LESSON #13:
More Tips About Writing Game Design Documents

NOTE: this lesson is a follow-on lesson for Lesson 2. They're a matched set - collect them both!

NOTE: these lessons are primarily aimed at aspiring game designers, but many of the concepts described herein also apply to those who aspire to other types of jobs in the game industry. This lesson is subject to changes and improvements; reader comments are welcome.

Originally written: March, 2002. Last update: June, 2009




I have not only written a lot of designs, I've also read a lot of them. I know what to do when writing one, but I've learned a lot of "do's & don'ts" by reading designs written by others.

So there you have some more tips about writing game designs. Just remember, what is the purpose of writing the design? - That will determine the form of your document, and what you need to put into it.


More on this topic, from the Game Design Q&A Bulletin Board...


NOTE: this lesson is a follow-on article for FAQ 2. They're a matched set - collect them both!

Need a sample game design document? Click here. And you can find links to places where more sample GDDs can be downloaded in FAQ 2 - Game Design Outline.

Need to include 3D sketches in your design? Google Sketchup is highly recommended. And it's free!

A great tool for laying out your game's menuing system is MetaCard.

Got a question about this FAQ? No need to raise your hand -- just click here to go to the bulletin board. You'll get answers!

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Click here to go to the next FAQ.

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© 2002-2009 Tom Sloper. All rights reserved. May not be re-published without written permission of the author.