many groups adopt a "table rule" to stipulate such a penalty, and this penalty is not uncommon when playing in a tournament. Invariably, these table rules are called "cold wall" or "hot wall" or "paying for the party."

Q: What is a "cold wall"? And what is a "hot wall"? What's "paying for the party?"
A: "Cold wall" is a table rule that prohibits either discarding or calling a "hot tile." "Hot wall" is a table rule that penalizes discarding a "hot tile." The definition of "hot tile" and "safe tile" vary, depending on the table rule. Usually "hot tiles" are defined as those that come from the last short wall remaining in front of the dealer, but there are various table rules (all unofficial). "Paying for the party" means that the non-winners who didn't discard the winning tile don't have to pay anything (the discarder takes on that debt, and pays on their behalf). These are all table rules. That means these rules are NOT part of the official rules as governed by the NMJL. Read FAQ 14 to learn more about table rules. And read FAQ 21 to learn about how some tournament organizers set their rules (which necessarily differ somewhat from the official NMJL rules, since playing for points in a competitive tournament setting is different from paying for coins between a foursome playing for fun).

Q: Must exposures be in card order?
A: Experienced players don't need to see exposures to be shown in card order. It's standard practice to put exposures in order made (first one at player's left, next one to the right of that one, and so on), with spaces between each exposed grouping.
In fact, there is a good defensive reason for not putting exposures in card order - while a newbie might wish to have the visual hint, the player who's exposed part of her hand wishes her opponents won't figure out exactly what hand she is making. Sometimes two exposures can be ambiguous, and that is an important part of the game. So newbie players just have to "put up" with the fact that exposures are displayed in chronological order rather than card order.
Upon completion of the hand (having won), however, it is standard practice to organize the groupings in card order to aid the others in reading your winning hand.

Q: Can a player call another player dead?
A: In American mah-jongg, there is a rather harsh rule that permits a player to call another player's hand "dead" (paragraph 2 of the middle pane of the back of the NMJL card). A player may make a "death challenge" for a number of reasons:

Q: Called me dead but I'm not. What now?
A: If a player has erroneously issued a death challenge, or if a player has erroneously denied a death challenge (which can be determined at the end of the hand), the erring player must pay value of the cheapest hand on the card (25) to the other player.

Q: Can I call myself dead?
A: As I interpret the NMJL stand on this, you are not supposed to call yourself dead. You are supposed to play defensively until someone else calls you dead (and this is the wisest course, strategically speaking). However, I sometimes wish someone would hurry up and call me dead so I could do something less frustrating, like go get something to nibble on for a minute. (So I sympathize with those who would want to call themselves dead.) When I feel that way, I think about making a really obviously wrong exposure to force someone to call me dead so I can take a break and cool off. But I haven't actually done that.
If you happen to blurt out that you are dead, you aren't officially dead yet (you haven't been called dead, so you cannot stop playing) - you must continue playing until somebody obligingly calls you dead. Then you can take a break.

Q: Two questions about picking and racking very quickly.
1. I was taught to pick and rack very quickly, but my friends complain that I don't give them enough time to claim a discard. Do I have to change what I do?
2. Tapping the tile on the top of the rack counts as racking, doesn't it?

For much more on pickandrack and the window of opportunity, click here or scroll down.

Q: Do I have to use dots in a 200x grouping?
A: No. Zeros are suitless.

Q: Can I add to an exposure later?
A: Not after initially exposing and discarding, no. The time to add to (or subtract from) an exposure is before you discard. For instance, if you claim a flower to make a kong, and you accidentally add a joker to it (making it a quint) and your targeted hand requires a kong, you can take the joker back if you do it before discarding. Once you make an exposure and discard, the exposure will remain, as is, for the duration of the hand. You cannot later (after discarding) change a pung to a kong, quint, or sextet. You cannot change a quint to a sextet, kong, or pung. And so on.

Q: Can I stop the Charleston mid-dance?
A: Yes. The Charleston was, of course, a dance popular during the Roaring Twenties (when mah-jongg first became a craze). Your dance card has two names on it: RALph (Right-Across-Left) and LARry (Left-Across-Right). The first dance is compulsory and the second dance is optional. If after you dance with RALph you decide that you've met "Mister Right," you don't have to dance with no stinking LARry! But if you start to dance with LARry, you have to do the whole dance. So there's just one brief moment during which you can stop the Charleston: after completing the first dance, and before beginning the second dance. You can only stop the Charleston between the first left and the second left.

  • First right - you must pass 3 tiles right.
  • First across - you must pass 3 tiles.
  • First left - you may blind pass, and you may stop the passing after blind passing.
  • Second left - You or anybody else may stop the Charleston before anybody picks up her second left, for any reason whatsoever (and should not state a reason). If nobody stops the dance after the first Charleston, you must pass 3 tiles left.
  • Second across - you must pass 3 tiles across. This is often the sticky pass!
  • Last right - you may blind pass.
  • Courtesy - you don't have to exchange any tiles.

    Once somebody has picked up and looked at her second left pass, it's too late to stop the Charleston. If you stop the Charleston after the first dance, other players will probably get mad; it's a fact of life. But you don't owe them an explanation, even if they do get angry. The rules say you can stop the Charleston after the first dance, for any reason at all, or for no reason at all, and you do not have to say why. But I recommend that you do not stop the Charleston too often - if you make a habit of constantly stopping the Charleston nearly every hand, the other players are likely to ban you from their otherwise pleasant game. (It's up to you to draw a fine line between adhering to the rules and being reasonable and a fun playing companion.)

    Q: How does the courtesy pass work? Do we still do the courtesy if somebody stopped the Charleston? She wants to pass two but I want to pass three!

    A.1.: The Charleston consists of three dances.
    - The first dance (R,A,L) is compulsory.
    - The second dance (L,A,R) is optional.
    - The third dance (the Courtesy) is optional.
    Cancelling the second dance has no effect whatsoever on the third dance. It's not unusual to call off the second dance yet still have one or two tiles to trade in the Courtesy.

    A.2.: No player is required to pass more than she wants to in the courtesy pass (the optional pass that occurs after the Charleston). If she only wants to pass two, you may not force her to give you three. Besides, you don't really expect anything new to get passed at this point, do you? Get real!

    Q: I have an old set that has 22 flowers. They don't even match. Why did somebody do that?
    A: As you can read in the timeline in FAQ 11, the NMJL varied the number of flowers and jokers for several decades early in the league's history. People had to cobble together sets to make the number of flowers required. They'd even take whole sets, paste flower decals on all of them, and pass them around to their friends. Flower tiles often didn't match the rest of the set, so a whole schtick evolved called "planting flowers." There wasn't any mystery about which tiles in the wall were flowers, but they would place flowers at pre-arranged spots in the wall - and probably apportion a certain number of them to each player as part of the deal. See answer S above, and my March 25, 2007 column (#311), for more on this.

    Q: What if there's no parenthetical? For instance, if the card shows N EE but there's no parenthetical saying "these winds only," then can I make a single of any wind and a pair of any other wind?
    A: There are two possible parentheticals that were not written (not only one). If the card makers wanted you to mix-and-match the wind tiles this way, then there would be a parenthetical saying "any wind tiles" or something like that. Here are three principles about how the card is to be interpreted:

    1. When a card shows you some color-coded symbols like 11 222 3333 444 55, then the card means exactly what it says. Pair ones and pung twos in one suit, kong threes in second suit, and pung fours pair fives in third suit.
    2. When the card has a parenthetical, the parenthetical might be clarifying the color-coding, or might be describing trumping exceptions or modifications to what the color-coding said. It might say "any 3 suits" (which would only clarify that the kong doesn't have to be the suit of craks but could be any suit as long as it's a different suit from the other sets -- not that any such clarification should be necessary), or it might say "any 5 consecutive nos." (which would mean that the first pair doesn't have to be ones). Principle 2 is that principle 1 can be trumped by a parenthetical.
    3. When there is no trumping parenthetical, then principle 1 hasn't been trumped - so principle 1 holds true. This ought to go without saying (there shouldn't have to be a principle 3).

    Q1: I read in 19J what "any" means in the parenthetical. But what if the word "any" is not used? For instance, a 13579 hand is shown as 11 333 5555 777 99, and it doesn't say "any 3 suits" in parentheses. Then don't the ones and threes have to be in bams, the fives have to be in craks, and the sevens and nines have to be in dots?
    Q2: Or, conversely. Can I make that hand with just any old number of suits?
    A: No. Never. It means "pair ones and pung threes in one suit, kong fives in second suit, and pung sevens, pair nines in third suit." Always. The clarifying phrase "any 3 suits" is always unnecessary, in my opinion - precisely because the color-coding indicates the number of suits required, without being specific as to how the suits should be assigned. A three-color hand is always three suits, and the card never requires a specific suit be associated with a specific color. The absence of an unnecessary word or phrase does not have any significance whatsoever.
    Q3: Same question, as regarding consecutive numbers. There's no parenthetical saying "any nos." but can I use any numbers, since that's what this section is about?
    A: No. Read 19AJ (above) carefully. When there is no parenthetical saying "any nos." then the indicated numbers must be used.

    Q: Can I "reverse-redeem"? That is to say, if I have a joker in my hand can I put it in somebody's exposure and take a natural tile from that exposure? I need a single or pair of that natural, and the joker is useless to me.
    A: No. If you need a single or pair of a tile that's used up in somebody's exposure, your hand is dead. You'll have to try for a different hand if you can. Or maybe go get something to nosh.

    Q: 1. Can I change my mind about picking from the wall? 2. Can I change my mind about taking a discard? 3. Can I change my mind about discarding a tile?

    A: 1. Not after you've lifted the tile off the wall, no. (You can reach for it and change your mind. You can even touch it and change your mind. But if you lift it, it's yours and you have committed to taking it.)

    A: 2. Not after you've exposed tiles from your hand, no. (If you've only picked up the discard and put it atop your rack, without exposing, then yes - you can. But once you expose, you're committed, and there's no turning back.)

    A: 3. Not once the tile has touched the table or you have said its name completely (whichever happens first), no.

    Q: Who pays double when I win? Does somebody always pay double?
    A: Yes. Somebody always pays double. There are only two ways you can win: by discard or by self-pick. If you take a discard to win, the discarder always pays double. If you pick it yourself, everybody always pays double. If you win by redeeming a joker, you picked it yourself (everybody pays you double) - nobody "gave" you the joker (nobody discarded it - you TOOK it, with a tile you picked yourself).

    Q: When the card parenthetical says "Kongs 8's Only" or "Pungs 6's Only," does the use of the word "Only" mean that you cannot use a joker?
    A: No. It means you can't make that pung or kong from any other number. Some parentheticals permit using "kong any even number," or "pungs of 3, 6, or 9," and the card designers deemed it necessary to clearly state that only a particular number could be used in hands not permitting multiple possible numbers. Jokers are permitted to be used in ANY pung, kong, quint, or sextet on the card. You know what "any" means - and now you know what "only" means.

    Q: My group doesn't roll dice. Our way is better. It's easier and faster to just start dealing from the right end of the dealer's wall. Why do other people think it's necessary to roll dice?
    A: Because it's very easy to cheat using your method. When you know you're going to be dealing, all you have to do is put four Jokers at the right end of your wall. The use of dice to determine where the wall will be broken is a very good practice, because it prevents cheating.

    Q: I know that the X and C stand for eXposed and Concealed, but what do the terms "exposed" and "concealed" mean exactly?
    A: Concealed means "all concealed, win by discard permitted." And Exposed means "there is at least one exposure (meld)."
    So, if a player is displaying one or more melds (exposures), which kind of hand is the player holding...? Exposed.
    If a player says mah-jongg without having previously melded any exposures, which kind of hand did the player have...? Concealed.

    Q: Can I use a joker in a hand that must be concealed?
    A: Yes. If the hand has pungs or kongs, of course jokers may be used in those pungs or kongs. The only hands that may never contain jokers are, of course, hands that have no pungs, kongs, quints... in other words, hands that are made of singles and pairs only. (By the way, have you also read
    Q&A O above?)

    Q: How can we play with three players?
    A: Read
    FAQ 13A.

    Q: The Window Of Opportunity for another player to claim the previous discard wasn't closed yet. Does that mean I have to put my picked tile back on the end of the wall where I got it from?
    A: Yes. Read FAQ 19C (above) and More about the Window Of Opportunity (below). You have to put it back on the wall, if you have not yet racked the tile, or if you have not yet discarded it (you have not yet touched it to the discard floor, you have not yet said its name in full), or if you have not yet declared mah-jongg. You put it right back where you got it, on the end of the wall, for the next player to take.
    Q: Even if I saw the tile?
    A: Even if it's Sunday, even if the moon is full, even if you're playing by candlelight. The rule has been stated, without qualifying exceptions. It shouldn't be necessary for the rulebook to have to give 20 "even ifs."

    Q: In parentheses on the card, it says "like pungs" - what does that mean?
    A: It means that the pungs must be alike. They must be of the same number value AND the same suit. A pung of 1B is not "like" a pung of 1D for example. They may both be represented on the card by the number "1," but they are only "like" one another if they are not just the same number but also the same color (suit).


    Snap quiz #1: how many "like tiles" are there in the above image?

    1 1 1 1
    Snap quiz #2: how many "like tiles" are represented in the above color-coded representation?

    1. Two.
    2. Two.

    Q: I have a question about this year's card from the National Mah Jongg League...
    A: Read
    FAQ 16 (click here).

    Q: It's okay to peek at the tile when I steal during the Charleston, right?
    A: Firstly: no.
    Secondly: it's not called "stealing." It's called the "blind pass." It doesn't make any sense whatsoever to call it "stealing," and the name "blind pass" should be self-explanatory. (See... it's not called the "peek pass.") Read my
    column 353.

    Q: Does it matter where I place jokers within tile groupings, or put space between groupings?
    A: This isn't a rules question - it's a question of strategy or etiquette.

    Regarding placement of jokers:
    - In the case of exposures (on the horizontal top of the rack), it's a matter of etiquette to put the jokers embedded within the exposure, so all other players can easily see which exposure a joker belongs to. The goal is to maximize harmony.
    - Within the hand (on the sloping front of the rack), it's a matter of strategy. You should place the jokers in a place where you can most easily imagine them used in any of the possible places in the hand. Other players couldn't care less where you place them, since they can't see them anyway.

    Regarding spaces between groupings:
    - In the case of exposures (on the horizontal top of the rack), it's a matter of etiquette to put spaces between your exposures, so all other players can easily see what your exposures are. The goal is to maximize harmony.
    - Within the hand (on the sloping front of the rack), it's a matter of strategy to keep your tiles all together, without any spaces. If you put spaces between your groupings, other players can deduce clues as to what you're doing and how close you might be to making mah-jongg.

    Q: She misnamed her discard. Someone wanted it for mah-jongg. What now?
    A: The hand is over. The misnamer must pay four times the value of the hand to the player who wanted the tile for mah-jongg. No other players need pay. Deal and play the next hand.

    Q: What if the misnamed tile was wanted for exposure only (not for mah-jongg)?
    A: No penalty to the misnamer. Misnamer must speak the correct name of the discarded tile. Once the discard is correctly named, play continues normally - the correctly named discard may be claimed for exposure or for mah-jongg.

    Q: How does "Atomic" (or "Nuclear") work?
    A: You get to decide that for yourself. It's a table rule. Some players permit seven pairs of anything. Some players say the hand can only be made if the player never had a joker in the hand. Some players also say flowers invalidate the atomic hand. Some players say the player has to declare "atomic" (or an equivalent announcement) when going for the hand, and declare "nuclear-free zone" (or words to that effect) when the hand becomes void due to having picked a joker or flower. You and your group get to figure out those details and how much the hand is worth, if you and your group want to use the table rule at all.
    Read FAQ 14.

    Q: How do we handle a slow player?
    A: First, have a talk with the other players. Make sure you have their support in talking to the slow player. Then at the beginning of your next session, talk to your slow player.
       - Tell her that the time for thinking is during other people's turns. Before she picks from the wall, she should decide what she's going to discard next - nine times out of ten, that won't be changed by what she picks. (There is that one time out of ten, and that happens to everybody.)
       - Buy her my book. On page 109, highlight the line, "Keep the game moving!" On page 110, highlight the italicized sentence, "It is more important to avoid disruption of the game than it is to win." Put sticky notes on those pages so they stick out of the book. Write something nice on the notes, like "We love you dearly and we want to keep playing with you!"
       - Print FAQ 9 for her, highlight the parts about keeping people waiting, harmony being important, and frame it for her.
       - Use the Marge Simpson "gentle nagging" approach. After she's picked a tile, about 15 seconds after her thinking and producing smoke out of her ears, start saying, "please discard. Please discard. Please discard. Please discard..." Say it in a very soft, gentle, sweet voice.
       - Get one of those little sand timers (I see that
    http://www.gameparts.net/sand_timers.htm has them for 8 seconds, 10 seconds, 30 seconds...) and turn it over every time she picks a tile. When the time is up, make her throw a tile, any tile.
       - Give her 30 days notice, she has to pick up her speed or she's out.
    - If you can't have a talk with her, then I can't help you. The only way to improve the situation is to talk to her.
    - If after a month or a year with all of you urging her to speed up and pay attention, she still can't see anything beyond her card and she still plays slowly, there's nothing more I can offer you. She is what she is. Take her or leave her. There are other fish in the sea.

    Q: How does seat rotation work?
    A: Here's how the NMJL says it's done: "Original East" is called "Pivot." Play 2 rounds. (A round is when the deal moves all around the table.) Then just before pivot's turn, she switches seats with the player on the right, who then takes the deal. Every other time the deal comes back to Pivot, repeat the process (Pivot switches seats with player on right).

    However, if you analyze this, you find that this scheme results in one player getting an extra deal. So I recommend instead the way that my group does it. When Pivot switches seats with the player on the right, the Pivot takes the dice (and the deal) with her. And we don't switch every 2 rounds - we just rotate every round (every time the dice come back to the Pivot player). In our group the Pivot is the current week's host or hostess.

      

    MORE About Commonly Misunderstood Rules

    The Window of Opportunity

    What is the rule when somebody wants to claim a discarded tile for exposure after the next person has already picked a tile from the wall?

    This question is about what I call the "window of opportunity" rule. The "window of opportunity" is that brief moment in time during which a player may claim a discard. When does the window of opportunity open, and when does it close?

    Opening the Window of Opportunity
    The window opens the instant a discarded tile is either named... or it touches the table top, whichever happens first. The tile is now "down," and is available for claiming by another player. (And the discarder can no longer change her mind and take it back.)

    Next Player Picks From the Wall
    The next player (the player to the right of the discarder) now reaches (ideally allowing other players a reasonable moment in which to claim the live discard), takes the next tile from the end of the wall, and looks at it. She cannot change her mind and put the tile back, but the window of opportunity is still open on the most recent discard. Her taking and looking at the picked tile did NOT close the window of opportunity on the live discard - anybody can still call it!

    Closing the Window of Opportunity
    Any other player can claim the current discard right up until one of the following events occurs:
          The current player racks her picked tile (putting it among the other tiles in her hand);
          The current player discards her picked tile;
          The current player declares mah-jongg with her newly picked tile.
    Once any of the above has occurred, the window of opportunity CLOSES on the discarded tile we've been discussing. It's now too late for another player to claim that tile for exposure or for mah-jongg.

    One Window Closes, Another Window Opens
    When a player picks and discards without racking (#2 above), the window of opportunity shuts resoundingly on one tile, and opens instantly on another, when she either fully names the newly discarded tile or it touches the table top, whichever happens first. Only the current discard is available for play. That old discarded tile is now "dead," and is considered "covered" by the new discarded tile.

    "Pickandrack" - Following Logically From the Window Rule
    From Our Q&A Bulletin Board

    More About Pickandrack


    * NOTE: These FAQs are written to be "universal" principles - they are not written with one particular NMJL or AMJA card in mind, so that I don't have to rewrite the examples every year!

    Here again is that key to the references after each answer above.

    RDWW = my book, The Red Dragon & The West Wind. Click the link to learn more about the book.

    NMJL = National Mah Jongg League. Where I refer to a page number, that's a page number in the official NMJL rulebook, Mah Jongg Made Easy. Where I refer to a year, that's a yearly bulletin. Each January, the NMJL sends a bulletin to the members whose addresses are on record with the League (which is why I always recommend you buy your card directly from the League). And some rules are stated on the "back of the card" - you do have the latest NMJL card, don't you? Click the NMJL link to buy the rulebook or the card directly from the League.

    There's also another book, A Beginners' Guide to American Mah Jongg, by Elaine Sandberg. I discussed the book in columns 304, 308, and 309.
    There's also a website, http://www.geocities.com/linfishr.

    Looking for an NMJL card? Click here for information about obtaining one.
    But to get the story straight from the NMJL, go to http://nationalmahjonggleague.org and click the FAQs link.

    Click here if you have a question about the current NMJL card.

    Want to compete internationally? Click here to get your own copy of the official rules used at the 2002 WCMJ! Note: the international rules are completely different from American rules. Are you woman (or man) enough?


    © 2004-2008 Tom Sloper. All rights reserved. May not be re-published without written permission of the author. This site is not associated with the National Mah Jongg League.

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