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LESSON #39:
LEGAL STUFF


How not to run afoul of others' Copyrights or Trademarks, and how to protect your own creations

Originally written: May, 2004. Latest update: 7.8.9.

NOTE: these lessons are primarily aimed at aspiring game designers, but many of the concepts described herein also apply to those who aspire to other types of jobs in the game industry. This lesson is subject to changes and improvements; reader comments are welcome.
Disclaimer: I am not a lawyer. If you need legal advice, see an intellectual property attorney. And you should educate yourself about the law. Nolo Press publishes several excellent books on IP law (see bibliography). This article is intended solely to cover basic principles, for the elucidation of those who are clueless. Ya gotta have clues to play this game!


Introduction

Types of Intellectual Property

Protecting Your Intellectual Property

Respecting the Intellectual Property of Others

What is "Protection," And Why Is It Necessary?

This article was about IP, but another really important aspect of Legal Stuff is ... the contract. Read article 58 to learn about contracts in the game biz.

BIBLIOGRAPHY



Got a question about this lesson? No need to raise your hand -- just click here to go to the bulletin board. You'll get answers (on the bulletin board). But you know what? I'm not a lawyer, and there's a lawyer who monitors the Business & Legal Issues forum on the IGDA website. AND he wrote a better article (shorter, more to the point) than I did. It's at http://www.intelaw.com/pages/thb/articles/gamearticle2.htm. So if you have questions, better you click those latter links than ask them of me! (^_^)

"Under Development" is a legal blog that addresses the IP and business planning issues faced by indie developers and indie publishers. http://www.underdevelopmentlaw.com/2008/03/whats-in-a-game.html.

Read "Hey, That’s MY Game! Intellectual Property Protection for Video Games" by Attorneys Ross Dannenberg and Steve Chang at: http://www.gamasutra.com/view/feature/3546/hey_thats_my_game_intellectual_.php.

Another article about trademark and copyright protection of video games: http://www.gamedaily.com/articles/features/copyright-and-trademark-protection-in-the-gaming-world/71150/.

And a new one from 2008: http://www.joystiq.com/2008/05/07/law...copyright-copywrong/.

This article was about IP, but another really important aspect of Legal Stuff is ... the contract. Read article 58 to learn about contracts in the game biz.

Want to see sample contracts? These may not be game-industry-specific, but they can be darned useful. http://contracts.onecle.com/

Need contracts for your project? Get The GameDev legal kit.

The FAQs for the GameDev.net "Business of Game Development" forum, at http://www.gamedev.net/community/forums/showfaq.asp?forum_id=5, are an additional must-read.

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© 2004-2009 Tom Sloper. All rights reserved. May not be re-published without written permission of the author.